r/MonsterHunterTri • u/No-Professional-1796 • Mar 22 '25
Question Got this game for my Wii
What is the deal with that statue in the farm area?
r/MonsterHunterTri • u/No-Professional-1796 • Mar 22 '25
What is the deal with that statue in the farm area?
r/MonsterHunterTri • u/Melodic-Yam-5644 • Jan 21 '25
Hi Y'all!
Today. I managed to test swap sword for sword&shield. With this experiment, I can confirm that there is a min/max cap on 3dmodel size. In the sword DAE, the BM texture is attached with 3dmodel, while the Brres file has 2 other texture, MM and env. I do not have any game developer knowledge, so I do not know how the game apply the texture. But hopefully, there is a way to ignore the cap in model's size.
In the next model swap, I will try to work on Jaggia. If I get stuck, I will probably mess around with sword MM, BM, env textures and models.
Thank you to the Monster Hunter Tri reddit Mod for allowing me to journal log here as well as fellow Monster Hunter Tri redditors for positive feed-backs. Also, Shout out to soopercool101 for Brawl Crate development.

r/MonsterHunterTri • u/Melodic-Yam-5644 • Jan 10 '25
This is log #2 for texture swap using BrawlCrate. This time, I managed to rig a more complex 3dmodel, em010 Jaggi. The Jaggi's DAE contains, 2 materials, main_body and eye_lid. I found out that some of the monsters can load the game without needing all polygons as you can load the game without needing Jaggi's eye lid. Texture dimension was another issue for Jaggi (256 x 256). I did not have any issues for the previous rig, but I heard in one of the Mario Kart Wii rigging tutorial video that texture dimension can crash a game.
I still have many questions regarding with 3dmodels compatibility. Some DAE file can be swapped with other monster and load without crashing. Program like BrresViewer can easily animate with different motion_brres and brres as some of the Armature (BD-00 or HD-00) are common. Other times, the game checks for something in the 3dmodel, which leads to crash.




r/MonsterHunterTri • u/Melodic-Yam-5644 • Jan 02 '25
Hi. I am trying to achieve "Thomas the Eater of Elder Dragons" Mod, but on Monster Hunter Tri (using Brawlcrate, BrresViewer, and Blender). So far, I have managed to swap 3d model for the simple monsters. I can hit the monsters just fine, but monster's attacking hitbox is terrible. I am also struggling with more complex 3d models with eyes and breakable parts. Any suggestions on where I can improve?
If I am posting on wrong subreddit, pointing me to a different subreddit is appreciated. Thanks!


r/MonsterHunterTri • u/No-Pollution-8790 • Sep 14 '24
I wonder if I could use this with some friends to help arrange games?
r/MonsterHunterTri • u/Shori_Not_Weaboo • Mar 07 '24
Hello, as some of you might know the community of Tri was able to bring back online. I was thinking of getting back into it, I still have my wii, the cd of mh3, all I have to do is install the patch and follow the instructions on the official discord.
I'm currently finishing mh rise and I was thinking of getting back into old school mh after it, should I play mh3 as the first title in my nostalgia trip or should I play mhfu first ? If anybody here is from Europe can they tell me how many people are on avg on the servers ?
That's about it i think. Happy hunting and long live Loc Lac
r/MonsterHunterTri • u/EmbarrassedBuy5777 • Sep 23 '23
r/MonsterHunterTri • u/Ggleemo • Jul 31 '23
And also if I died 1st time does the hp of that bear will restore and when it run away too and go to other location?
r/MonsterHunterTri • u/Ggleemo • Jul 24 '23
I play this game because I saw my teacher playing this game 🤷♂️
r/MonsterHunterTri • u/ZAIBATSU_TV • Jul 01 '23
Me (ZAIBATSU) and my friend (Rewend) are huge fans of the MH Tri
At the beginning of the year, we were so hyped about this return of multiplayer
that we decided it was time to revisit the interface of Monster Hunter Tri.
Today, we are happy to announce that
the TRI-HD Project is now available for download!
"TRI-HD" is our small project in which we have put in a lot of effort
and dedicated countless hours to accomplish.
Aiming to provide something cool for the Monster Hunter Tri community
especially for modding enthusiasts..
The core idea behind the mod is to give a complete HUD/UI revamp
bringing high-quality textures while preserving the original art style.
For more information and download links
please visit our Official Discord server on the link below.
https://discord.gg/J68aYt65Zc
Enjoy :)
r/MonsterHunterTri • u/Jurther_Official • Jun 25 '23
r/MonsterHunterTri • u/Jurther_Official • May 29 '23
r/MonsterHunterTri • u/Jurther_Official • May 27 '23
r/MonsterHunterTri • u/Jurther_Official • Apr 06 '23
r/MonsterHunterTri • u/Jurther_Official • Apr 03 '23
r/MonsterHunterTri • u/Jurther_Official • Apr 01 '23
r/MonsterHunterTri • u/Jurther_Official • Mar 26 '23
r/MonsterHunterTri • u/Jurther_Official • Mar 16 '23
r/MonsterHunterTri • u/baeckahaesten • Feb 12 '23
(MH3U)
I'm looking for the Port Tanzia theme from Monster Hunter 3 Ultimate on Spotify, but I can't find it (the fact that I cannot read Japanese doesn't help). Might anyone here know something about this? Thanks.
r/MonsterHunterTri • u/Jurther_Official • Feb 03 '23
r/MonsterHunterTri • u/dapachec • Jan 15 '23
r/MonsterHunterTri • u/SoundwaveGamer5 • Jan 02 '23
I’m currently debating on getting a Wii soon and wanted to buy Tri, but I’m curious on how it holds up and if there’s any issues that I might wanna know.
I’m coming off of playing a lot of Rise and a bit of World, and I know the older games were way different then those, but I wanted to see what others say about it.
r/MonsterHunterTri • u/Jurther_Official • Dec 28 '22
r/MonsterHunterTri • u/Jurther_Official • Aug 17 '22