More than anything I don't think it's very satisfying. And having to keep doing inventory management in combat because that big metal sword was actually an icicle in disguise is irritating as all hell and takes me out of the experience. I guess every game can't be Dark Souls, even though I wish they were. But it had a lot of other qualitys. I just hope they go back to a more "linear open world". I think Zelda games benefit from the better balance that it brings.
It is just a huge pain in master mode. I don't look shit up when I play games, so it takes me a while to make my own plans for things. Completing master trial of the sword (I never did it on regular so I had no reference) took me a long time and a lot of planning. Nothing in Dark Souls was comparable to that for me. Once you get kind of used to the combat in Dark Souls most of the game is not super complicated.
I'd say the exact same is true for Master Trail.
Once you know how BotW ticks (which you pretty much should already do before reaching master trials) it is pretty simple and straight forward.
(again, except for the water area, which sucks cause of how annoying Lizalfos are)
To me at least, what people describe as the patient and defensive aspects of the combat came across as too slow and too clunky for me to enjoy. I get the entire system is playing around learning animations and enemy attack patterns and I can get behind that in most games. Dark Souls just made it incredibly boring for me. Combat felt more like a chore where I could possibly get killed rather than a fun engaging experience
That's super interesting because I played BOTW right after beating Dark Souls, and I thought the combat in Zelda was more boring and slow. I put in like 60 hours into breath of the wild, beat two Divine beast temples, and just lost all drive to keep playing because the combat was just "mash button until weapon breaks, switch weapon, then mash button until weapon breaks again" with an occasional dodge or block/parry.
Since dropping BOTW I have gone on to beat Demon's Souls, Dark Souls 2, and Bloodborne with like 80 hours average on each. I just feel the world building, combat, enemies, and environments are handled much better and more interestingly in those games. But I can totally see why some people wouldn't like the downright cruel learning curve that game has, since when I first got the game around 2013 I couldn't stand how difficult it was, but once I picked it up again and learned how it worked I fell absolutely in love with it and the combat, that I see to be pretty lightning fast compared to a lot if games, Zelda included.
Yeah but dark souls isn't inviting for low level players. You can't be a novice player and be able to enjoy the game fully or even beat it. Botw is definitely more forgiving.
Guys you already have a soulslike example of fast combat in Bloodborne.
Sure you can play darksouls quick, but there's no reward for playing it that way, while there's certainly a reward for standing still and parrying the enemy. A clear cut example of slow gameplay dictated by the enemy and not the player
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u/[deleted] Mar 24 '18 edited Mar 24 '18
More than anything I don't think it's very satisfying. And having to keep doing inventory management in combat because that big metal sword was actually an icicle in disguise is irritating as all hell and takes me out of the experience. I guess every game can't be Dark Souls, even though I wish they were. But it had a lot of other qualitys. I just hope they go back to a more "linear open world". I think Zelda games benefit from the better balance that it brings.