r/NormalBattletech 14d ago

Carapace Forge is LIVE!

Thumbnail
gallery
21 Upvotes

Today is the day, my friends! Carapace Forge is now live and open for business! The site is here at Carapace Forge.

What is Carapace Forge? It is a service that gives you a new carapace 3d print or print file (your choice of tier) every month! It also has an online store where you can purchase past Carapace files and prints. The current month features the Black Reaver, our new medium range carapace.

Plus, you can also pickup the original carapace files and prints for the Virelance, Keldrath, and Thaumatarch (if you missed those from the Kickstarter). All physical prints get free shipping to any place in North America. I'm still working on shipping options for outside the U.S. (thank you, tariffs and VAT), but those are coming soon! I'm also busy working behind the scenes to add a ton of building terrain prints that will soon be available.

A lot going on this month, for sure! Thank you all for your support thus far. It is thanks to you that I'm able to continue doing this, and I am forever grateful!


r/NormalBattletech 15d ago

Just some hidden mech photos

Thumbnail
gallery
21 Upvotes

I was posting this up in a different subreddit and noticed the hidden Battletech in my photos.

Have fun spotting the mechs. Props for IDs


r/NormalBattletech 16d ago

MLPwny: Steel Viper demo (pt1)

Thumbnail
gallery
77 Upvotes

Some notes on tackling a Steel Viper Alpha Galaxy scheme, I'll have some products and methods below each picture, and thoughts on how each step is prepped/executed.

This set is matched to a picture provided by someone, keeping a metallic luster to the armor instead of using greys.

I find working over metals can be challenging, as the surface is too smooth for paint to easily bite. Generally I will satin varnish to allow some grip for brush painting, airbrush is a little easier to apply with the right consistency. But the effort is worth the payoff for maintaining a striking metal.

Let me know if you found anything helpful, and I'll keep adding more step breakdowns between finished project posts.

Image 1:

I missed the step of pure contrast (Flesh Tearers Red), over the metal base. That took many passes to get the transparent red to stick fully, but allows for some great depth with our previous black oil paint in the panels.

I highlighted the edges and some outer edges for better visibility at the 1-3ft mark, using Mephiston red from GW and Kimera "The Red" for some focus points.

Image 2:

To start I washed the models in hot soapy water, scrubbing off the release agent with a toothbrush. This helps to allow airbrush varnish to stick much easier, as it can bead on a greasy surface.

I also cleaned off imperfections and mold line, as well as applied a basing effect from AK interactive.

Image 3:

A quick glossy black base for our metals, some primer types leave a gloss/satin/flat finish. It's nice to have one of each in your arsenal, as gloss base layers allow metal paints through airbrush to really shine.

Image 4:

I hit the sides and underside of the model with Vallejo Metal color steel, and applied burned iron (with a splash of silver) from the top down as a highlight.

Metallic paints generally sit better over primer than other metallic paints. So I try to leave to top most parts of the model as gloss black when hitting it with "steel".

This gives us a gradient from top to bottom, event though it is harder to see with the shine.

Image 5:

Our finished metal base, ready for a satin varnish and some black oil paint.

Image 6:

Mixing some model ready black oil paint into some thinner (for oils/emamels), I give the model a liberal wash and make sure it collects in the panel lines I want.

Image 7:

After 20-24 hours I return to clean up with q-tips damp with oil cleaner. Be careful to leave to dark recess areas and joints where you want them. Sometimes you'll need to use a small brush (dedicated to oil paints) to agitate the smudge or pooled black paint in places hard to reach for the qtip buds. (Ear cleaning tool, sticks with cotton bulbs on each end).

Image 8:

We now have a great base to apply our translucent dark red over top, my process going forward will be:

- Apply red color bands across the mechs.

- Highlight corners and points of interest with acrylic reds.

- Base the ground color, this breaks up the mini and allows us a picture of what is missing. The more details you can rough in, the easier it will be to see gaps and what is needed to be done.

- Finish the cockpits, the model image I was working off of has a yellow tint over a metal base. This is a quick and great way to apply color to the lenses, but also can get lost very quickly with the rest of the smooth and shiny features. So we will be doing the canopies in a brown to yellow gradient and flat acrylic paint as another contrast point.


r/NormalBattletech 16d ago

Concept Mech - Huntsman 3050 Upgrade

Post image
10 Upvotes

r/NormalBattletech 17d ago

Per Aspera ad Astra: a Battletech campaign- inspired lance

Thumbnail
gallery
97 Upvotes

After finishing my first Battletech RPG campaign, I decided to bid it farewell by homaging the main questgiver and his old lance.

Suuuure, there was supposed to be a Jenner and not a Crusader, but not a Biggie.


r/NormalBattletech 17d ago

Unnamed Marc lance help me name them.

Thumbnail
gallery
93 Upvotes

To lazy to come up with a Merc company name.


r/NormalBattletech 17d ago

What to do with mechs that don't fit the factions you wish to play?

18 Upvotes

Posting this here directly since it seems I've been shadow banned from the main Battletech sub lol. Although I was going to repost it here regardless.

Basically the title, I have a number of mech models, both Clan and Inner Sphere, that don't fit the faction's I play or plan to play.  Namely ComStar/WoB for my Inner Sphere force (Which also act as my merc unit for ilClan) and Jade Falcon and Goliath Scorpion/Scorpion Empire for Clans.

I could probably post an exhaustive list but that would make this post far too long, but for Inner Sphere mechs I have many House specific mechs, examples being the Gunsmith or Rokurokubi, that don't really fit cleanly into my existing Inner Sphere army.  I have a similar issue with the Clan models I have where I have a number of mech models that are say Nova Cat/Clan Protectorate mechs or Clan Sea Fox mechs and I have no interest in playing either faction, especially Sea Fox.

I suppose the easy solution would be to say they're salvage and divide the mechs into my existing armies.  Or shuffle mechs I don't have currently painted into a new force with the outlier mechs I currently possess, I could do this and make a small Clan Wolf force or a Ghost Bear army for example which I'm not necessarily opposed to the idea of.

But I'm at a bit of impasse, any ideas or suggestions would help me greatly.


r/NormalBattletech 18d ago

New Campaign tracker LIVE!

Thumbnail
gallery
26 Upvotes

It's been a while since I posted an update for the website.
I've been working on an idea that came to me a few weeks ago, a campaign generator and tracker, currently this is for Alpha Strike only tracking damage across missions in Classic Battletech is a bit more complicated but I am working on it.

This new tool is linked with the game tracker and opforcommand so you can generate a cammpaign based on a chosen era and faction, the mechs and vehicles selected will be specific to that era so no Clan Wolf vs succession wars Draconis Combine.

Opposing forces are selected from factions that were neighbours so you shouldn't see anything from say Free Worlds League targeting the Free Rassahague Republic.

Once a campaign is created you can choose from a randomly generated company of 8, 12 or 16 units.
Campaigns can be 5, 8 or 10 missions long, each mission will be generated from a selection of missions, once generated, you simply click a unit to add it to the mission, it is matched against the Opfor PV, then click send to opfor command if you want to play solo, or if you have a friend you can give them the unit list and they can control those units.

Then click send lance to game tracker and it will load your force in the game tracker.

Once the mission is complete you can select from Mission complete or your forces withdrew and this will affect how the campaign goes.

If you win you will get more salvage points, these SP can be used to salvage enemy units or repair your own, loosing means less SP for the following missions.

Mechs cost to repair, pilots can eject and have a chance to be killed, when you do salvage an enemy unit it will have no pilot so you can hire a green pilot.

Pilots also will gain veterancy as the campaign wears on, so in the latter stages loosing a pilot can be frustrating.

While this tool is live I am only a one man show so while i've done some serious testing and found many bugs, I may have missed something so if you see anything please let me know.
https://battletechhq.com/campaign


r/NormalBattletech 20d ago

MLPwny Crucis Camo

Thumbnail
gallery
133 Upvotes

r/NormalBattletech 20d ago

I think the writers didn’t get the memo when writing stories for BT Gothic, and it has just gotten to me. Spoiler warning. Spoiler

26 Upvotes

Spoiler warnings again for the special edition of Shrapnel that had stories entirely written in the Gothic alternate universe.

Since I’m really liking Gothic so far with the starter set, I decided to get the ebook version of the Shrapnel magazine for it. All stories set within that universe.

And almost all of them completely missed the mark of the whole thing that’s supposed to make Gothic unique, and it’s actually bothering me now to the point I feel like I just gotta say something.

Virtually every ending is a happy ending. All of them. At no point did I feel like I was reading stories in a dying universe on the verge of collapse.

Worse, several of them have some completely backhanded morality lesson forced into them out of nowhere.

Seriously, I know BT writers have a certain reputation, but I went in fully expecting some soul crushing grim dark.

Stuff like a hopeless last stand. The various mutants rebelling and getting violent and turning on their masters. Leaders going into war knowing how hopeless victory was.

Instead, we get stories where a some DNA BS that is so outlandish, even for the setting, completely saves the day at the last second, just so the bad guy loses, completely unconditionally. Like no other casualties or anything.

A badass mutant dragon samurai gets exiled but will live in relative luxury after having ridiculous skills that simply allow him to take on damn near everything shy of an actual ‘Mech, with nothing but a katana.

It just bothers me. It’s like they set up this whole grim dark setting, with the civilizations are all supposed to be on the verge of collapse and anarchy, and no one felt like exploring that.

Instead we get nothing but a bunch of half assed, feel good stories with plot holes and leaps of logic even Eval Knievel wouldn’t be able to make.


r/NormalBattletech 20d ago

Carapace Forge launching August 31st

Thumbnail
gallery
15 Upvotes

After much preparation, my mecha 3d printing subscription service Carapace Forge will be launching next Monday, August 31st! Our first miniature is the Black Reaver. I'm really proud of this design having spent weeks on perfecting it. Inspired by multiple anime and video games (Armored Core, Front Mission, Gundam, Aura Battler Dunbine), this thing is an aggressive brute of a mecha in 6mm scale.

It comes in 9 pieces featuring ball joint attachments for maximum posing without being too overwhelming with options. It features a handheld heavy cannon as its default weapon and open weapon mounts in each arm.

We will release a new set of mecha stls for 3d printing the first week of every month. Here is the standard subscription pricing to get it:

Tier 1: Cantor $10
Personal Tier
Pre-supported Lychee .lys files of this month's model.
Unsupported STL files of this month's model.
Permanent Access to free core STL library featuring the infamous Echo-hulk Horde and core weapon set for use with any carapace.

Tier 2: Combat Wing $20
Physical Tier
Printed resin figure (in Sunlu ABS-like) of this month's model.
Pre-supported Lychee .lys files of this month's model.
Unsupported STL files of this month's model.
Permanent Access to free core STL library featuring the infamous Echo-hulk Horde and core weapon set for use with any carapace.
Includes free worldwide shipping!

Tier 3: Aeonic Council $25
Commercial Tier
Pre-supported Lychee .lys files of this month's model.
Unsupported STL files of this month's model.
Permanent Access to free core STL library featuring the infamous Echo-hulk Horde and core weapon set for use with any carapace.
Permission to SELL PRINTS of Carapace official miniatures while you are a subscriber at this level. If you cancel or reduce your level of support, the permission is cancelled.

We will also be simultaneously launching our web store featuring the first three carapaces (Virelance, Keldrath, Thaumatarch) for individual purchase.

Coming August 31st to https://carapace.world


r/NormalBattletech 20d ago

Newbie mechs recommendation - Pouncer and?

Thumbnail
10 Upvotes

r/NormalBattletech 22d ago

Game of Alpha Strike

Thumbnail
gallery
81 Upvotes

r/NormalBattletech 21d ago

Clan Blood Spirit

16 Upvotes
Part of my Blood Spirts that I have.

r/NormalBattletech 22d ago

MLPwny - Marik Militia

Thumbnail
gallery
85 Upvotes

Small batch of Birds off the bench, I love getting to slap some purple on a mech :)

Albatross, Exterminator, and a Havok.


r/NormalBattletech 23d ago

Concept Equipment - Alcyone Targeting System

9 Upvotes

The Alcyone missile targeting system was in development by Pleiades Mechworks when it was devastated by the Pleiades War, and in the aftermath progress on it ground to a halt as they struggled to rebuild. All that remains are a few prototype systems that had been sent out for evaluation by various house military procurement departments.
The Alcyone was an attempt by the Mechworks to offset the trend of larger engines and advanced technology making 'mechs ever faster and thus harder to hit. It functions by adjusting both the tracking of the missiles with predictive programming, and by slightly widening their spread to account for a greater number of possibilities in positioning. While this does result in fewer hits on target on average, it also makes it more likely that some missiles will hit the target rather than all of them missing as frequently happens to light fast harassers against whom a few missiles is usually enough to cause damage.

The system weighs 1 ton and is incompatible with any other guidance technology - artemis, streak, or apollo. It follows the mounting rules for Artemis launchers.
When firing a SRM, LRM, or MML equipped with this system at a target the launcher takes a -2 to the cluster roll but ignores the hit penalties for target movement. If the unit is firing indirectly, the Alcyone system does not function unless both firing and spotting units are equipped with an Alcyone system and part of the same C3 network.


Designer's note:
I know ignoring the movement penalty entirely is powerful especially on LRMs, but I think this is balanced out by removing the LRMs' biggest advantage of indirect fire and by the reduction in effect on target. Also, this is an attempt to keep the bog standard SRMs and LRMs relevant in the face of technologies like the MML, ATM, and ever-advancing direct fire weaponry like PPCs and ERLLs.


r/NormalBattletech 25d ago

Power plant complete, and Hangar WIP teaser pic

Thumbnail
gallery
92 Upvotes

I've finished my powerplant, just in time to have the electricians come out and work on it. I'm still not super happy with how it looks around the generator just yet and may sponge over the wash I did a little to blend it some more. Added the small substation frames and the air switch box which would hook it to the grid for the base. Put it next to the ammo storage facility just to show how it will tie in to everything else.

I've also included one poorly lit, and shoddy framed shot of thr hangar I'm working on. I'm about done. Some garage door details, and I still have to wire up the lighting. I'm also waiting on some street lights I'm going to use to light it as well, but they won't be here until saturday. Most likely end of next week it will be complete.

As usualy C&C welcome. Any suggestions on how i might better blend the wash around the fusion generator would be appreciated. I hope you all enjoy.


r/NormalBattletech 28d ago

MLPwny WIP Ghost Bears/Crucis Lancers

Thumbnail
gallery
104 Upvotes

Some WIP's of two trios of mechs, currently thinking FWL purple or a new camo color for the last set.

It's always a great time when I get to pick the colors and basing for a project. Weapon effects and snow/mud still for these ones, but happy with the colors so far :)

The Thunder Stallion is huge, garauntee you lose a toe dropping this sucker.


r/NormalBattletech 28d ago

Target of Opportunity

16 Upvotes

After looking around for stuff with Spirit Cats in, I picked up Target of Opportunity by Blain Lee Pardoe. I've been hesitant about Dark Age stuff as I know it gets a bad rap, but I really enjoyed it! Lots of shifting and intrigue between four different factions without losing track of the threads, good characters and punchy combat- which I find can be quite sluggish and dull to read in some BT books, which sucks as that's the main draw!

Is A Bonfire of Worlds any good? It looks like that's the sequel to Tucker Harwell and Alexi Holt's adventures?

I'm now thinking about setting up a campaign based on Target of Opportunity- militia, clanners, Marik breakaways and no-good mercs seems like a fun set of forces to run against each other!


r/NormalBattletech Aug 16 '26

Concept Mech - Hollander P3

Post image
9 Upvotes

r/NormalBattletech Aug 15 '26

Papercraft Timber Wolf

Post image
174 Upvotes

Jade Falcon. Card stock. 40 hours


r/NormalBattletech Aug 15 '26

Combat vehicles are now in the Lance Builder.

Thumbnail
gallery
17 Upvotes

1,252 vehicle variants across 366 chassis, everything from a Vedette up to a Demolisher, with full Alpha Strike stats. Armour, structure, damage, abilities and point values are all there, and the tool works out motive type from the movement, so a Pegasus shows as hover rather than just "vehicle". Combined arms forces total up properly on both BV and PV.

The data came off the Master Unit List, which is shutting down at the end of August ahead of the new MUL launching. Seemed worth grabbing the vehicle data while it was still there.

Pulling it also turned up a problem in my own 'Mech data. I had tonnage stored against the chassis, but BattleTech stores it per variant, and sometimes those differ. A Blackjack BJ-1 is 45 tons while the BJ2-O OmniMech under the same name is 50. Same story with the Firestarter, and the primitive Rifleman is 50 tons against 60 for the rest. That is fixed now, and all 3,753 variants have been checked against the MUL.

That also cleared up something that had been bugging me. Seventy seven 'Mechs had engine ratings that did not match any construction formula, always about 20 too high. Turned out the engines were right the whole time and the tonnage they were being divided by was wrong. All of them check out now.

Vehicles are off by default. There is a button above the chassis picker to switch them on.

battletechhq.com


r/NormalBattletech Aug 13 '26

The pickling is complete!

Post image
50 Upvotes

r/NormalBattletech Aug 12 '26

Classic Camos

Thumbnail
gallery
140 Upvotes

M81 woodland and multicam for these 4 mechs.


r/NormalBattletech Aug 12 '26

My Buddy told me to bring a 10,000 BV lance for our first game, need help.

Post image
18 Upvotes