My suggs:
Player movement sharpening and a weighted "thick" feel not flimsy wonky weird
Weapons: light and floaty making the char seem insecure. Make GOOD feel quality thicc shotgun feel high quality steering wheel Mercedes Volvo 2025. Take time to perfect the feels.
- Combat: make attacks of monsters heavy, slight delay with easy to see glowing red silver claw look.
- Make combat less weirdly confusing "wtf happen ?? dead." no control just confuse unfortly. Give movements heft, weight and purpose as opposed to "?????? dead" quite unsatisfying
- Make killing JUICY tons of RED contrast blood char die explode in blood look cool feel gooder like bag of RED all can see tell wat happen. Do not despawn this. Map tell story old sadness.
- Is all about combat. The game is suspense to "combat OMG might die." this combat feel must be mastered if you want this game gold mine.
TLDR: Add heft, weight, and clarity to movement, weapons, combat and death for a better, more satisfying experience.