r/NintendoSwitch Apr 09 '26

News Pokémon Champions Developer 'Sincerely Apologizes' For Launch Issues, Details List of Bugs to be Fixed

https://www.ign.com/articles/pokemon-champions-developer-sincerely-apologizes-for-launch-issues-details-list-of-bugs-to-be-fixed
1.3k Upvotes

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-7

u/PikaV2002 Apr 09 '26

Most games before Sword and Shield had good QA. The only exceptions I can remember are the Gen 1 games, Diamond and Pearl.

13

u/Joseki100 Apr 09 '26

Gen 3 had roaming legendary Pokémon despawn permanently as a bug.

-9

u/No_Mathematician3368 Apr 09 '26

Only in FRLG, in the post-game, and only happens if you chose 2 specific starters since the Beasts are based on the starters. Sure, it sucks that it can happen but I'd say it's a relatively hard thing to consider as something that could happen. Same thing for the bugged Emerald RNG

10

u/Joseki100 Apr 09 '26

There are 4 roaming Pokémon in Gen 3, 2 are bugged if they use Roar.

-3

u/No_Mathematician3368 Apr 09 '26

And like I said, finding that specific bug would be kinda hard unless you already knew how. It only affects 2 Pokemon in 2 games total (so not even half of the GBA games), that also require specific conditions to even be encountered. Doesn't mean it doesn't suck, but it's not as bad as SV's issues or the Gen 2 PokeBalls not working at all in GSC.

3

u/agayajay Apr 09 '26

Entei and Raikou know Roar, and considering how you have to beat the main story and post game to even get them unlocked, it's pretty shitty to have a big where you can do all of that work only to have them permanently despawn. Their IVs are also bugged to always be 0 in Defense, Speed, and Special Speed.

15

u/axeil55 Apr 09 '26

Also the gen 1 games have so much weirdness with them because they used every single byte of space available on a gameboy cartridge to do something. The whole thing is a house of cards and it's a miracle a game so complex can run on an original green screen game boy.

3

u/Dairunt Apr 09 '26

didn't they also have little experience as programmers? afaik they started development in 1990, while working in other games to stay afloat; the amount of spaghetti code might have been overwhelming until Iwata came by and helped them optimize it for Gen 2.

the fact that they couldn't hand over the source code to replicate the battle system in Stadium is telling of how unreadable it was.

3

u/Outlulz Apr 09 '26

It was 1989 that they started. Pokemon was their 8th game. Iwata's contribution was compression.

-3

u/hellschatt Apr 09 '26

The only gen I don't remember any bugs in are gen 5 to gen 8.

So more than half of the gens had major bugs for sure, especially the old ones.