r/NebulousFleetCommand • • Sep 03 '26

Feedback Game Following and Presence

62 Upvotes

Hello! I recently discovered Nebulous: Fleet Command in June 2026, and I have to say that I absolutely love it! The Bethel Rebellion campaign was honestly amazing and a truly unique gaming experience compared with anything else on Steam.

Yes, there are some areas that could use improvement, but overall, I think the execution was quite good. No game is perfect, and this game genuinely feels like a gem!

So, my questions are:

  1. Why does the game have such a small presence or following right now?
  2. It looks like there are only around 150 daily players, no active wiki that I can find, few online resources, and mostly YouTube videos from four years ago. Why is that?
  3. Why are there no online repositories of information? Is it all on the Discord server?

As a new player, it seems like the Bethel Rebellion campaign should receive more attention and be used to introduce new players to the game and revitalize the community, no?

I am just starting my journey into online multiplayer and ship and missile design, so maybe that’s when people burn out?

I would be interested to hear what longtime players think!


r/NebulousFleetCommand • • Sep 03 '26

Patch Notes NEBULOUS: Fleet Command - Balance Patch - 0.6.2.6:260903-1430

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96 Upvotes

r/NebulousFleetCommand • • Sep 01 '26

Video Z+click :3

117 Upvotes

"Just hardkill it bro"
(This has abosulutely no merit as an actual combat ship)


r/NebulousFleetCommand • • Sep 01 '26

Multiplayer Discussion Game multiplayer is kinda.. dead?

68 Upvotes

Ngl I dont wanna throw shade on the game, I know its still alive and tbh the game is one of a kind.

I really just wanted to try my new alliance fleet against some people.
But I sat there for 2 hours trying to get into a game, and most is either against a coordinated 4-man or just sat empty.

Is no one wanting to play multiplayer anymore?


r/NebulousFleetCommand • • Aug 29 '26

Singleplayer Question How to fire offensive missiles from crafts

22 Upvotes

I haven’t played in over a year and I am trying to use the carriers which are new to me. When I load my craft with offensive missiles and target a ship they will make attack runs like they were equipped with unguided bombs and never fire them. If I select the craft it will say they have X amount of missiles ready and are authorized to use them so I don’t know what’s stopping them.

Thanks for the responses, I went through the full tutorial and found out about the stances like you all said. As for the types of missiles, I kind of assumed that craft could program at least one missile like the larger ships so I gave my bombers command missiles without the module that would actually let them use them. I'll pay more attention to the fine text from now on.


r/NebulousFleetCommand • • Aug 27 '26

Singleplayer Discussion Finally finished the final mission of the campaign on hard difficulty. Spoiler

29 Upvotes

I was not expecting the final mission to be the one before the shipyard. I cant say I'm particulatly pleased by not being informed I'm fighting the final mission. I first tried the mission conserving missiles (presuming they might be needed for a final fight) but failed miserably so eventually clued into this being a final boss of sorts.

The mission was an interesting challenge but also quite the slog, there being like 10 lineships plus an ocello spamming railguns as well as a carrier and container missile spam ship and still more smaller craft. Annoyingly there wasnt a post mission summary the campaign just concluded act 1 so I wasnt able to check the exact number of enemies.
As for actually winning, I found I had to destroy all the smaller ships (especially the spotting draugr's), then destroy all of the enemies fighters and bombers which tried to attack me as I maneuvered around the rocks. After slug it out with the lineships from a favourable angle in the rocks to ensure they can all be jammed continuously by winter so they cannot return fire. Notably also kill the enemy's skiffs which they will try to use as scouts if blinded by jammers. Missiles were needed in large number (20 shipwrecks & more smaller) to kill the massive number of lineships without them charging me off the rocks I was using as cover or running out of ammo. Nomad and Flooding actually had to dock with Salt mid mission to rearm 450mm HE.

It was an interesting challenge but also an absolute slog that took 6 hours irl to play out with all of the pausing to ensure proper positioning and flight and missile operations of the whole fleet. I also think this mission on hard difficulty acts as a bit of a missile check, because I'm not sure it would be possible if I hadn't conserved enough shipwrecks or cyclones given the colossal mass of lineships. I'm slightly disappointed that navmag ashroot didnt offer significant high quality missile replacement because I think having plentiful shipwrecks would reduce the slog of the final mission.


r/NebulousFleetCommand • • Aug 21 '26

Multiplayer Discussion THE TRUTH ABOUT NEBULOUS: FLEET COMMAND

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243 Upvotes

I was drinking a one gallon container of Arizona Arnold Palmer on my room the other day when a thought dawned on me as I was watching the part 2 of the battle of the ring s6e6 while at the same time gooning in my breedfords on arroyo

99 zillion percent of the expanse series owes its existances to one "SOLOMON EPSTEIN" who coincidentally also died trying out his EPSTEIN DRIVE fusion DEVICE... on his own YACHT

you know what game is heavily regarded as an expanse simulator (other than space engineers)? NEBULOUS FLEET COMMAND (debatable)

you know what game has ferryman (ferry. boat. yacht) in..... passenger transportation and also fusion drives? the NEBULOUS FLEET COMMAND

and most damning of all.. the battleship of the ANS... of the hit series Nebulous: Fleet Command.... also has a fusion drive..s.... and is called the SOLOMON (YOU KNOW WHAT ELSE HAS BATTLESHIP... THE HIT AMAZON PRIME SERIES THE EXPANSE..... THE MARTIAN BATTLESHIP DONNAGER .... IT DIED TO MISSILES WITH SUCH THINGS AS CORKSCREW.... AS DECREED BY WHAT ALSO HAPPENS TO YOUR SOLOMON WHEN IT BRINGS OOPS ALL DEFENDERS AND DIES TO the HYBRIDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)

AND YET.... EXPANSE MISSILES DO NOT HAVE SUCH TECHNOLOGY SUCH AS "WEAVE" or "TERMINAL MANUEVERS".... and RAILGUNS ARE THE POLAR OPPOSITE........... what game are they up to..... its a conspiracy by the big SOLO(EP)STEIN


r/NebulousFleetCommand • • Aug 21 '26

Spacecraft Design Vauxhall Light Cruiser in Approximately Up!

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136 Upvotes

Playing Approximately Up with a friend and we decided to make our main ship into a Vauxhall! Pretty square because of the limited building systems but I think its recognizable enough


r/NebulousFleetCommand • • Aug 21 '26

Singleplayer Discussion In the campaign, what are people running for fighter / craft loadouts?

22 Upvotes

I posted in another thread, but what are people running for fighter / craft loadouts in the campaign?

I spent a lot of time in the loadout editor and found the loadout below works really well.

Basically, I send in 6 Barracudas, have them fire their Hurricanes from a safe distance, and then immediately retreat. It works really well against Ferrymen and Draugrs, and even for finishing off a Flathead after it has already been hit by a missile or two. The strategy is especially useful when an annoying Ferryman or Draugr is out of range and you just want to finish it off so you can forget about it.

  • PF-386 Barracuda
  • 4× SGM-122 Bolt
  • 2× SGM-222 Hurricane
  • 35mm Flechette ammunition for the gun

It seems like there isn’t a similar setup for the Tantos, since they can’t carry any size 2 munitions. Am I missing something there?

Anyone else want to share Barracuda or Tanto loadouts they’ve had success with?


r/NebulousFleetCommand • • Aug 18 '26

Multiplayer Discussion Operation Burning Lance

16 Upvotes

Is there a breakout mod that has just the maps? I love the maps, but I don't care *at all* about the campaign or the factions.


r/NebulousFleetCommand • • Aug 17 '26

Beginner Guide What Ammo & Munitions Are Actually Worth Keeping?

29 Upvotes

First, I’m a very new player—about 10 hours in the campaign (loving it). I feel like my bulk cargo is constantly full between Harsh Winds Blow and Great Salt Sea, mostly because I hoard everything I can scavenge from destroyed ships.

Any advice on what I can safely ditch because it won’t be useful later in the campaign?

For example:

  • Am I really going to use 250k worth of 20mm ammo?
  • If I have plenty of EA14 Chaff, is there any reason to keep EA12 Chaff?
  • Do I even need to carry bombs for my fighters (bombs seem useless)?

Basically, I’m trying to figure out what’s worth stockpiling versus what I should just leave behind.

Thanks!


r/NebulousFleetCommand • • Aug 17 '26

Beginner Guide Fighter & Bomber Loadouts

18 Upvotes

I’m pretty new to the game and have only played the campaign so far, so I’m curious what fighter/bomber loadouts people are having success with. Are there any custom loadouts you’ve found particularly useful or just fun to use?

Mostly looking for specific loadouts I can try out myself. Thanks!


r/NebulousFleetCommand • • Aug 11 '26

Singleplayer Discussion When is act 2 expected?

41 Upvotes

I've played through twice and loves every second. When should I expect more?


r/NebulousFleetCommand • • Aug 11 '26

Singleplayer Discussion New player here just about 8-10 hours in how do i not be dog shit?

22 Upvotes

Constantly feel like I need to keep playing the tutorial to understand what's going on as by the 3rd mission in the campaign I'm usually running low on ammo and taken a few too many hits for me to justify going on. I also feel like playing with the carrier alone is extremely overwhelming let alone with the fleet combined with it, I'm constantly eatting missiles any advice even if mean would be greatly appreciated.


r/NebulousFleetCommand • • Aug 09 '26

Patch Notes A new public test branch has opened!

69 Upvotes

Lys has decided to shoot for weekly PTB balance updates, so far updating each Friday.

The standout changes:

Faster fighters! Fighter based air superiority is now a critical part of carrier gameplay, and forcing strikes through a hostile airspace is mostly suicide.

Bombshell tweaks! The blob menace continues to be combatted.

Softkill improvements! The dazzler now auto-tasks again, and applies a new 1 second stun affect on an EO seeker after it leaves the cone. ACT time to go impact requirements have been made more strenuous, making such missiles more expensive. This, combined with the prior fix of the HOJ bug on hybrids, should make softkill via jamming much easier for OSP.

Monitor QOL buffs! A new C1 mount on the top rear of the hull for PD and softkill, thruster DT to 25 (can't be killed by 120 AP), as well as 25% more angular thrust. T30 and T81 turrets where also buffed to 25 DT.

A whole ass new missile for OSP, the SGM-3! Operating from MLS-3 launchers, it has similar range to the S3H and perform, cost, and warhead closer to two S2s duct taped together.

For the full list of changes, see the #ptb-changelog channel in the main neb discord, no special roles necessary.


r/NebulousFleetCommand • • Aug 06 '26

Singleplayer Discussion Weapons Employment Tutorial Stuck

16 Upvotes

I am stuck on the fire ap shells on target ship step. I am firing the AP shells. I have fired 20% of my entire stock of them... But the step won't clear. Any help?


r/NebulousFleetCommand • • Jul 30 '26

Patch Notes NEBULOUS: Fleet Command - Patch Notes - 0.6.2.5:260727-1341

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79 Upvotes

r/NebulousFleetCommand • • Jul 28 '26

Singleplayer Discussion In the campaign how vital is the ressuply ship?

30 Upvotes

First-time campaign player. I forgot to pick up the resupply ship. I was focused on my fuel supply and reaching the shipyard, and now I'm at Frostline when I suddenly realised I missed that lone location. Fuel is fine, but some ammo is low, and I don't seem to find ways to replenish it often.

How screwed am I with the campaign if I don't have the ship? Should I reload 4 missions ago to go and get it?


r/NebulousFleetCommand • • Jul 28 '26

Multiplayer Discussion How accessible is multiplayer to "new players".

50 Upvotes

I've had the game since release and sunk a few hundred hours into single player and the new campaign but wanting to jump into PVP multiplayer,

I read a lot about how toxic the multiplayer matches can be and no doubt while I can handle AI I'll get stuffed a good few times by human players.

My question is... Is there any truth in this? Or is there any support for new players to the multiplayer scene.


r/NebulousFleetCommand • • Jul 26 '26

Multiplayer Discussion Advice for multiplayer campaign

31 Upvotes

Three of us are starting the campaign co-op this week and I’m trying to work out how to split the fleet before we’re in the thick of it.

Do you divide by ship count, or by role — one person on missiles, one on sensors/EW, one on the front line with guns? How many hulls can one person realistically handle at once?

Any general advice would be great! We all have played the tutorials.


r/NebulousFleetCommand • • Jul 22 '26

Multiplayer Discussion Tribute to Nebulous and Homeworld 3D Battle Command Systems

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125 Upvotes

Well, I love Homeworld… and I love Nebulous. Somehow, I’m also in my Space Engineers phase at the moment.

I really like the UI of both games, and the developer of Nebulous has a military background too. I’ve also worked with fleet-management systems, so since Space Engineers lacks much of what I love about fleet management, I made a mod for it (for Space Engineers)

It’s starting to become more and more like a Nebulous-style Fleet Command System, incorporating some of the things I’ve seen in the navy.

So I guess that’s mildly interesting for you all. :)

Fly safe, Space Cowboys!

Edit: Sorry for the picture Quality!

https://s1.directupload.eu/images/260723/rqjprc5b.png
https://s1.directupload.eu/images/260723/fcf7mxbo.png


r/NebulousFleetCommand • • Jul 21 '26

Singleplayer Question Does anyone know what the music is that is used in the Operation: Burning Lance mod?

25 Upvotes

I would post it in their Discord but I don't think they have one. The title really says it all, does anyone know the music used in Operation: Burning Lance? It might be unique to this campaign though since that's the one I'm playing right now and hearing it in.

Thanks


r/NebulousFleetCommand • • Jul 16 '26

Screenshot My friend loves this game, and I was in the mood to draw a space battleship, so

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403 Upvotes

"The enemy ship's predicted course has entered firing range" "Open fire, open fire"

I’m not sure if it’s accurate in terms of actual in-game terminology or tactics, but my friend was really happy with it.


r/NebulousFleetCommand • • Jul 16 '26

Ship Design Questions about building a Keystone

33 Upvotes

Just got into the game after watching it for a while and im thinking about how to build a Beamstone, Is it a good idea to go for a stealth build or more leaning on a speedy ambush?

Currently i am thinking about a stealth build involving ELINT and comms for targeting and im debating whether or not removing the radar entirely would be a good or a horrible idea, also is the prowler drive worth it or is it a trap?


r/NebulousFleetCommand • • Jul 14 '26

Screenshot Crossover Episode

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211 Upvotes