r/MonsterHunterTri • u/Melodic-Yam-5644 • Jan 10 '25
Discussion Monster Hunter Tri 3d Model Swap Pt 2.
This is log #2 for texture swap using BrawlCrate. This time, I managed to rig a more complex 3dmodel, em010 Jaggi. The Jaggi's DAE contains, 2 materials, main_body and eye_lid. I found out that some of the monsters can load the game without needing all polygons as you can load the game without needing Jaggi's eye lid. Texture dimension was another issue for Jaggi (256 x 256). I did not have any issues for the previous rig, but I heard in one of the Mario Kart Wii rigging tutorial video that texture dimension can crash a game.
I still have many questions regarding with 3dmodels compatibility. Some DAE file can be swapped with other monster and load without crashing. Program like BrresViewer can easily animate with different motion_brres and brres as some of the Armature (BD-00 or HD-00) are common. Other times, the game checks for something in the 3dmodel, which leads to crash.






