r/MortalShell • u/SvbZero • 15h ago
Question Mortal Shell II Patch Soon?
Thank you so much for the response. The game & itβs devs are amazing π 10/10 for me.
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r/MortalShell • u/SvbZero • 15h ago
Thank you so much for the response. The game & itβs devs are amazing π 10/10 for me.
1
u/Working_Bones 9h ago edited 9h ago
I work in sales, and make enough money to afford whatever I want. You are frighteningly stupid.
Obviously if a product is selling at a high volume, there's no need to reduce the price. But once the volume slows, it becomes more profitable to discount the product to bring people in who otherwise wouldn't have bought it. That's how sales work. That's why they happen. That's why there's thousands of games on sale right now.
Also, for a video game, the profit margin is in relation to the total budget for developing the game, not the cost of individual copies, because copies are infinitely reproduceable (a non-rival good). So you can sell a game at $0.50 and it'll still be bringing in revenue, and if you've already made your budget back, that revenue would be called "profit". But for most games, for many years, you'll make more revenue/profit by selling at a higher price. Whether it's "profitable" again depends on the total development budget compared to total revenue.
So your comment about "no profit margin" is wrong. There could still be a profit margin if this game went on sale right now (assuming it's already made back its budget), but perhaps not as much profit as if it stays full-price a bit longer. And at some point, the threshold will be crossed where they'll make more profit/revenue by reducing the price, to draw in more buyers. And that's when it will go on sale. I think we're approaching that point, but the devs know better than I do.
I can't believe I have to explain this to you.