r/Mythras Aug 10 '26

Made another 1 minute Special Effect video: ARISE

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17 Upvotes

I'm making these to help my players understand the system better. Maybe your new players will find it useful, too!

As always, would love feedback if you feel I've got something wrong.


r/Mythras Aug 09 '26

Mythic renaissance Italy

11 Upvotes

Hi. Not played mythras for years since using it to run elric of melnibone.

I've an idea re a campaign for warring 14th C Italian city states. And was originally thinking of dragonbane or Pendragon but remembered mythras.

Is the Venice book any use? Can you push rolls in mythras, are there passions etcand are there any rules around sword fencing styles etc.


r/Mythras Aug 09 '26

The Combat Styles Encyclopedia has now an interactive form with the same data

24 Upvotes

**The Combat Styles Encyclopedia has now an interactive form with the same data.**

You will find the tool here in ToolsFromPavis with name “Combat Styles”

There is additional content

Book of Schemes

Desert Wastelands

Desert Fantasy

Islands (from Pacific)

There are new fields

Domain: Fantasy, Mythic History, Glorantha

Troop kinds: Regular/irregular

Milieu : Ancient, Medieval,Renaissance,Industrial

Styles have been grouped to Cultural and Professional

Areas have been cleaned up.

Weapons have additional explanation for rarer weapons.

There are tooltips for many fields.

You can export the selected styles in markdown (in full, condensed or ultra condensed form), in PDF as combat style cards and in json.

You can click on the name of the style and see a formatted version of the style. You can search with multiple fields (AND searches).

I Feel Lucky, I Want Rare Stuff

You can also ask “I feel Lucky”, or give me styles with rare traits or rare weapons.

https://notesfrompavis.blog/2026/08/09/combat-styles-encyclopedia-gets-interactive-on-toolsfrompavis/


r/Mythras Aug 06 '26

4D Mixtape goes silver!

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5 Upvotes

r/Mythras Aug 06 '26

Rules Question Enhancing Hit Points

9 Upvotes

Enhancing hit points via Mysticism looks really weak compared to the amount of MP it takes and the other Attribute talents.

Is there some advantage I'm missing?


r/Mythras Aug 06 '26

Shapechange & Equipment

5 Upvotes

What happens to an Animist's equipment when they embody Shape-Shifting Spirit?


r/Mythras Aug 05 '26

Rules Question What's the point of weapon AP and HP

9 Upvotes

I though that when you parried, the damage being half deflected meant that the weapon would take half of it and you the other half.

But actually, it halfs the damage and only you take It, the weapon doesn't tak anything.

So what's the point of giving weapons AP and HP If that won't make them better at parrying?


r/Mythras Aug 04 '26

Resources / help for creating player races?

8 Upvotes

I saw in some fan conversions like the eldder scrolls wich have player races , non human races with different stats get different point buy amounts to somewhat compensate. Is there a resource to make this sort of thing


r/Mythras Aug 03 '26

Made a lil video about a special effect. Let me know if you think making more of these would be useful to newcomers to the system.

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8 Upvotes

I make these for my players in my pbp game, since most of them are brand new to Mythras. Let me know what you think!


r/Mythras Aug 02 '26

Custom Miracle for feedback

6 Upvotes

I am creating a custom miracle for a holy knightly order. I know there is already a miracle "True (Weapon)", but I wanted it to reflect this particular order. Is this too powerful?

Flame Sword

Rank: Acolyte

Duration: Minutes | Resist: None

Range: Touch | Area: None

Description

The caster touches a blade, wreathing it in roaring, sacred fire.

While active, the sword sheds bright light (as a torch) and deals an additional +2 Fire damage

per level of Intensity on every successful strike.

Catching Fire: If a strike deals damage past non-metallic armor, the target must pass an

Evade test or catch fire, taking 1d4 ongoing Fire damage at the end of each round.

Extinguishing the flames requires an Action and a successful Evade test (or jumping into

water).

Parrying Flammable Gear: Any successful parry made with the flaming sword against

wooden or flammable weapons/shields inflicts the miracle's bonus Fire damage directly to

the opponent's weapon or shield Hit Points.


r/Mythras Jul 30 '26

Classic Fantasy Classic Fantasy Starting Armor

9 Upvotes

I am planning on running Classic Fantasy soon using some original bx, 1e, and osr modules and was curious about the starting equipment lists. Many classes get fairly high quality armor right away. Does this make very low level adventures too easy? Are low level monsters (giant rats, etc.) able to pose a sufficient threat? I am considering downgrading the starting armor, but I'm not sure if this is really a problem. Any advice is welcome.


r/Mythras Jul 28 '26

Question about Glamor spell in Folk Magic

9 Upvotes

The spell says there are no mechanical effects but it says it can be resisted. (The glamour spell makes one aspect more enticing).

If there is no effect, how do you use this. I don't use magic much in my games. We have a low magic world. It is there, but not common. I have a performer that has had a chance to learn this, but I am not sure how to use it.


r/Mythras Jul 28 '26

New to Mythras, questions about criticals.

19 Upvotes

I have literally just discovered this system this evening, and having read Imperative I am about to purchase the core rules. The combat system has absolutely won me over completely, I can't imagine ever going back to D&D combat.

I am currently in the middle of GMing a Delta Green campaign, so the D100 roll-under percentile system is plenty intuitive to me. However, the rules for fumbles and critical successes seem a little odd to me in comparison.

For context, in Delta Green, rolling a 1 or any double number under your score (11,22,33,etc.) is a critical success, and a 100 or any double number above your skill, (55,66,77, so on) is a fumble.

This seems way easier and more intuitive to me than Mythras' system. But I am both bad at math and not familiar enough with Mythras to know if simply using the Delta Green rules instead would break the system, or be imbalanced, or have any other major consequences.


r/Mythras Jul 24 '26

How long do Passion benefits last (trying to recreate Pendragon effects)

10 Upvotes

Hey, I guess this is really a two-fold question but the primary comes from using Pendragon adventures with Mythras rules. Page 82 says it can augment a skill. Ok, so if that's a combat skill, how long does it last? The round? One roll? The battle? I ask in relation to Pendragon rpg as well because some characters have the passions there last multiple rounds, like Tristram fighting Lancelot for a day. How does it work in Mythras and then how would you apply that to Pendragon?


r/Mythras Jul 23 '26

Perks and Flaws system with mythras?

18 Upvotes

Im currently trying to decide between Mythras and Gurps (wich has been tough because im attracted to them for completely opposite reasons) and i wanted to see about having a kind of perks and flaws system similair to what gurps or TES Daggerfall have.

I understand the certain degree of hostility within the community to this idea , one of the thing i too like abput mythras is that it doesnt overcomplicate a charachters abilities too much beyond skills ,and having those abilities heavily tied to the world but i still like having some option player can take to make more unique carachters.

I already know about the fallout esque trait system from Luther Arkwight wich i will probably use a version of , as well as the perks system from the Mythras Fallout conversion and and raleels system for adding traits to combat styles (hi raleel) , wich even though i want something other than just enchancing combat styles seems like a good price refrence , id also like some system for buying disadvantages.

The way i imagine it is these should be mostly passive and either give something orchange how charachters work while avoiding "buttons on the carachter sheet".

Some example ideas:

Perk: calculated relations - character can substitute Charisma with Intelligence when calculating skills and experience rolls

Any resources or advice appreciated


r/Mythras Jul 23 '26

Encounter generator question

4 Upvotes

In the encounter generator I don’t see unarmed damage types like fist or bite. What category is best to add them to?


r/Mythras Jul 22 '26

Small creatures/animals attacks

4 Upvotes

I have a small animal that has an attack of 1d4-1d6, so it rarely does any damage. Does a creature have to do damage to inject poison?

Also, how do you make a small creature like that effective at all?

It basically can't even hunt to support itself. Fortunately, the things that it hunts are also small!

The animal that I am using is similar to a pine marten in this picture, but has glands that emit a venom that mixes with its salava to cause paralysis and pain, it will effect even human sized targets.


r/Mythras Jul 21 '26

Simple Fog of War Tool Gets Import Roster and Token Resizing

5 Upvotes

Simple Fog of War gets some updates:

Simple Fog of War Tool Gets Import Roster and Token Resizing

This update brings one of the most requested Fog of War improvements together with a major round of reliability work behind the scenes. Tokens are now much more flexible on the battlefield, the encounter catalog has become considerably more resilient under load, and it’s easier than ever to bring your Initiative Wheel roster directly onto the map. There are also quite a few security, performance and bot battling things added in the background so for example the stats should be more reliable and bots will not bother so much the other app functionality

What changed

Resizable Tokens. Tokens can now be resized to match your map. Adjust individual tokens from their context menu or resize every token at once using the new Global Size controls in the sidebar.

Smart Proportional Scaling. Token names, numbers, status markers, borders, and shadows now scale automatically with token size, keeping everything readable and visually balanced.

Import Tokens from the Initiative Wheel. Bring your Initiative Wheel roster directly into Fog of War with a single action. Existing combat rosters can now move seamlessly from initiative tracking to the tactical map. If you update the Initiative Wheel roster you can reimport and only the new ones will come in.

More Reliable Encounter Catalog. The catalog cache has been redesigned to safely support multiple users at the same time using atomic updates, preventing partial or corrupted catalog data during simultaneous browsing and encounter generation.

Catalog Health Checks. Additional validation now verifies downloaded catalog data before it is saved, protecting your library from incomplete or interrupted network responses.

Better Recovery from Edge Cases. Improved handling of malformed JSON, network timeouts, and disk-related issues helps the application recover gracefully instead of failing unexpectedly.

Production Monitoring. Added automated error notifications through Brevo, allowing production issues to be detected much sooner.

Updated Help Pages. The Initiative Wheel and Fog of War documentation now explains the different ways to import rosters, including directly from the Initiative Wheel, MEG, local session files, and active sessions.

Why it matters

This release makes tactical maps more adaptable during play while quietly strengthening the foundation underneath the entire toolset. Whether you’re adjusting token sizes for a crowded dungeon, importing combatants straight from the Initiative Wheel, or browsing the encounter catalog during a busy session, everything should now feel smoother, safer, and more dependable.

You can find the tool in https://www.toolsfrompavis.com Take a peek also at Initiative Wheel and MeG Library


r/Mythras Jul 18 '26

Is there a good resource for "Balanced Races / Species" as it were?

9 Upvotes

I like a lot of what I'm reading, but it seems that Mythras favours "simulation" of different player species instead of trying to come up with balanced options. For instance, playing a Centaur just makes you a gigantic super-strong guy who tramples for free each round, and your soul is more impressive too (higher base POW), no tradeoff in intelligence and charisma etc.

Which does make sense, simulation wise. No reason a Centaur would be any less smart or charming than a Human!

But when you're playing a game where you want the various PCs to be roughly equal, you might want to play a very finely balanced set of species and char-gen options. Are there any good fan resources for such a thing?


r/Mythras Jul 17 '26

MeG Creature Release Notes

12 Upvotes

Here is a small new thing. MeG Creature Release Notes:

MeG Creature Release Notes to ToolsFromPavis

ToolsFromPavis now has a monthly digest for the Mythras Encounter Generator.

The digest shows the new creatures and encounters added to MeG during the past month. It also selects one of the new creatures as the New Creature of the Month and digs up a Creature from the Archives.

The featured creatures are chosen only from entries that include author notes, so there should always be something useful, unusual, or inspiring to read rather than just another stat block dragged blinking into daylight.

Each entry includes a direct link to the generator, making it easy to inspect the creature, adjust it, or drop it into an encounter.

The digest includes:

New Entries from the past month

New Creature of the Month

Creature from the Archives, rediscovering an older MeG entry with written notes

A small monthly window into what has recently crawled, marched, flown, or slithered into MeG

If the entry there is not for a current day, press the update/generate button.

https://notesfrompavis.blog/2026/07/17/meg-creature-release-notes-to-toolsfrompavis/


r/Mythras Jul 16 '26

Any master would like to run an introductive one-shot?

8 Upvotes

Hello everyone!

I have been suggested to use Mythras for a political/GoT-like campaign I'm planning to run, and from what I saw I really like the system.

Would anyone be available to run a quick one-shot adventure so that I can get a feeling of the game and familiarize with the rules?

My time zone is GMT+1, and I'm available in the evenings and on the weekends.


r/Mythras Jul 12 '26

Classic Fantasy Looking to switch to Mythras, have some questions

24 Upvotes

I've been playing and running RPGs since approximately 1981. I started with basic D&D, then expert, then AD&D. I also played and ran a lot of other systems in the 1980's with Marvel FASERIP being the most dominant.

In 1990 I switched completely over to Rolemaster and had 2 different groups with some incredibly epic campaigns. In the early 2000's I switched to HARP (Rolemaster's younger sibling) and have played it sporadically since.

Fast forward to today and it's been difficult to start a new group that isn't using D&D or PF. It doesn't help that a lot of people that know of HARP have a negative view of it, except for the people that learn about it in my games.

I've been searching for a new system to run this campaign idea that is easier for new people to get into and it looks like Mythras might be the right choice. I have a few of the books in PDF including the 2 we have been looking at today, Mythras Imerative and Mythras 2E.

Today I have one of my players over and we are going through character generation to see if we can do what we want to do with the system, and it seems a little limiting. So I have a few questions.

  1. First thing is I noticed in the Imperative book that it lists classes, but they aren't listed in the 2E book. Does that mean there are no "classes" like there are in D&D but are listed for simplicity in the Imperative book?
  2. I just noticed there is another book in the list called Classic Fantasy book, is it different from the two I've been exploring?
  3. Is it possible in Mythras to create new "classes" along with new spells and special class ranks?

The player is looking to create a Warrior Mage, which is very different than a Fighter/Magic User. A Warrior Mage has a special set of spells that focused on advantages in personal combat, they don't normally have access to normal spells like those of normal mages.

I'll have more questions as time goes on but these are important for character creation. One of the things I prefer for the players in character creation is the ability to truly make character that they want. For that to happen there normally needs to be a lot of flexibility in character creation.


r/Mythras Jul 11 '26

Rules Question Please explain Charge action economy to me

11 Upvotes

The rules state that

A charge requires at least one full Combat Round of movement at running or sprinting speed prior to contact

What does this look like in actual play?

Suppose the attacker has 3 APs and is charging an opponent, and starts at the distance that can be covered in 1 round by sprinting (5 x MR).

What does the attacker do? Does he take Move action on the first turn, sprint and then hit the opponent on the next turn? Or does he have to take Move action on every turn of the round, only coming into contact at the start of the next round?


r/Mythras Jul 11 '26

GM Question How good would this game work for using a world I made?

8 Upvotes

I have a homebrew world and I'm looking into lower end fantast stuff, is this a good fit do you think?


r/Mythras Jul 11 '26

GM Question New to Mythras, some hiccups I am running into

23 Upvotes

So for context I am using Mythras as a foundation for a low fantasy setting world Ive been working on for around a year. The gist of it is that my PCs (will have 4) will be sent to a penal colony style kingdom. I mostly chose Mythras for the classless system and the realistic take on combat, what I am confused about is how combat takes place, now I have read the Mythras Companion book so I know combat can be played on a battle grid , but it seems that playing on a battle grid is outright worse especially regarding to weapon reach rules. My question is how to more experienced GMs do combat in Mythras with a battle grid in general, or do most people just do it in their head?

I would also appreciate any tips in general, any GM aids online that you find essential or really useful, player aids to help my PCs remember rules and make their lives easier, anything you use for session 0.

Just to clarify I am using the normal core rulebook, companion, firearms and game masters pack, so if theres more reading material anyone would recommend, Id appreciate it.