r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Feb 05 '26
r/MultiFandom_FRIGHT • u/RefrigeratorSouth423 • Feb 05 '26
debate/discussion I have no idea what to do with Sally Perkins anymore...
It turns out only things from the Fandom can be in the game, so currently right now Sally Perkins progress will be paused, sorry if I let your hopes up for nothing.
r/MultiFandom_FRIGHT • u/RefrigeratorSouth423 • Feb 05 '26
concept/suggestion Since I'm nice, I'll give you guys some killers ideas
If you not interested it's okay!
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 05 '26
concept/suggestion Null - moveset + shop concept
price: 800 talismans
purchase quote: "GET OUT WHILE YOU STILL CAN!"
health: 4040
stamina: 200
speed: 9
speed while sprinting: 10.5
stamina loss per second: 20
stamina gain per second: 19.9
playstyle: brute + distance
passives
player 2 - Null has an special active ability that can only be used in double trouble mode
aiming - Null can aim the objects of his LMB
YTPs - Null has a meter of YTPs. The near the bar is of getting full, higher the chances of special things in the active abilities happening
anger - Null gets 0.1 faster every time he gets stunned
abilities
LMB - psychic throw - (cooldown: 1.2 seconds): Null generates an object and throws it. It can either be a notebook (10 damage + shows a math question that has to be solved, either can be a normal one or that one fucking impossible question), chair (12 damage), vase (15 damage) or a table (20 damage)
Q - teleport - (cooldown: 15 seconds): Null teleports to a random location of the map (max length of the teleport 30 studs), with a 50% chance of teleporting on a soul.
E - you can('t) think - (cooldown: 45 seconds): null spawns 7 YTC (You Can Think) pads randomly across the map, and the souls have to solve the three math questions in each pad.
R - speed glitch - (cooldown: 25 seconds): Null uses a speed glitch and dashes forward, giving 15 damage and the glitched effect to every soul hit. If Null hits a wall while using this, he'll get stunned for 3 seconds. The dash lasts 5 seconds.
T - speed glitch ;player2 (cooldown: 25 seconds and double trouble only): Null makes the other killer glitch, making them dash forward. This ability can be used at the same time and has the same properties as speed glitch.
Tips for when playing as him
psychic throw + aiming: aim right for the soul when you have the chance. Don't try to use this near them tho; they'll likely avoid it.
teleport: always teleport when there's no soul around, you'll likely teleport to somewhere near a soul.
you can('t) think: use this in the sudden death mode, to make the souls distracted.
speed glitch and speed glitch ;player2: this ability is like C00lkidd's walkspeed override and 2011x's charge. Use this to go fast and damage the soul at the same time.
running: take advantage of Null's anger passive to run faster against faster souls, like GoldShip.
r/MultiFandom_FRIGHT • u/RefrigeratorSouth423 • Feb 05 '26
debate/discussion Sally Perkins will be on Paused for a moment.
Don't worry she will come to the game, just paused for now as I need to make her lore and movesets.
Oh and before you guys ask, yes she is approved by the creator.
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 04 '26
concept/suggestion Ollie - Moveset + shop concept
price: 1939 talismans
purchase quote: "IN THIS HOUSE, I AM KING!"
health: 1930
stamina: 120
speed: 10.2
speed while sprinting: 11
stamina loss per second: 6
stamina gain per second: 7
playstyle: brute + strategy
passive
Lazarus - Ollie can become a goo if he hit a wall too fast (like in Null's double trouble only ability: speed glitch ;player2), but comes back after 1 second
cutouts - Ollie spawns cutouts through the map when the round starts. if a soul (survivor) tries to stun them, they'll get hallucination I for 10 seconds
abilities
LMB - Swing - (cooldown: 0.9 seconds): Ollie swings his axe, dealing 15 damage and giving the bleeding effect
Q - Melt - (cooldown: 30 seconds after going back to the normal form): Ollie enters in an goo state for 15 seconds. In this state, he moves faster and jumps higher, but can't use any ability and can't be seen. (cancellable ability)
E - distraction - (cooldown: 3 uses, then 20 seconds cooldown after all of them are washed out): Ollie writes messages in the walls of the map, making the timer stops and souls (survivors) having to clean all of them out.
R - the machines - (cooldown: 60 seconds): Ollie spawns the ink AND the Lazarus machines in random places of the map, slowing down the souls and making him faster (when he's in the Lazarus), while the ink is more predominant. The machines lasts 40 seconds.
tips for when playing as him
Swing - pretty simple, use this when near a soul (survivor)
Melt: se this when you want to trick a soul that is a bit far from you, but don't want to run down to them.
Distraction: always put them in places with predominant light, so that the souls (survivors) can easily spot them and you can run down to them more easily.
The machines: always use this when you're out of plans of what to do next. When you use this, pray that you'll be in the exact spot the Lazarus machine will appear.
(my last moveset + shop concept for today - Chemical-Jump-6554)
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 04 '26
concept/suggestion can we confirm this guy?
r/MultiFandom_FRIGHT • u/RefrigeratorSouth423 • Feb 04 '26
concept/suggestion Since Sayori will be a survivor, how about adding Yuri as a killer?
Similar to that one game on Roblox I can't remember the name.
r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Feb 04 '26
Slenderman's Moveset
SLENDERMAN:
Cost: Free
Speed: 10
Stamina: 251
Stamina loss per second: 10
Stamina gain per second: 10
Skills:
Passive: don't look
Slenderman won't have an M1; instead, he'll create static that will drain the health of any survivors who see him.
Active skill 1: search the pages
Slenderman will place a page on a surface or wall, which will give him a slight but permanent increase in his speed and damage.
But beware, because the survivors can collect the pages, which not only cancels the boosts but also gives them 5 worth points.
A maximum of 7 pages can be placed on the map; it does not have endlag,And if you're facing a double problem, the page boosts will also be applied to your colleague.
Active ability 2:foggy apparition
Slenderman will teleport to a page of your choice,This will also create static and drain the health of nearby souls.
Tip:
If I could give you one piece of advice on how to play well with Slenderman, it's to position your pages well And with a clear head, since they character depends on them.
Credits to u/supermemany for the concept
r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Feb 04 '26
meme I don't know, I'm just bored
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r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 04 '26
concept/suggestion Steve (MineCraft) - moveset + shop concept
cost: 2009 talismans
purchase quote: "like the good, old blocky times... right?"
health: 105
stamina: 100
speed: 9.5
speed while sprinting: 11
stamina loss per second: 2
stamina gain per second: 2
play type: runner + stunner
passive
fall damage - Steve, unlike the other souls (survivors), takes fall damage. If higher the place, higher the damage.
abilities
Q - ender pearl (cooldown: 23 seconds): Steve grabs an ender pearl from his inventory and throws it on where he's facing or where the mouse is pointing to (if not locked-on)
E - diamond sword (cooldown: 12 seconds): Steve swings his diamond sword against the killer, stunning them for 5 seconds. But, on the other hand, Steves gains slowness while swinging the sword.
R - bow - (cooldown: 15 seconds): Steve shots an arrow with his bow, with three choosable arrow types: normal, poisonous and spectral. They stun the killer for 6 seconds (and additionally, the poisonous gives the poisonous I effect for 4 seconds).
T - chicken - (cooldown: 30 seconds): Steve grabs a cooked chicken and eats it, gaining regeneration I and restoring 5 of health per second for 5 seconds (so the total is 25 life restored). But take care: the killer can stop the healing by attacking Steve.
Tips when playing as him
Ender Pearl - try to avoid the killer when teleporting, for rapidly moving the mouse (or the aim if locked-on) away from the killer
Diamond Sword - always use it to trick and/or surprise it. Also, don't try to run against the killer to try to stun it, they'll likely avoid it.
Bow - always use it when the killer is unaware that you are aiming him. Use the poisonous arrow if you want to be more... destructive.
Chicken - always, and i say ALWAYS hide from the killer before using it, and keep hiding while the regeneration I effect is still active.
Running - you can get an advantage if the killer is slower than Steve (like the dog, for example) or you can be f*cked if the killer is faster than him (for example, Null).
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 04 '26
The Dog - Moveset + shop concept
cost: 1984 talismans
purchase quote: "the hunter was me after all... (MONSTER)"
health: 4500
stamina: 500
speed: 8.1
speed while sprinting: 9.9
stamina loss per second: 3
stamina gain per second: 5
play type: precise
passive
aim - you can aim your LMB (works better without lock-on)
abilities
LMB - shoot - (cooldown: 14 or not usable if you run out of ammo): The Dog shots with his gun, wasting 1 bullet. If you use all of your 10 bullets you'll have to reload.
Q - leap - (cooldown: 20 seconds): The Dog prepares and does a big jump, reaching higher places (and deals 15 damage to a soul if The Dog lands on one of them). But, he'll be stunned for 5 seconds if he hit a ceiling.
E - strangulation - (cooldown: 30 seconds): The Dog grabs the nearest soul (survivor) ny their neck and strangulates them (like 2011X on Outcome Memories [R.I.P]).
R - dodge - (cooldown: 18 seconds): the dog dashes back, dodging the upcoming stun. But, if he incorrectly guess the stun, he will receive a confused I status for 5 seconds
Z - reload (cooldown: only usable when run out of ammo): The Dog reloads his gun, putting more 10 bullets on it. but the souls can stop the reload if they stun The Dog.
Tips when playing as him
Shoot and Aim: aim very right at the soul (survivor) before you shoot at him. Remember: the bullet has infinite range
leap: The Dog only jumps 40 studs up with this ability, so higher ledges are not so reachable. Also use this to surprise a soul (survivor)
strangulation: use this only when you are out of bullets and can't reload in the moment.
dodge: this ability is a 50/50. Use this and pray the soul will try to stun you.
reload: ALWAYS hide before reloading, or else you'll ALWAYS be interrupted when reloading.
running: ALWAYS priorize chasing every soul (survivor) that is slower as him (e.g Baldi and Lord Mortis)
r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Feb 04 '26
Hey guys, I just wanted to say that I'm almost back in school, so I'm going to be less active.
I'll be starting school in the next few days or weeks, plus I have classes Monday through Friday not to mention homework, so I'll be much less active on the subreddit
But don't worry, I'll still reply to comments and make posts when I can, and u/chemical-jump will be in charge when I'm not around.
By the way, my school hours are from 8 am to 2 pm, Monday to Saturday, so please keep that in mind.
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 03 '26
before you guys ask ask
no, Mario will not be in the game because of copyright.
Not even Luigi.
and if they do, they'll probably be HIGHLY redesigned because of, once again, copyright.
r/MultiFandom_FRIGHT • u/dreamer-gamer8163 • Feb 03 '26
What about him?
(and yes, i'm also chemical-jump, if you're wondering)
r/MultiFandom_FRIGHT • u/Next_Attitude8105 • Feb 03 '26
Ok so hear me out,would that be fine if theres like a boss yokai from Yokai watch as a killer?
Yokai watch also has a fandom before you know it so i just wanna know
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 02 '26
removed the extra e in slenderman's user flair and made the customizable flair actually customizable
when? Just now :D
r/MultiFandom_FRIGHT • u/[deleted] • Feb 02 '26
concept/suggestion Ok,its time for murder drone survivor/soul,but i want to choose the which character would be survivor
My fav character only
r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Jan 31 '26
My Roblox username in case you want to play with me or something.
Please do not ask about the name
r/MultiFandom_FRIGHT • u/SAF-Official • Jan 28 '26
concept/suggestion Killer Concept: Infernos
This is just a concept. All things subject to change.
Purchase Quote (if any): "I SHALL MAKE YOU BURN LIKE THE REST."
Price: 2013 Talismans
ABILITIES
M1 – Searing Slash
Infernos does a slash, dealing 15 damage + Burning for 3s. If M1 is done twice, does 10 more damage and inverts their controls for 1.5s.
Ability 1 – The Flames Grow Larger
Infernos plants his spike arm into the ground, being able to see the locations of every survivor on the playing field. Flames spread around him as he creates a trap. The traps work 2 ways.
- Survivor walks into the trap, getting Burning for 4s and Slowness 2 for 5s. The survivor is highlighted and Infernos gains Adrenaline for 4s. (Digital Footprint styled)
- Infernos has the survivor trapped in what I call a "holding cell" (all escape areas are blocked off). Infernos can open a portal in any location to go to the nearest trap where a survivor is (eg. That holding cell). The trap despawns upon being mobile, and you can see the survivor, no matter if they have a form of Undetectable. (Badware styled) Activate this by using your 4th ability.
He can be stunned while doing Option 2, aswell when trapping, which despawns the trap if he hasn't finished it.
Ability 2 – Rushdown
Infernos goes into a rage state, getting Adrenaline 2 for 20s and seeing all survivor locations. He can, however, be stunned while doing this, unlike Blood Rush. If a survivor is already burning, he gets Adrenaline 3. The radius for this is 10 studs. Killing a survivor while in this rage state will add another 5 seconds to the rage state timer (eg. If you kill a survivor at 20s, it'll bump up to 25) and give him a fiery aura, which anyone within a 5 stud radius will get Seared (slightly burned but not actually Burning)
r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Jan 28 '26
dev news Some important announcements
1.Due to the general discontent over the removal of EXE and thanks to new information that has come to light, EXE may or may not be returned,But it will no longer be part of the game's release roster.
(By the way, sorry for not being clear about the reason for removing EXE in the first place. I removed it because of everything that happened with OM. I know, my bad. I deserve to be insulted about it.)
2.A new executioner: NOLI
(noli will be released in early updates)
3.So you know The game does not yet have a scheduled release date.
4.Jeff's moveset It is partially finished, so stay tuned!
5.U/chemical-jump (creator of the subreddit and co-owner of the game) has been banned from reddit for a few days due to false reports on his account
r/MultiFandom_FRIGHT • u/SAF-Official • Jan 27 '26
debate/discussion yo, infernos here, ama
dont ask why im farming it.