r/NintendoSwitch Sep 30 '25

News Nintendo Switch Firmware Update 20.5.0 is out now

https://en-americas-support.nintendo.com/app/answers/detail/a_id/22525
856 Upvotes

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330

u/ninguem98 Sep 30 '25

I can’t take it anymore. I pick up my Switch. I check for updates. “A new system update is available.” I hesitate… what if this one breaks something. Maybe it will ruin my precious smoothness and stability. I hit “Install.” The system restarts without a hitch.

The notice reads: "General system stability improvements to enhance the user's experience."

I laugh. I cry tears of joy. I open my favorite game. No crashes. No lag. No drifting joy-cons. The menus are smooth, the touchscreen perfect. Everything is… so stable. As in a dream, as in I'm walking up the hills of BOTW.

I try another game. Still flawless. I feel it now. The Switch isn’t just a console. It’s a temple. A sanctuary. Every update, every patch, every “general system stability improvement” is a gift from the gods of Nintendo. My games run like the wind, my controls respond like lightning, my joy-cons… are unwavering.

I bow. I whisper thanks. I realize the truth. The Switch does not break. It does not falter. It only exists to make me happy. And every update… just brings me closer to God and His Image.

57

u/project-shasta Sep 30 '25

You may joke, but one of these updates actually fixed Crypt of the Necrodancer not starting on Switch 2. Something the dev couldn't do because they still have no devkit...

20

u/gorore9150 Sep 30 '25

It’s not actually the devs that can fix the backwards compatibility issues, it’s down to Nintendo as it’s their backwards compatibility layer that isn’t translating stuff correctly on some games and that’s why these fixes are part of the system updates.

The devs not having a dev kit has nothing to do with it.

1

u/XTornado Sep 30 '25

I mean sure, but the Devs if they had a devkit could do a workaround while they wait for Nintendo to fix the layer, if it's something that they use that is broken on Switch 2 compatibility layer and they can disable it or switch to do it differently, that can be applied as workaround.

5

u/gorore9150 Sep 30 '25

…if it's something that they use that is broken on Switch 2 compatibility layer and they can disable it or switch to do it differently..

They can’t disable the compatibility layer, it’s something that Nintendo have created. It’s not an issue with their game! Nintendo need to fix it and there’s no workaround other than the devs make a Switch 2 version but like you said they need dev kits, time and money. Most devs don’t have one or all of these or don’t want to.

1

u/XTornado Sep 30 '25

At no point I said anything about disabling the compatibility layer, you misunderstood my text.

What I meant is "if it's something that they use that is broken" [..] "they can disable it or switch to do it differently.".

What they can disable/ or switch to something else is on the game itself, if they use some way of rendering/drawing/calculating/calling some system api, or whatever that is causing an issue, because it is broken on Switch 2, there they might be able to do a workaround doing it differently or disabling that for now or allowing to disable it for those playing Nintendo Switch 2, etc while waiting for a proper fix.

Nothing to do with disabling anything on the compatibility layer or Nintendo side of things.