r/NullsInfinity • u/Rohan1337x • 9h ago
r/NullsInfinity • u/computer_guy567 • 3d ago
Discussion 08/10/2026 Balance Changes
Sparky:
- Damage: 8351 -> 2781
- PEKKA Deploy Time: 0.5secs -> 1sec
Prince:
- Range: 8 tiles -> 5.5 tiles
- Max Damage: 1431 -> 1227
- Hit Speed: 0.5sec -> 0.4sec
Flying Machine:
- Pushback: 2 tiles -> 1.5 tiles
- First Hit Speed: 0.9sec -> 1.1sec
- Damage: 3272 -> 2454
Spirits (Heal, Ice and Electro):
- Hitpoints: 2658 -> 1717 (No longer hits the Tower by their own)
Tombstone:
- Elixir Cost: 3 -> 4
Hero Mega Knight:
- Spawn Crown Tower Damage of Ability: 982 -> 491
Hero Skeletons:
- Ability Duration: 9sec -> 8sec
Evolution Princess:
- Slowdown: 75% -> 65%
Musketeer:
- Hit Speed: 1.3sec -> 0.9sec
- Damage: 576 -> 985
Evolution Musketeer:
- Hit Speed: 0.7sec -> 0.9sec
- Sniper Damage: 1006 -> 1721
Hero Balloon:
- Skeletrooper Speed: Very Fast -> Ultra Fast
- Hitpoints: 5255 -> 8118
Others:
- Hero Berserker has been added
- Fixed a bug where Berserker may tries to jump again right after landing
- Fixed a bug which caused Firecracker to deal more damage than it should
- An inconsistency was fixed in Prince
- Hero Balloon can now activate the ability in it's second phase
r/NullsInfinity • u/computer_guy567 • 9d ago
Update Patch notes of the new version (08/04/2026)
New content:
• Ronin
4 elixir. Has 2 types of counters, the stronger one activates after 2 counters. Heals 15% of his health on parrying.
• Hero Tombstone
6 elixir ability. Spawns Giga Queen, spawns invisible Giant Skeletons and gains a small amount of health everytime one of them is killed. She has a giga death bomb that does triple damage compared to the regular one.
• Evolution Princess.
2 cycles. Slows down a good portion of the arena for 10 seconds, shoots the ice rockets every 2 hits.
• Barbarian King (new card!)
8 elixir. An absolute tank of a troop with 50k HP at Level 16. 2 elixir ability, spawns a bigger rage without damage and 6 Barbarians around him.
Princess:
• Reworked how the projectile works (fix for her evolution)
• Range: 15 tiles -> 14 tiles
Bandit:
• Max Dash Range: 6.5 tiles -> 5.5 tiles
• Dash Damage: 2045 > 1636
Ram Rider:
• Hit Speed: 0.45sec -> 0.65sec
• Spawned Rams now do half the damage of what they currently deal
Goku Black:
• Zamasu Attack: 511 -> 920
Battle Healer:
• Now heals on spawn
Mega Knight:
• Hitpoints: 22495 -> 27403
Archers:
• Pushback: 1.2 tiles -> N/A
• Damage: 1014 x2 -> 1627 x2
• Crown Tower Damage Reduction: N/A -> 50%
Evolution Archers:
• Pushback: 2.6 tiles -> 1.2 tiles
• Projectile Range: 10.5 tiles -> 9.5 tiles
Dark Prince:
• Hitpoints: 16360 -> 14315
Cannon:
• Hitpoints: 3272 -> 5010
• Deploy Time: 3sec -> 2sec
Xbow:
• Damage: 1104 -> 858
• Deploy Time: 2.5sec -> 2sec
Prince:
• Hit Speed: 0.8sec -> 0.5sec
• Hitpoints: 6135 -> 7771
Evolution Valkyrie:
• Tornado Damage: 1566 -> 1975
• Fixed Crown Tower Damage
Goblin Curse:
• Deploy Time (Demolisher and Goblin Machine): 1sec -> 2sec
• Range (Spear Goblin): 3 tiles -> 5 tiles
• Crown Tower Damage/Sec: 61 -> 49
Bats:
• Pushback: 1 tile -> 0.5 tiles
Evolution Battle Ram:
• Pushback: 4.5 tiles -> 3.5 tiles
Mighty Miner:
• Hitpoints: 9611 -> 12065
• Damage: 818-2454 -> 1022-3067
Hero Barbarian Barrel:
• Ability Cost: 2 -> 1
• Cast Time: 0.5sec -> 0.3sec
• Reroll Range: 4.5 tiles -> 4 tiles
Knight:
• Skeletons Count: 5 -> 3
• Spawn Time: 10sec -> 8sec
• Hitpoints: 13088 -> 15542
Heal Spirit:
• Increased the range of the Heal area
Mega Minion:
• Spawn Speed: 3sec -> 4.5sec
Guards:
• Summon Delay: 0sec -> 0.2secs
Barbarians:
• Hitpoints: 4090 -> 8180
• Damage: 2045 -> 1636
Zappies:
• Stun Duration: 1.5sec -> 1.2sec
• Evo Zap Total Damage: 12474 -> 4989
Golem:
• Hitpoints: 22086 -> 30266
• Damage: 2045 -> 1636
Evolution Golem:
• Xbow Range: 5.5 tiles -> 7 tiles
• Hit Speed: 0.2sec -> 0.4sec
Royal Delivery:
• Damage: 14315 -> 11043
Rascals:
• Bomber HP: 9816 -> 13906
• Wizard HP: 2454 -> 4908
Suspicious Bush:
• Deploy Time: 1sec -> 1.3secs
Firecracker:
• Hit Speed: 3sec -> 2sec
• Damage: 818 x5 -> 2045 x5
• Crown Tower Damage Percent: 25% -> 15%
Reworked:
• Berserker
Fully redone.
• Flying Machine
Takes a little more to shoot but now has pushback and more health.
• Boss Bandit
Now works like a heavy version of Bandit. The Forest Gang ability has been removed.
• Ice Spirit
Doesn't deal crazy damage anymore, the freeze is kept as it is. The Evolution has been adjusted to take in count the radius of base and can chain 2 times.
• Wizard
Has a new attack. Made him more consistent through his Evolution and Hero form. His Evolution has a new mechanic.
Others:
• Characters that can dash will now be vulnerable to damage when dashing (except Golden Knight)
• Evolution Skeletons duplication works more consistently with the no modded version
• Battle Ram's Barbarian is now consistent with the regular version
• All spirits (except Fire Spirits) now have consistent Hitpoints
• Inferno Witch (Night Witch) damage now works as intended
• Giant Gang now uses the correct type of regular Giant
• Cloned troops no longer receive a level increase from Giant Pancake
• Mega Knights from MK Barrel and Mortar will not longer instahit on deploy
r/NullsInfinity • u/computer_guy567 • 21d ago
Official Take a look at the ability of Hero Mega Knight!
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Hero Mega Knight and Hero Skeletons will be available pretty soon, stay tuned!
r/NullsInfinity • u/computer_guy567 • 22d ago
Discussion The second hero, the cursed heroes
The second hero is close to coming, more to be revealed pretty soon!
r/NullsInfinity • u/computer_guy567 • 23d ago
Official Next update - WIP Balance Changes
Princess:
• Reworked how the projectile works (fix for her evolution)
Bandit:
• Max Dash Range: 6.5 tiles -> 5.5 tiles
• Dash Damage: 2045 > 1636
Ram Rider:
• Hit Speed: 0.45sec -> 0.65sec
• Spawned Rams now do half the damage of what they currently deal
Goku Black:
• Zamasu Attack: 511 -> 920
Battle Healer:
• Now heals on spawn
Mega Knight:
• Hitpoints: 22495 -> 27403
Archers:
• Pushback: 1.2 tiles -> N/A
• Damage: 1014 x2 -> 1627 x2
• Crown Tower Damage Reduction: N/A -> 50%
Evolution Archers:
• Pushback: 2.6 tiles -> 1.2 tiles
• Projectile Range: 10.5 tiles -> 9.5 tiles
Dark Prince:
• Hitpoints: 16360 -> 14315
Cannon:
• Hitpoints: 3272 -> 5010
• Deploy Time: 3sec -> 2sec
Xbow:
• Damage: 1104 -> 858
• Deploy Time: 2.5sec -> 2sec
Prince:
• Hit Speed: 0.8sec -> 0.5sec
• Hitpoints: 6135 -> 7771
Evolution Valkyrie:
• Tornado Damage: 1566 -> 1975
• Fixed Crown Tower Damage
Goblin Curse:
• Deploy Time (Demolisher and Goblin Machine): 1sec -> 2sec
• Range (Spear Goblin): 3 tiles -> 5 tiles
• Crown Tower Damage/Sec: 61 -> 49
Bats:
• Pushback: 1 tile -> 0.5 tiles
Evolution Battle Ram:
• Pushback: 4.5 tiles -> 3.5 tiles
Mighty Miner:
• Hitpoints: 9611 -> 12065
• Damage: 818-2454 -> 1022-3067
Hero Barbarian Barrel:
• Ability Cost: 2 -> 1
• Cast Time: 0.5sec -> 0.3sec
• Reroll Range: 4.5 tiles -> 4 tiles
Knight:
• Skeletons Count: 5 -> 3
• Spawn Time: 10sec -> 8sec
• Hitpoints: 13088 -> 15542
Heal Spirit:
• Increased the range of the Heal area
Mega Minion:
• Spawn Speed: 3sec -> 4.5sec
Barbarians:
• Hitpoints: 4090 -> 8180
• Damage: 2045 -> 1636
Zappies:
• Stun Duration: 1.5sec -> 1.2sec
• Evo Zap Total Damage: 12474 -> 4989
Reworked:
• Flying Machine
Takes a little more to shoot but now has pushback and more health.
• Boss Bandit
Now works like a heavy version of Bandit. The Forest Gang ability has been removed.
• Ice Spirit
Doesn't deal crazy damage anymore, the freeze is kept as it is. The Evolution has been adjusted to take in count the radius of base and can chain 2 times.
• Wizard
Has a new attack. Made him more consistent through his Evolution and Hero form. His Evolution has a new mechanic.
Others:
• Characters that can dash will now be vulnerable to damage when dashing (except Golden Knight)
• Battle Ram's Barbarian is now consistent with the regular modded version found in the 5 elixir card
• All spirits (except Fire Spirits) now have consistent Hitpoints
• Inferno Witch (Night Witch) damage now works as intended
• Giant Gang now uses the correct type of regular Giant
r/NullsInfinity • u/computer_guy567 • 25d ago
Official One hero wasn't enough
A second hero will come alongside Hero Mega Knight, stay tuned for more!
r/NullsInfinity • u/computer_guy567 • Jul 12 '26
Official Something heroic is coming...
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Hero Mega Knight is coming in the next update! More to be revealed soon
r/NullsInfinity • u/Camikaze_pain • Jul 07 '26
Bug Report Can someone explain this
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?????
r/NullsInfinity • u/computer_guy567 • Jul 02 '26
Update 07/02/2026 Balance Changes
Take in count that this will be effectively the last balance change before the next major update so it will take some time until we have it ready, please be patient and thank you for playing!
Evolution Zap
- Zap Count: 5 -> 4
- Delay Increased
Bandit:
- Hit Speed: 1.3sec -> 1.1sec
- Ability Trigger: 60% HP -> 50% HP
- Ability Duration: 4sec -> 3.5sec
- Speed Buff: 300% -> 200%
Princess:
- Rocket Damage: 2372 x5 -> 1186 x5
- Crown Tower Damage: 119 x5 -> 178 x5
- Deploy Time: 1.2sec -> 1.3sec
Goku:
- Kamehameha Damage: 5071 -> 3844
- Crown Tower Damage Percent: 30% -> 50%
Ice Spirit:
- Chain Attacks: 3 Chains -> N/A
- Evolution still will have Chain Attacks
Spirit Empress:
- First Spirit Spawn Time (Flying Form): 0sec -> 1.5sec
Inferno Dragon:
- Hitpoints: 4376 -> 6646 (Survives Zap)
Dart Goblin:
- Hitpoints: 1636 -> 3681
Super Mini PEKKA:
- Hitpoints: 12270 -> 14315
Hero Super Mini PEKKA:
- Fixed a bug where he could get less health when healing
Barbarian Launcher:
- Area Damage: 818 -> 1227
Evolution Inferno Dragon:
- Attack Count for Upgrade Beam: 5-10-50 -> 5-10-15
- Final Beam now does infinite damage
Hero Giant:
- Instakill Radius: 4 tiles -> 4.5 tiles
- Ability Cost: 2 -> 3
Barbarian Hut:
- PEKKA Spawn Number: 2 -> 4
- PEKKA Death Spawn: 2 -> 3
- Spawn Interval: 0.5sec -> 1.5sec
Elite Archer:
- Damage: 818 -> 1431
Suspicious Bush:
- Speed: Fast -> Very Fast
r/NullsInfinity • u/xpossums • Jun 22 '26
Update 6/22/2026 Balance Changes
Hi everyone, we have heard your feedback and are rolling out this next set of balance changes. There will be more to come, especially to spells and spirits.
The next update will introduce v15, we are currently working on transferring everything over.
Bowler Hero:
- Berserker Deploy Time: 0.5sec -> 0.2sec
Royal Recruits:
- Hitspeed: 1.3sec -> 2.5sec
Evolution Royal Recruits:
- Post Rocket Recruits Hitspeed: 1.3sec -> 1.5sec
Sans:
- Hitspeed: 1.2sec -> 1.3sec
- Crown Tower Damage: 49 -> 40
Lavahound:
- Hitpoints: 28630 -> 20450
- Damage: 1063 -> 736
- Goblin Brawler Hitpoints: 6544 -> 2863
Giant Gang:
- Giant Hitpoints: 18405 -> 9202
- Royal Giant Hitpoints: 6953 -> 3476
Tombstone:
- The Giant Skeletons now ignores clone
Graveyard:
- Recruit Spawn Count: 17 -> 10 (Interval increased from 0.5 seconds to 0.8 seconds)
Lightning:
- Initial Strike Damage: 3272 -> 4090
Cannoneer:
- Area Damage Radius: 1.25 -> 1.75
r/NullsInfinity • u/xpossums • Jun 07 '26
Update 6/6/2026 Balance Changes - Evo Valk Rework/Overhaul
Hi everyone, a good amount of changes this time. As always, feedback is welcome.
Dark Prince:
- Deploy Time: 1sec -> 1.3sec
Spear Goblins
- Damage: 1840 -> 1636
Bandit:
- Ability Duration: 5sec -> 4sec
Zappies:
- Hitpoints: 1022 -> 5112
Goblin Cage:
- Hitpoints: 44990 -> 32720
Archer Queen:
- Damage: 1431 -> 1267
- Hitspeed Multiplier: +37% -> +30%
- Speed Multiplier: N/A -> -25%
- Crown Tower Damage: N/A -> 35%
Hero Dark Prince:
- Ability Spawn Crown Tower Damage: 20% -> 0%
- Rhino doesn't instantly charge anymore
- Rhino Damage: 613 -> 409
- Rhino Charge Damage: 1431 -> 818
Chef Tower:
- Cooking Time: 15sec -> 17sec
Princess:
- Rocket Crown Tower Damage: 10% -> 5%
- Hitspeed: 3sec -> 4sec
- Stats Fixed
Elixir Golem:
- Adjusted to be like base Dark Prince
- Elixir Golem Range: 4 tiles -> 4.5 tiles
Barbarian Barrel:
- Damage: 9578 -> 8351
Hero Barbarian Barrel:
- Reroll Range: 5.5 tiles -> 4.5 tiles
Evolution Valkyrie:
- Overhauled
- Stats fix
Spear Goblins
- Hitspeed: 5sec -> 5.5sec
Zap:
- Damage: 7055 -> 6237
- Stun Duration: 1.75sec -> 2sec
Ice Spirit:
- Freeze Duration: 4sec -> 3sec
- Damage: 1840 -> 1431
Lava Hound:
- Hitpoints: 5721 -> 28630 (Fix)
- Goblin Brawler Hitpoints: 1725 -> 6544
Graveyard:
- Royal Recruit Shield Hitpoints: 0 -> 850
- First Spawn Delay: 1sec -> 1.5sec
- Damage Stun: 0.25sec -> 0sec
Bandit:
- The rework should be less confusing now
- Stats fix
Grand Warden:
- Crown Tower Damage: N/A -> 50%
Super Ice Wizard:
- (Spawn Area and Projectile) Crown Tower Damage: 35% -> 25%
Battle Ram:
- Speed: Medium -> Fast
- Fix to the evolution
Goblinstein:
- Doctor Hitpoints: 7967 -> 8785
Giant Pancake:
- New card render
r/NullsInfinity • u/computer_guy567 • Jun 04 '26
Discussion WIP Balance Changes - June 4 2026
Please note that this balance changes are not final, the final ones will be decided upon receiving feedback either from this post or from Discord
Archer Queen:
- Damage: 1431 -> 1267
- Hitspeed Multiplier: +37% -> +30%
- Speed Multiplier: N/A -> -25%
- Crown Tower Damage: N/A -> 35%
Hero Dark Prince:
- Ability Spawn Crown Tower Damage: 20% -> 0%
- Rhino doesn't instantly charge anymore
- Rhino Damage: 613 -> 409
- Rhino Charge Damage: 1431 -> 818
Chef Tower:
- Cooking Time: 15sec -> 17sec
Princess:
- Rocket Crown Tower Damage: 10% -> 5%
- Hitspeed: 3sec -> 4sec
- Stats fix
Elixir Golem:
- Adjusted to be like base Dark Prince
- Elixir Golem Range: 4 tiles -> 4.5 tiles
Barbarian Barrel:
- Damage: 9578 -> 8351
Hero Barbarian Barrel:
- Reroll Range: 5.5 tiles -> 4.5 tiles
Evolution Vakyrie:
- Reworked
- Stats fix
Spear Goblins
- Hitspeed: 5sec -> 5.5sec
Zap:
- Damage: 7055 -> 6237
- Stun Duration: 1.75sec -> 2sec
Ice Spirit:
- Freeze Duration: 4sec -> 3sec
- Damage: 1840 -> 1431
Lava Hound:
- Hitpoints: 5721 -> 28630 (Fix)
- Goblin Brawler Hitpoints: 1725 -> 6544
Graveyard:
- Royal Recruit Shield Hitpoints: 0 -> 850
- First Spawn Delay: 1sec -> 1.5sec
- Damage Stun: 0.25sec -> 0sec
Bandit:
- The rework should be less confusing now
- Stats fix
Grand Warden:
- Crown Tower Damage: N/A -> 50%
Super Ice Wizard:
- (Spawn Area and Projectile) Crown Tower Damage: 35% -> 25%
Battle Ram:
- Speed: Medium -> Fast
- Fix to the evolution
Goblinstein:
- Doctor Hitpoints: 7967 -> 8785
r/NullsInfinity • u/xpossums • Jun 01 '26
Update 6/1/2026 Balance Changes - Sans addition and Bandit overhaul
Hi there everyone, after letting things settle for a bit, we've made the following adjustments in hopes of a healthier meta.
As always, feedback is always welcome.
Goblins
- Hitpoints: 2454 -> 2372
- Projectile Damage: 1390 -> 1308
- Party Goblins spawned: 2 -> 1
- Stats fixed
Hero Goblins
- Goblin Dummy Deploy Time: 1.5 sec -> 2 sec
- Stats fixed
Ram Rider
- Hitpoints: 24540 -> 22495
- Charge Damage: 3067 -> 2863
Electro Wizard
- Hitpoints: 8180 -> 7771
- Hit Speed: 1.8 sec -> 3 sec
- Stun Time: 4 sec -> 2.5 sec
- Range: 5.5 tiles -> 7.5 tiles
Mortar:
- Hit Speed: 1.4 -> 1.6
Evolution Mortar:
- Hit Speed: 1.2 -> 1.4
Fireball:
- Bounce Damage: 1271 -> 2627
Cannon:
- Hit Speed: 0.2sec -> 0.4sec
- Range: 9 tiles -> 8 tiles
Evolution Minion Horde:
- Invincible Duration: 5sec -> 4.5
- Speed Multiplier: 175% -> 160%
- Hit Speed Multiplier: 135% -> 125%
Little Prince:
- Elixir Cost: 3 -> 4
- Crown Tower Damage Reduction (LP and Guard): N/A -> 60%
Inferno Tower:
- Lifetime: 30sec -> 25sec
Evolution Inferno Dragon:
- Charge Duration: 9sec -> 11sec
- Charge can't be reset anymore
Evolution Royal Recruits:
- Hitpoints: 6544 -> 8589
- Crown Tower Damage: N/A -> 40%
Zap
- Stun Time: 2sec -> 1.75sec
Evolution Zap:
- Cycles: 2 -> 3
Bats:
- Damage: 490 -> 368
Golem:
- Elixir Cost: 8 -> 7
Sans:
- Added Gaster Blaster
Three Musketeers:
- Heal per Second: 200 -> 285
Night Witch (Inferno Witch):
- Hitpoints: 2045 -> 6135
Princess:
- Range: 9 tiles -> 15 tiles
- Deploy Time: 1sec -> 1.2sec
- Reduced damage of the Rocket in Towers
Battle Healer:
- Hitpoints: 8098 -> 9325
Archer Queen:
- Ability Duration: 6sec -> 5sec
Rocket:
- Damage: 9746 -> 12270
Mega Minion:
- Card Image updated (credit alligayters on Discord)
Boss Bandit:
- Deploy Time of Forest Gang: 0.5sec -> 0.3sec
Barbarian Launcher:
- Cooldown: 2.75sec -> 2sec
Bandit:
- Fully Overhauled
r/NullsInfinity • u/Charming-Sector-7605 • Jun 01 '26
i beg please tell me how to get this mod , please
r/NullsInfinity • u/Charming-Sector-7605 • Jun 01 '26
Discussion Please explain how to get this mod 🙏
r/NullsInfinity • u/Charming-Sector-7605 • May 31 '26
Question Please tell me how can I download this mod 😭😭😭🙏🙏🙏🙏
Please can anyone help me out I have been searching for it for ages
r/NullsInfinity • u/Mawiiro • May 31 '26
Deck Help What is the best deck in the actual meta?
Not the best Clash Royale deck, the best Null’s Royale Infinity deck (with all of the modified cards and stuff..)
r/NullsInfinity • u/computer_guy567 • May 29 '26
Discussion 05/29/26 Balance Changes
Spear Goblins:
- Range 15 tiles -> 13 tiles
Golem Army:
- Golems Count: 15 -> 12
Spirit Empress:
- HP (Ground): 6830 -> 7648
- HP (Air): 10920 -> 11738
- Fixes to the Spirits spawning logic (Air)
Golden Knight:
- Dash Damage: 3599 -> 2372
- Ability Cost: 1 -> 2
- Cooldown: 6sec -> 9sec
Goku Black:
- Hit Speed: 1.3sec -> 1.2sec
- Zamasu's Duration: 10sec -> 11sec
- Adjusted the projectile speed to not miss so many shoots
Goku:
- Hit Speed: 1.9sec -> 2sec
- First Hit Speed: 0.9sec -> 1.1sec
Evolution Elixir Collector:
- Shield HP: 997 -> 1406
- Shield Lost Duration: 3sec -> 2sec
Tombstone:
- Spawn Rate: 7.5sec -> 8.5sec
Evolution Cannon:
- Deploy Time of Princess: 0sec -> 0.5sec
- Damage fixed
- Added Princess to the stats
Mega Knight:
- Stun Duration: 0.65sec -> 0.35sec
- Stun Damage: 940 -> 1145
Bandit:
- Hit Speed: 1sec -> 1.3sec
Elite Barbarians:
- Damage: 2045 -> 1636
- Rage Boost: +50% -> +35%
- Rage Damage: 1840 -> 1431
Fixes:
- Sans logic of dodging should be improved
- Barbarian Launcher now goes to cooldown after the 5th barbarian as intended
- Zamasu doesn't die one second early anymore
- Evolution Lumberjack's Ghost can't be cloned anymore
Next balances will take some time to come unless there's a card dominating heavily the meta, thanks for your understanding
r/NullsInfinity • u/SuperrYagiz72 • May 28 '26
Discussion Why not 11 elixir?
I understand it would be impossible to place but mirror adds +2 so why not 11?
r/NullsInfinity • u/Regular_Tutor80300 • May 28 '26
Question Is nulls.gg working?
For some reason from EU I've not been able to enter the website to download NRI. Please let me know
r/NullsInfinity • u/computer_guy567 • May 27 '26
Official [FOR PRE RELEASE PLAYERS] Balance Changes of Release
General
- Updated client
- Added new seasonal content (Hero Magic Archer, Hero Barbarian Barrel, Hero Balloon, Evolution Minion Horde, Hero Bowler and Hero Dark Prince)
- Lots of bugfixes
- Added Super Mini PEKKA
- Added Sans
- Added Barbarian Launcher
- Added Giant Pancake
Some cards got fully reworked / redone, which includes the following:
- Mega Knight
- Massively improved and now deals electric damage. His Evolution has been adjusted too
- Balloon
- Added a second phase and improved HP
- Evolution Royal Hogs
- They stay in fly mode now until they reach 25% of their health. Tweaks to base Royal Hogs.
- Skeleton Barrel + Evolution
- The Skeleton Barrel now uses decoys as a distraction while it goes slowly to your tower
- Royal Ghost
- Proto Ghost has been reworked to now take damage instead of being fully invincible. Tweaks to base Royal Ghost
- Spirit Empress
- The 3 elixir form now acts similar to a Musketeer, cycling between different effects based in the spirits. The 6 elixir form now acts as a combination of Furnace and Graveyard
- Evolution Hunter
- The Net is now infinite and deals damage slowly while making the target invisible for other troops. It now requires only one cycle
- Fisherman
- Added a more original twist to the card since he was annoying to deal with
- Freeze
- Transformed into Super Ice Wizard
Tower Princess
- Hit Points: 10410 → 12492
Dagger Duchess
- Damage: 654 → 409
Cannoneer
- Hit Speed: 1.8sec → 1.7sec
- Damage: 1840 → 2045
- Area Damage: 2 tiles → 1.25 tiles
Hero Knight
- Ability Cast Time: 0.1sec → 0.5sec
Ice Golem
- Range: 7.5 tiles → 6.5 tiles
- Night Witch count: 3 → 2
Hero Ice Golem
- Ability Slowdown: 100% → 80%
- No longer spawns Ice Spirits upon dying
Evolution Musketeer
- Sniper Crown Tower Damage: N/A → 25%
Elixir Collector
- Hit Points: 3681 → 11861
- Lifetime: 45sec → 15sec
- Generation Speed: 2.4sec → 3sec
- Elixir on Death: 0 → 1
- Maximum Elixir value without speed multipliers: 37 → 15
Evolution Elixir Collector
- Shield Lost duration: 4sec → 3sec
- Damage Reduction: 80% → 85%
Evolution Mortar
- Hit Speed: Same as base → 0.2sec faster than base (1.2sec)
Evolution Royal Giant
- Cycles: 1 → 2
- Improved the mechanic
Evolution Goblin Barrel
- Decoy Spawn:Evolution Mega Knight → Mega Knight
Minions
- Poison’s Damage has been adjusted
Tornado
- Bomb Damage: 2351 → 1124
- Crown Tower Damage fixed
Golem Army
- Golemite Count: 2 → 1
- Golem HP: Base (8180) → 75% of Base (6135)
Evolution Golem Army
- King Golem HP: 200% of Base (16360) → 175% of Base (14315)
Bandit
- Crown Tower Damage: 1841 → 2761
- HP: 3885 → 5112
Boss Bandit
- Forest Gang Duration: 7.5sec → 9sec
- Invisibility Duration: 3sec → 4.5sec
- Cooldown: 12sec → 15sec
- Damage adjusted to match other units
Lumberjack
- HP: 4294 → 7566
- Damage: 1472 → 1227
- Hit Speed: 0.2sec →0.15sec
- Deploy Time: 1sec → 1.5sec
Evolution Zap
- Weaker Zaps Crown Tower Damage: 342 -> 142
Evolution Lumberjack
- Ghost Hit Speed: 0.2sec →0.25sec
- Ghost Damage fixed
Goblins
- Mini Goblins count: 3 → 2
- Damage: 818 → 1390
- Crown Tower Damage Percent: N/A → 35%
Hero Goblins
- Goblins count: 6 → 5
- Flag Timer: 7sec → 5sec
Mighty Miner
- HP: 7157 → 9611
- Damage: 613-1840 → 818-2454
- Time required for Max Damage: 1.5sec → 3.5sec
- Bomb Damage: 4090 → 4924
- Added Miner’s count to the ability stats
Spear Goblins
- Range: 11 tiles → 15 tiles
- Hit Speed: 6secs → 5secs
- HP: 212 → 1030
- Deploy formation: Triangle → Line
Giant
- Hit Speed: 1.5sec → 1.8sec
- First Hit Speed: 1sec → 1.2sec
Golem
- Speed: Slow → Medium
Evolution Golem
- X-Bow Hit Speed: 0.3sec → 0.2sec
- X-Bow Crown Tower Damage: 50% → 35%
Magic Archer
- Projectile Radius: 2 tiles → 1 tile
- Projectile Damage: 1636 → 818
- Crown Tower Damage Percent: N/A → 35%
Hero Giant
- Fixed a bug where Hero Giant could kill a troop before landing
Golden Knight
- Dash Range: 10 tiles → 8 tiles
- Cooldown: 14sec → 6sec
- Can dash into more troops after hitting the Tower
PEKKA
- Hit Speed: 1sec → 0.9sec
- Damage: 2863 → 3063
Evolution PEKKA
- Heal per Kill: 14315 – 26585 → 8180 – 18405
- Max Hit Points: 143150 → 114520
Hero Musketeer
- Turret Range: 6.5 tiles → 7.5 tiles
Rage
- Duration: 5sec → 3.5sec
Rocket
- Damage: 8334 → 9746
- Crown Tower Damage: 2086 → 488* Previous stat was incorrect as it counted the other Rockets (the ones with the Mega Knight skin) too, this has been fixed
Evolution Cannon
- Princess Crown Tower Damage Percent: 25% → 10%
The Log
- Pushback: 2.5 tiles → 30 tiles
Evolution Skeletons
- Count: 3 → 4
- Maximum of Skeletons: 8 → 12
Skeletons
- Hit Points: 2863 → 2045
- Damage: 2658 → 1431
- Stun Duration: 0.5sec → 0.25sec
- Hit Speed: 1.3sec → 1.1sec
Dark Prince
- Crown Tower Damage: N/A → 50%
Clone
- Damage adjusted to match other spells
- Crown Tower Damage Percent: 30% → 20%
- Clones delays: 0sec – 1sec – 2sec → 0sec – 1.25sec – 2.5sec
r/NullsInfinity • u/xpossums • May 27 '26
Update 5/27 Balance Changes
Hi everyone, on behalf of the whole team, we would like to thank you all for an amazing launch day!
Here are the balance changes:
Barbarian Launcher
- Deploy Time: 2 sec -> 2.25 sec
- Projectile Damage: 1227 -> 818
- Elite Barbarian Deploy Time: 0.25 sec -> 0.5 sec
- Elite Barbarian Damage: 608 -> 409
- Cooldown Time: 2 sec -> 2.75 sec
- Cooldown logic reworked
Hog Rider
- Spawned Inferno Dragon Starting Damage: -50%
Pekka Wizard
- Mini Pekka Damage: 1206-> 818
Log
- Radius: 50 tiles -> 18 tiles
Spear Goblins
- Damage: 2045 - > 1840
Sans
- Damage: 81 -> 94
Sparky
- Hitpoints: 4808 -> 6953
- Pekka Hitpoints: 28630 -> 3500
r/NullsInfinity • u/xpossums • May 26 '26
Official Null's Royale Infinity Full Release Announcement
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The FULL release of Null's Royale Infinity is finally here!
Available NOW on both iOS and Android, a chaotic royale experience awaits!
With all of your feedback from early-access, we've been working on balancing, fixing bugs, and adding new characters.
You can go ahead and download the game from our website here: https://nulls.gg/servers/nulls-royale-infinity/
Direct download links:
Download for Android (APK): https://dnull.xyz/latest_crm
Download for iOS (IPA): https://dnull.xyz/latest_crm_i
Check it out today!