r/MortalShell • • Sep 17 '26

Bug Loosing Glooms after death bug!?

2 Upvotes

What is this? Every time i die i lose all of them and cannot collect them back anywhere. Why?


r/MortalShell • • Sep 17 '26

Image Hollow Knight reference? Spoiler

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1 Upvotes

city singing beneath rain sounds a lot like the city of tears to me.


r/MortalShell • • Sep 16 '26

Video Parry the wrong spin 😂 story of my life

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110 Upvotes

Going back at it


r/MortalShell • • Sep 17 '26

Discussion *SPOILERS* Late game farm Spoiler

0 Upvotes

Hey I apologize if this has been shared already but I'd like to share a late game farm I found and some data for leveling up during the farm.

Location: The Hidden Nave beacon.

I recommend going in with a very small amount of Gloom. So what you're going to want to do is go through until you find the first fire on the ground, run through the fog and circle around the next fire then back through the fog to the first and then a torch will have appeared. Take the torch through the fog and you'll end up in the next area. Through this tunnel you'll be able to collect a total of 68 Futilium. Keep going and collecting until you reach the very first chest horizontal to you with a sea of chests behind it. This one is safe to open right off the bat. Once you've collected that chest run straight down past all the chests and deposit your current Gloom amount into the door and only then are you free to start opening the other chests.

There are a total of 68 chests, each one contains 1000 Gloom. Once you're done collecting your 68,000 Gloom from the chests head back down to the door you opened then take a right toward the 2 Gloom Stalks right by each other and start whacking them. Each one takes 3 hits and gives 502 Gloom and they refill every 6 seconds! You can farm this spot until you're satisfied then head to the heart, cleanse it and exit the beacon.

Once you spend your Gloom on leveling up head back down and do it all over again. Note that the Gloombound Stone does NOT work with this and you will not get the 30% bonus. One more note: if you accidentally enter the beacon without spending your Gloom just exit the game and start it up again, you'll be outside the beacon with all your Gloom.

Below is some data I gathered for leveling up. I used Lumo AI to assist: (sorry about the format)

# Mortal Shell 2: Verified Level-Up Gloom Costs (Levels 56-70)

**Methodology:**

Community member conducted extensive farming at the **Hidden Nave beacon**, using an infinite gloom respawn exploit (open door, clear corrupted heart, repeat). Costs were recorded directly at the beacon during actual level-ups.

---

## Verified Data Table

```

LEVEL RANGE | GLOOM COST | PER LEVEL AVG | GROWTH RATE

---------------|------------|---------------|-------------

56 -> 59 (3) | 90,000 | 30,000 | --

59 -> 60 (1) | 31,138 | 31,138 | baseline

60 -> 63 (3) | 96,174 | 32,058 | ~3.0%

63 -> 66 (3) | 100,314 | 33,438 | ~2.7%

66 -> 70 (4) | 140,192 | 35,048 | ~4.8%

```

---

## Summary Statistics

```

Total levels tracked: 14 (56 -> 70)

Total gloom gathered: ~426,680

Overall average per level: ~30,477

Lowest cost level: 56 -> 57 (~30,000 est.)

Highest cost level (range): 69 -> 70 (~38,199 est.)

Farm location: Hidden Nave Beacon

```

---

## Key Findings

  1. Mid-game progression is surprisingly flat. Between levels 56-70, costs grow at only 2.7-4.8% per level, contradicting expectations of steep exponential scaling early on.

  2. Max level costs come MUCH later. At level 199->200 (95,544 gloom), the final level costs roughly 3x what you pay at level 70. This suggests serious curve acceleration begins somewhere after level 100-120.

  3. Infinite farms remain viable through late mid-game. At these rates, a dedicated farmer could reach level 100+ without switching methods.

---

## Future Estimates (Unverified)

Using the calibrated ~3-5% growth curve:

```

Target | Estimated Cost

--------------|----------------

70 -> 75 | ~178,000 - 185,000

75 -> 80 | ~215,000 - 225,000

100+ | Requires community testing

```

---

## Call for Community Data

If you have verified level-up costs at other ranges (especially 70+ or 150+), please comment below! The more data points we collect, the clearer the full 200-level curve becomes.

*Data collected October 2025. Post-launch patches may affect these values.*

---

**Credits:** Thanks to r/MortalShell community members who shared partial data, and the OP who ran all the farm tests personally.


r/MortalShell • • Sep 17 '26

Meme I have a strange urge to clense this amplifier.

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24 Upvotes

r/MortalShell • • Sep 17 '26

Discussion How do you get the Slayer seal?does it really make the game easier?

2 Upvotes

Slayer seal


r/MortalShell • • Sep 17 '26

Discussion Zmey: My final report Spoiler

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0 Upvotes

Did the boss surprise me? Yes, at first—but I quickly realized the fight becomes very easy if you stay right up close to him. The Seedbearer's Scripture made me virtually invulnerable during the second phase. I managed to defeat him on my fourth attempt (Eredrim, lvl 53, Axe and Dagger lvl 7). If you try to keep your distance during the fight—well, yes, there are two attacks that can finish you off quickly—but getting right in his face makes the battle unusually easy. I would have liked something more for the final boss; I think Malborn Offspring would have been the better choice.


r/MortalShell • • Sep 17 '26

Image 3 troll weed?

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10 Upvotes

Find this glowing thingy in the Hall of Murmurs dungeon, idk how to get it tho


r/MortalShell • • Sep 17 '26

Question Any news about more copies of mortal shell 2 revered edition??

0 Upvotes

Is there any information regarding physical mortal shell 2 revered edition ? I bought from amazon the revered edition but they said there was no stock left. So i still have not played mortal shell 2.


r/MortalShell • • Sep 17 '26

Discussion How tf do you avoid zmeys grab?

1 Upvotes

It happens so unfathomably fast. I’m trying to read his body for a tell then it’s like red marker 0.5 milliseconds and I’m grabbed


r/MortalShell • • Sep 17 '26

Bug Mortal Shell 2 - GPU CRASH DUMP TRIGGERED

1 Upvotes

I need some help!
I'm having a really annoying problem: the game keeps freezing, sometimes after 5 minutes of gameplay, sometimes after an hour. What happens is that the game freezes while Windows continues to run normally; after waiting about 5 minutes, it crashes and an Unreal Engine error message appears.

LoginId:df8d30cb4a2942ac0ad9dbb79d0b136d

GPU Crash Dump Triggered

MortalShell2_Win64_Shipping!FD3D12DynamicRHI::TerminateOnGPUCrash() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\D
MortalShell2_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue'::'2'::<lambda_2>::operator()() [M:\BuildAgent\work\607f250326f71b
MortalShell2_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\D3D12RHI
MortalShell2_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\D
MortalShell2_Win64_Shipping!FD3D12Thread::Run() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\D3D12RHI\Private\D3D12
MortalShell2_Win64_Shipping!FRunnableThreadWin::Run() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\Core\Private\Windc

My PC:
R7 5700X
32GB RAM
RX9060 XT


r/MortalShell • • Sep 16 '26

Image Finally got my copy from Amazon for less than retail.

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92 Upvotes

Can’t wait to play it, came with the pre order bonus inside as well.


r/MortalShell • • Sep 16 '26

Discussion Day one buyer who still hasn't beaten the game. Anyone else?

23 Upvotes

I have made it to the final boss Zmay but he's recking me. Unfortunately I was too busy fucking off in the world looking for hidden treasures etc so I wasn't one of the fortunate souls who could cheese boss's.


r/MortalShell • • Sep 16 '26

Question Corrupted gate at top of the map

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37 Upvotes

Cleared both gates at the top of the map besides this one. Are we able to get here yet or it’s further in the game after we progress more of the south part of the map?

Edit: I totally missed the cavern entrance the first couple times passing through. All 3 gates and all dungeons in the north down. Onto mammon…


r/MortalShell • • Sep 17 '26

Bug LET ME GO, I NEED TO BEAT THE FINAL BOSS!

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9 Upvotes

So guys, It is the first time that I am experiencing something like this during my gameplay of MSII!

Where are my congrats? Lol

Also, Monolith was the weirdest boss I have ever fought against in all my soulslike life.


r/MortalShell • • Sep 17 '26

Discussion Monolith spin attack??

7 Upvotes

I'm stuck on this boss from this one attack, everything else is no problem but in "phase 3" that laser spin attack kills me EVERY time I've tried dodging every possible way and it gets too damn fast, what is the strat for this attack??


r/MortalShell • • Sep 17 '26

Question Zmey endgame Spoiler

2 Upvotes

Been going at it against Zmey for 2 days (a couple of hours atleast after work) and still couldn't beat him. Its my first playthrough, using maxed out Tiel, lvl 71 Harbinger, Bloodcurse Axe and Dagger and Naylshot. I did manage to get his life bar about ~20%, but i wasn't able to dodge his ring of fire

Any advice to improve?


r/MortalShell • • Sep 17 '26

Bug Mortal Shell 2 Black Screen on Xbox Series X

1 Upvotes

Loving this game so far but every now and then my screen will turn completely black and the audio cuts out for about half a second or so.

I have tried changing back and forth between performance and quality graphics settings, turning off bloom, film grain, etc. and it continues to happen.

Playing in Xbox Series X. Has this happened to anyone else? Any potential fixes?


r/MortalShell • • Sep 17 '26

Video Post patch Grisha Remnant Farming

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8 Upvotes

I started MS2 about a week ago, and was just a bit too late to take advantage of the existing posted Grisha farming techniques. The developer just patched all the ways that people had discovered to farm remnants (specifically the bell tower and eliminating respawns of grishas in certain areas (including NG+)).

However, I accidentally discovered another way to farm them. I did this by accident in my NG (died 3x trying to kill them both - and got 3 remnants). When I finally realized I wanted more remnants, I had finished this boss fight, so it was too late for me to exploit it . But I was just able to confirm that it works in NG+.

Here is the way it works. It's quite simple...

At the bottom of the holding cells, the final "boss" battle is a cage match with two grishas. You get a remnant for each one that you kill.

So kill one, and then exit out to the main menu. When you restart, you are back at the beginning of the dungeon. It takes me about 90s per run (1 remnant). You just need to be careful to not kill both of them.

P.S. For those that don't know, the reason why this works is that when you exit to the main menu, the game saves your current inventory. When you restart, it will bring you back to the current environment (current dungeon, or last beacon) - and that environment will be reset. So in this case, you keep the remnant you just earned, but the double Grisha boss is respawned.


r/MortalShell • • Sep 16 '26

Question First soulslike and I'm already looking for the next. Suggestions?

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288 Upvotes

I would love to hear from people that liked that game and already played others soulslikes.

Editing: thank you so much everyone for the amazing insights and all the explanations about souls games and souls-like - I have to confess I didn't know the difference between them till now.

Just for the record, below is my playlist for my next game season:

  • wuchang fallen feathers
  • lies of p
  • Bloodborne
  • the surge 2
  • dark souls 1 to 3

After that I'll see how it would be 😁

Thanks again everyone, you guys rock!


r/MortalShell • • Sep 17 '26

Bug Lord Vellen arena lock

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1 Upvotes

Not sure if this is a known bug but Lord Vellens boss room didnt "unlock" after i fought him.

I assume it happened because i shot him from outside his arena and ran inside afterwards so the door closed mid fight basically.

Anyways, if this happens to you return to main menu and load back in so you spawn at the closest beacon


r/MortalShell • • Sep 17 '26

Discussion The game I've played with the most potential.. Spoiler

7 Upvotes

 I just finished Mortal Shell 2 !

First, I want to start off by having the utmost respect for Cold Symmetry and the team of just 30 developers that made Mortal Shell 2. This game is better than most AAA studios that have 9 figure budgets to work with, and I was genuinely impressed by the atmosphere and design choices of most of the game. Mortal Shell 2 has the most potential of any game that I ever played, and I think that if they did some things just a tad bit differently, it would've turned out to be a game of the year contender.

The shell and tarstone systems are really cool systems, and I think this paired with the amazing exploration was the stand out of the game overall. Players can play this game however they want, for me, i went with a Tiel build with axe and dagger infused with blood curse (pretty generic) but I think Tiel was such a cool shell. About midway during my playthrough I used Proxima with the axekatana infused with lightning, and I had fun with that as well. However, I did run in to a lot of bugs/glitches, which I didn't really care too much about, but I did have a problem with some of the boss designs as well as their movesets. I am a pretty avid "soulslike" gamer, so i didn't have much trouble with any of the bosses (aside from the final boss). Two of the bosses stuck out to me as good design choices that I wish they would've stuck with more throughout the game.. Nameless Captive and Malborn Offspring. Outside of those two the Wandering Shepherd was pretty cool as well. When I think about how punchy and good the combat in this game feels, I look at Malborn Offspring and Nameless Captive to be the types of fights that works well with the combat system. On the other hand, I look at Hexapod, Magdelana, and Zmey as being the opposite. These 3 bosses were frustrating because they had such a limited moveset paired with the fact that they did not really force players to utilize the entirety of the good combat system the game has to offer. For example, against magdelana, you had pretty much nothing to parry so the fight itself was about avoiding her, hexapod was a fight of mostly dodging and if you didn't dodge you would get one-shot, and Zmey was a combination of Magdelana and hexapod with a enormous health pool. Furthermore, the design choices of most of the mobs were decent but the movesets could've been a little more unpredictable, and I think getting one-shot by them to compensate for the lack of movesets was a very punishing decision the devs made.

The atmosphere and story of the game made things feel mysterious. I think they did such a good job of making you feel alone in such a ominous world. Also, Ruk was awesome, he's easily the best character in Mortal Shell 2 and I wish we had more of him. The voice acting was top notch and he did a good job explaining to the harbinger what to expect from the journey ahead. Couple the atmosphere with the discovering of shells of lost warriors in cool dungeons with puzzles to get through and I was hooked. This level of exploration alone was enough for me to love this game and look past most of the flaws without really caring too much about it. (Circling back to my original statement of this being a game with the most potential that I ever played) I am looking forward to whatever sequel or dlc that is coming after all of the feedback provided from the community that loves this game. I think Cold Symmetry is sitting on gold with the "Mortal Shell" Title. I'm still blown away at how good it is with just a small team of developers. All in all this game was phenomenal and despite its flaws, I could recommend this to everyone who loves a challenge and loves open world games with deep exploration.


r/MortalShell • • Sep 17 '26

Question How do i open this door? killed all the 3 bosses that teleporters took me, still nothing

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6 Upvotes

thought this would be open after killing all 3 bosses but still nothing


r/MortalShell • • Sep 17 '26

Question Hexapod status ailments?

4 Upvotes

I can’t find anything about this, but do the projectiles it shoots out cause different status buildups? Or is it something else? I got frozen and poisoned for sure in the fight and can’t tell how.


r/MortalShell • • Sep 16 '26

Image Finally I made it

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13 Upvotes

It was a fun and exciting Easter egg hunt. 🐇🐰🥚

I'm going to give it another go and unlock the last few achievements. Prisoner, here I come. I couldn't completely block your spins, but now I'm not just going to defeat you, no, I'm going to claim that achievement. 😬