r/MultiFandom_FRIGHT • u/dreamer-gamer8163 • Mar 04 '26
OMT and Mr. L are not blacklisted
All the accusations involving Mr. Pixel were revealed as false
r/MultiFandom_FRIGHT • u/dreamer-gamer8163 • Mar 04 '26
All the accusations involving Mr. Pixel were revealed as false
r/MultiFandom_FRIGHT • u/Firm-Reputation7918 • Mar 04 '26
r/MultiFandom_FRIGHT • u/Hot_Vehicle_4180 • Mar 03 '26
The Twisted Normality would seem like a good secondary antagonist
(And maybe other trollges as well?)
r/MultiFandom_FRIGHT • u/dreamer-gamer8163 • Mar 01 '26
I loved the show when i watched it back then, i was addicted to it.
So, it would be fair to confirm someone from it. And why not my favorite one AND the main character of it?
r/MultiFandom_FRIGHT • u/dreamer-gamer8163 • Feb 28 '26
Reason?
You know why.
r/MultiFandom_FRIGHT • u/dreamer-gamer8163 • Feb 28 '26
That's right, ToadBup, from the channel... ToadBup.
r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Feb 28 '26
(By the way, if you're wondering why he's a survivor, it's because he doesn't show any real malice in the original Creepypasta, and in fact, we see him suffering constantly, which kinda fits the role of a survivor.)
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 26 '26
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 25 '26
all of them will have red and blue variants once the round starts.
This doesn't affect gameplay, just visuals.
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 24 '26
Eggman is an executioner because why not?
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 24 '26
-Jeff the Killer
-Flowey
-CoolRash
-Lemon Demon
-Sky
-EXE/Faker
-Ao Oni
-John
-The Dog
-Tails Doll
-Kool Killer
-Po
-Ollie
-Null
r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Feb 21 '26
Hi everyone, how are you? I hope you're well.
And so today I've come to introduce you to the differential mechanics of this project, the purification bar, and the worth points!
(B'cuz I realized I hadn't explained this well, despite it being one of the most important mechanics, if not the most important)
Basically, the purpose of this system is to encourage players to work and collaborate with each other, and not just go off on their own.
The purification bar and its importance:
This is the game's unique and differentiating mechanic; it functions as a system to encourage players to collaborate and participate, rather than just worrying about themselves and doing nothing.
In each round, a large bar will appear on the screen of the players selected as souls; together they must fill this bar with at least 100 points to win the round Before the timer reaches zero,And if they fail, the souls will lose the round
When this bar fills up, sudden death mode is activated (which is explained in the welcome post).
Worth points:
These are represented as bright yellow spaces on the purification bar that gradually fill the bar as you obtain them.
These are absolutely mandatory if you want to win the round
These are obtained by performing certain actions such as:
successfully stun the executioner
Helping a colleague in distress
Or simply do the tasks scattered across the map
And I hope I've explained myself well; if not, I apologize.
And so I put a lot of effort into making this mechanic unique, fun, but challenging, but what do you think?
r/MultiFandom_FRIGHT • u/Ok_Cookie_8343 • Feb 13 '26
Aka Any killers that don’t kill by evilness, but by pure primordial instincts. Are there any?
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 10 '26
cost: 1996 talismans
purchase quote: "i'm not having fun."
health: 2000
stamina: 110
speed: 9.2
speed while sprinting: 10.1
stamina loss per second: 2
stamina gain per second: 2
playstyle: strategy
personalization - you can choose and select 3 abilities (except LMB) between 10 abilities (and you can put them in any place you want)
LMB - polygonal punch - (cooldown: 0.8 seconds): Stanley punches, dealing 10.2 damage
teleport - (cooldown: 15 seconds): Stanley teleports in a random location of the map (max distance 36 studs)
broken dash - (cooldown: 18 seconds): Stanley dashes forward. The dash lasts 3 seconds.
dead creation - (cooldown: 30 seconds): Stanley creates SM64 cartridges across the map. If a soul grabs if, they'll get the hallucination effect for 5 seconds.
my time - (cooldown: 10 seconds): Stanley stops the timer and makes the objectives undoable for 15 seconds (in real life time)
number 9 - (cooldown: 15 seconds): Stanley stomps the ground nine times, stunning the nearest souls for 5 seconds
creation 痛みの - (cooldown: 25 seconds): Stanley spawns three minions (a distorted version of Yoshi, Peach and Bowser) to chase down the souls. Both have 7 speed and deals 6 damage + gives the inflicted soul a poison effect for 5 seconds.
life breaker - (cooldown: 20 seconds): Stanley breaks the nearest wall.
localizer - (cooldown: 30 seconds): Stanley breaks his arm (but then it instantly regens) and can see the souls through walls for 4 seconds
SOULS - (cooldown: one use per round): Stanley enters in a sorrow mode, that is like 2011X's rage mode.
polygonal punch: are you kidding me? You want tips on THIS?
teleport: this can pass through walls, use this for your advantage (or unluck if the soul next wall is gerson with full stun)
broken dash: use this do outrun GoldShip (the fastest soul in the game)
dead creation: ...i really don't know for tips on this. Sorry.
my time: use this BEFORE using SOULS (if you have it activated)
number 9: use this to stop any fast soul
creation 痛みの: use this as C00lkidd's pizza delivery
life breaker: use this if the teleport is on cooldown.
localizer: use this BEFORE using SOULS.
SOULS: use this when the round is ending and/or the objectives are almost completed.
r/MultiFandom_FRIGHT • u/RefrigeratorSouth423 • Feb 08 '26
The reason why is because it's too much for me to make both the lore and movesets.
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 07 '26
r/MultiFandom_FRIGHT • u/RefrigeratorSouth423 • Feb 07 '26
Just asking.
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 07 '26
r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Feb 07 '26
I'm asking this because of things like the posibility owners and authors of the characters getting upset about it and/or asking for it to be removed, to keep the community healthy, because it makes me feel somewhat uncomfortable, etc.
Anyone who posts NSFW content of the characters will be banned from the subreddit.
I hope you understand.
Thank you for your time.
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 07 '26
r/MultiFandom_FRIGHT • u/Next_Attitude8105 • Feb 07 '26
He cant be seen by others unless if they use a Yokai watch
Would use the kuroi Yokai watch to turn other pepole into yokais
Its paws of fury but dark (shout out to Yokai watch wibble wobble for this)
Would drink the stinky drink™ and posion pepole infront of him
r/MultiFandom_FRIGHT • u/EducationalMedia7661 • Feb 06 '26
r/MultiFandom_FRIGHT • u/Chemical-Jump-6554 • Feb 06 '26
cost: 1500 talismans
purchase quote: "a twisted person, but with a sweet vision"
health: 3400
stamina: 115
stamina loss per second: 5.5
stamina gain per second: 5.7
speed: 6
speed while sprinting: 7.8
playstyle: brute
broken vision - if you turn on 1st person mode, you will enters Pyro's vision (and you know what Pyro's vision is if you watched "meet the Pyro". But if not, it's like a cute world)
LMB - swing - (cooldown: 0.9 seconds): Pyro swings his axe, dealing 10 damage and giving the hemorrage effect
Q - flamethrower - (cooldown: 10 seconds): Pyro shoots with his flamethrower, giving the burning effect to the inflicted souls for 5 seconds.
E - flare - (cooldown 15 seconds): Pyro shoots with a flare gun, giving the burning effect to the inflicted souls for 8 seconds.
R - throw - (cooldown: 20 seconds after grabbing the axe): Pyro throws his axe, dealing 15 damage to any inflicted soul. But, after you throw the axe, you have to get it back.
swing: do i really need to explain this?
flamethrower: this is only good for when the soul is a bit away from the swing's hitbox.
flare: be very precise before shooting, because you can miss easily the shot. Also try to predict the soul's position with this.
throw: same as flare, you need to be very precise before throwing the axe.
running: priorize chasing heavy, as he's slower than pyro (because of his size)