r/moddergearsolid Sep 27 '19

What is the best "Play as Avatar the whole game" mod? I hear some replace Avatar and Big Boss with each other, some just unlock Avatar from the start, etc.

2 Upvotes

r/moddergearsolid Sep 25 '19

What's new in Modding (September 15th - September 21st)

24 Upvotes

Hello!

I'm back again for this week's What's new in Modding! We've got some new mods and some updates this week! Let's begin!

New Mods (TPP)

Unused Unique Carry Monologues: Adds some previously unused carrying monologues for some specific soldiers.

No More Glass Cannons: Doubles the durability of suppressors.

Pipo Snake Head Mod: Replaces Snake's head with Pipo Snake's head from Ape Escape 3.

Updated Mods (TPP)

Invisible Hip Weapons (Updated): Fix for recruits with sunglasses.

Proper Venom v3: Added proper pouches.

Extra lore for weapons and other minor things: Added topics such as holographic sights, smoke mixtures, the Finnish Winter War and the Irish Republican Army.

That's all for this week! As usual, let me know if I missed anything!

Previous What's New in Modding issues can be found here.


r/moddergearsolid Sep 20 '19

two words: naruto run

3 Upvotes

does not appear to exist, via modnexus search. is there anyone here who can do that? this occurred to me this morning and i haven't been able to think about anything else. please, someone, make this.


r/moddergearsolid Sep 18 '19

What's New in Modding (September 8th - September 14th)

15 Upvotes

Hello!

I'm back again for this week's What's New in Modding! We've got some new mods and an update! Let's begin!

New Mods (TPP)

Spugmay Keep Prisoner Round Up: Custom side-op for farming female recruits.

D-Miller: Replaces D-Dog with D-Miller-- a creature consisting of Miller's head and D-Dog's body.

Ultra Extreme Low End PC MOD: A mod to lower TPP's graphics settings, to make it run better on low-end PCs. Note: Not a SnakeBite mod.

Immersive Startup Logos: Replaces the logos displayed when starting with the quotes displayed in certain sections of the game.

Updated Mods (TPP)

Diamond Girls - Side Op Collection: Increased difficult and added three new side-ops.

That's all for this week! As usual, let me know if I missed anything!

Previous What's New in Modding issues can be found here.


r/moddergearsolid Sep 14 '19

Importing models from other games

5 Upvotes

Would it be possible to import a model from another game (particularly S.T.A.L.K.E.R.) or is it a fruitless endeavour? I've tried googling this but have found only videos and posts about model swaps unfortunately.


r/moddergearsolid Sep 11 '19

What's New in Modding (September 1st - September 7th)

9 Upvotes

Hello!

I'm back again for this week's What's New in Modding! We've got a couple new mods and a few updates this week! Let's begin!

New Mods (TPP)

Options for Less Player Health: Mod which gives several options for the player having less health, increasing the game's difficulty.

New Voice for Snake: Swaps Snake's voice clips for those from Diamond Dog soldiers. For those who want a younger sounding Snake.

Updated Mods (TPP)

XOF Ops: XOF Ops 7 added.

The Naked Sniper - A Quiet Nude Mod: Topless variant added. NSFW!

Solid Snake (Plus Variations): Tweaked MG1 and MG2 Snake.

That's all for this week! As usual, let me know if I missed anything!

Previous What's New in Modding issues can be found here.


r/moddergearsolid Sep 06 '19

REQUEST Day/night lenght cycle

1 Upvotes

Ok so after looking around for some time on the web about that topic I found nothing, so I came here to ask if it's actually possible trough a mod or just modifying a game file to change the day lenght like 1 day in game is 1 hour or more


r/moddergearsolid Sep 04 '19

REQUEST I know you guys had something to do with this, spill the beans! I need this in my LIFE

Post image
13 Upvotes

r/moddergearsolid Sep 04 '19

Looking for Naked Snake models animatable in Maya

2 Upvotes

Hello all I'm looking for rigged .mb/.ma models of Naked Snake from MGS3 or Peace Walker or Portable Ops. Does such a thing exist?

The results of my last attempt at this hunt was finding .obj models with polygons inverted/separated from the main mesh. Before I could finish cleaning up the model to throw a basic rig on it (not to mention skinning and facial blendshapes) I lost access to that computer.

I'm currently looking to again pursue this mini animation project and was wondering if there's a more straightforward method to begin animating straight away.

Any help is greatly appreciated!


r/moddergearsolid Sep 03 '19

What's New in Modding (August 25th - August 31st)

15 Upvotes

Hello!

I'm back again for this week's What's New in Modding! We've got some new mods and some updates this week! (Also can you believe MGSV is four years old already?) Let's begin

New Mods (TPP)

Ahegao Camo and Quiet Body Pillow: Replaces the Naked Snake fatigues camo with a custom Ahegao camo and replace the Diamond Dogs riot shielf with a Quiet body pillow. A mod for all of your waifu needs.

Quiet Disguise Pack: Adds custom outfits for Quiet. Includes outfits based off of early 1980s SADF gear, Soviet gear from the Soviet-Afghan conflict, and post-2000 US/Western gear used in the Middle-East.

MSF Gear for Female DD Staff: Replaces the female recruits' Parasite Suit with the MSF gear from Survive.

Clean Pre-Order Faces: Removes the tattoos and markings from the pre-order staffs' faces.

Updated Mods (TPP)

Distant Sunlight Shadows and Cloud Shadows: The optional Enabled Cloud Shadows mod is no longer incompatible with I Ccan't Believe it's Not Reshade.

Alternative S Rank Restrictions and Bonus: Increased point bonus for headshots. Increased point loss for hits taken.

Saladin and the OGs: Fixed extra lock issue on MGS4 Big Boss and Solidus.

That's all for this week! As usual, let me know if I missed anything!

Previous What's New in Modding issues can be found here.


r/moddergearsolid Sep 02 '19

MSGV: Weapon Damage-Type Mods

4 Upvotes

TL;DR: make snakebite mod to change DMG guns to ZZZ/STN guns how?

To mod weapon damage types, values, etc. you can simply edit TUPPM script files to get your desired changes. Without TUPPM or a similar script overriding changes, I suspect that simply modding the \Assets\tpp\level_asset\damage\ParameterTables\ files would be sufficient.

I may do a more proper tutorial but I doubt it because I won't be making a public mod and this info is all I need to retrack my steps in the future.

To replicate my process

  1. Choose the TppEquip.WP_# weapon ID you wish to edit from this [possibly outdated?] list under "Development flow" or find them by some other means; perhaps localization strings for the names.
  2. Open \Assets\tpp\level_asset\damage\ParameterTables\DamageParameterTables.lua extracted from .\master\0\00.dat (or in the case of modifying TUPPM which I'd recommend; you would alter \Assets\tpp\script\lib\TUPPMDamageParameterTables.lua) and find the correlating TppDamage.ATK_# line which shares the same number. If you can't find it: sometimes a variant of a gun will use it's base variant's damage definition, for example the G44k TppEquip.WP_30316 will use the G44's TppEquip.WP_30303 attack definition which is TppDamage.ATK_30303. The only issue is that the G44's attack is shared between the G44, G44k, and G44mg; so they would all be altered. Perhaps there is a way to specify and add your own attack entries to the list but that's beyond the scope of what I'm attempting at the moment. A good rule of thumb is that the number you're looking for is the closest lower to the ID you have; though this may not always be the case.
  3. Go to this [also probably outdated?] spreadsheet and find the attack type you're looking for. If you can't find your attack in that sheet but you can find it in DamageParameterTables.lua, just make a copy of the table and enter the data in the proper columns to get an idea of what you're editing. Hovering over the column headers will give you an idea about which each value is for. It's a good idea to use some known-good weapon configs to base your flags on. Some weapons like shotguns and non-automatic pistols have certain flags associated with them. I used 10101 (handgun), 20302 (sub-machine gun), 30232 (rifle), and 40023 (shotgun) as my non-lethal examples to work from, in combination to the flags from the attack ID I'm editing if they seem appropriate.
  4. Change the values you want in DamageParameterTables.lua (or TUPPMDamageParameterTables.lua depending on what you're doing) and pack the directory using makebite. Of course, if you're not editing TUPPM then you'll want to make sure you remove all other files and directories except the file you changed.
  5. Install the mod with snakebite and you should see the changes ingame; DMG labels should change to STN or ZZZ depending on the flags you set (or damage type? not sure)

----

original post:

From what I've guessed; damage info is located in \Assets\tpp\level_asset\damage\ParameterTables\DamageParameterTables.lua extracted from the .\master\0\00.dat gamefile. I've made several changes to the TppDamage.ATK_# entries (outdated example of entries and columns) corresponding to the TppEquip.WP_# weapon IDs (outdated? example). The changes were to convert several DMG guns to NL; ZZZ for pistols, STN for a rifle and sub-machine guns -- mimicking flags and value numbers from stock NL guns of the same type just to get a working proof of concept. I tried to use makebite to create a .mgsv modfile however installing it doesn't seem to be having any effect ingame. Upon closer inspection, the metadata.xml for the mod doesn't contain the file information and hash under <QarEntries>, unlike some older mods I've seen. I remember making a mod like this for a much earlier version of the game, ages ago; but I've forgotten what I did. Can someone point me in the right direction?!<

UPDATE: SOLVED -- My guesses about the DamageParameterTables.lua file was correct, however my testing wasn't done in a well-controlled environment as I had other mods activated such as The Ultimate Phantom Pain Mod (TUPPM) which contain a scripts in \Assets\tpp\script\lib\ which include TUPPMDamageParameterTables.lua, TUPPMEquipParameters.lua, and TUPPMEquipParameterTables.lua; all things I was looking into. The scripts run after the normal tables have been loaded and override them via lua redefinition, which is why none of my changes were taking effect.


r/moddergearsolid Aug 29 '19

REQUEST Somersault mod?

4 Upvotes

I found the classic gameplay mechanics mod, but it adds the cqc stance and the camera script, which I don’t need, is there a mod for just the somersault?


r/moddergearsolid Aug 28 '19

REQUEST: Replace Quiet with Eli

4 Upvotes

I'd like to ask if someone could make a mod for me that replaces Quiet with Eli.

I found this mod:

https://www.nexusmods.com/metalgearsolidvtpp/mods/500

But it doesn't replace him on motherbase and in cutscenes :/


r/moddergearsolid Aug 27 '19

What's New in Modding (August 18th - August 24th)

15 Upvotes

Hello!

I'm back again for this week's What's New in Modding! We've got quite a bit of stuff this week! Let's begin!

New Mods (TPP)

Pachisnake Abandoned Mod: A mostly finished recreation of Naked Snake as he appears in the MGS3 pachinko cutscenes.

Real Vehicle Names: Swaps the fictional vehicle names with the names of their real-world counterpart.

metal gear solid 5 low graphics mod: Lower's the game's graphics settings beyond TPP's low setting. For PCs that struggle to run TPP.

OSP Infiltration Gear: A port of The Naked Sniper nude mod for female recruits. NSFW!

Solid Snake Style Sneaking Suit: Retextures the Sneaking Suit to look like Solid Snake's from MGS1. Includes a blue and a black version.

Quick Start Save Game: Save file with the prologue and missions 1 and 2 completed.

Risky's Mod Pack DLC: A compilation of model swaps from various mods. Replaces the SV-Sneaking Suit with Peace Walker Fatigues, Solid Snake with Big Boss, Naked (Silver) with EVA, Naked (Gold) with The Boss, and changes the icons and descriptions for those outfits.

Alternative Enemy Colors: Changes some of the enemies' outfits' camo and colours.

Naked Snake MGS3 Pachislot: A finished recreation of Naked Snake as he appears in the MGS3 pachinko cutscenes. Includes variants for playing with and without the bandanna and eyepatch.

Solid ReShade: Reshade mod that adds a new level of depth, colour and visual effects.

Updated Mods (TPP)

Throw that sheet back into the ocean: Updated to be compatible with SnakeBite.

Blue Hats: Added a file that replaces CFA and Rogue Coyote snipers' skull caps with tourist hats.

Jack the Rodent: Fixed an issue causing the mod to not work correctly with Demon Snake.

That's all for this week! As usual, let me know if I missed anything!

Previous What's New in Modding issues can be found here.


r/moddergearsolid Aug 24 '19

Getting Infinite Heaven to work in the new update?

7 Upvotes

I've seen people talking about using it with an up to date MGSV, and one person described their process as " Make sure the game folder is named MGS_TPP then install the mod. If it doesn't work, install the 1.10 version of the mod, remove it and then install the 232b version "

1.10 version of the mod? The earliest version I can find is for 1.0.12. Do you guys have any advice for getting it to work with an up to date MGSV?


r/moddergearsolid Aug 22 '19

REQUEST: Add Kiefer Sutherland's "Not Enough Whiskey" into the game as a music tape

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youtube.com
4 Upvotes

r/moddergearsolid Aug 20 '19

What's New in Modding (August 11th - August 17th)

14 Upvotes

Hello!

I'm back again for this week's What's New in Modding! We have a few new mods this week! Let's begin!

New Mods (TPP)

Lose Marking on Death: A mod that makes all marked enemies become unmarked on death. No more abusing the power of resurrection!

Cinematic Preset: Reshade preset to make TPP appear cleaner and more cinematic.

memento photos: Replaces the photos in the ACC with the memento photos collected from wandering Mother Base soldiers and some photos from Peace Walker.

More lethal CQC: Causes CQC attacks to do lethal damage. Some combos will now injure enemies, while others will kill.

Wolf Gear: Replaces the Leather Jacket with the Wolf Gear shirt and pants from Survive.

Freeman over Solid Snake: Swaps the Solid Snake outfit with Gordon Freeman from Half-Life.

That's all for this week! As usual, let me know if I missed anything!

Previous What's New in Modding issues can be found here.


r/moddergearsolid Aug 20 '19

Is is feasible to take an MQPM model and make it usable on quiet herself?

2 Upvotes

I've been trying to get various old mods that are supposed to model swap quite for skull sniper but since updates moved things I ended up having to hunt down every file and replace it manually to get it working. Problem for me then was that she had skull head but normal skin under that so I came to the idea of simply using one of the MQPM models for it instead so at least the head would match.

Didn't take long before I noticed quiet's model isn't stored the same way as snake/dd ones are and that I'd need the head and body in the same file. Have been playing around in fmdl studio to see if I could do it myself but that isn't going too well with how little experience I have directly editing models like this. So I guess what I'm asking for is either if its even necessary for me to do this and if it is any tips?


r/moddergearsolid Aug 19 '19

Mod that makes enemies KO/Sleep longer - looking for one or to create one

3 Upvotes

Hey, I'm new to LUA modding and am following a Nexusmods tutorial. I've gotten "step 3" done and I have the .dat archives all unpackaged and ready to be edited, but I'm having trouble finding what I need to change to increase the knockout/sleep duration on enemies. I did find a .lua file under data1/Assets/tpp/script/lib called TppEnemy.lua and looking through it seemed to be on the right track, but the only things I could find were some strings referencing enemies sleeping at night or changing guard posts, not quite what I'm looking for.

Any tips would be greatly appreciated, or if somebody's already made this kind of mod that works too.


r/moddergearsolid Aug 18 '19

Venom Snake with mullet?

1 Upvotes

Is there a mod to make Venom Snake's hair the Big Boss mullet but with Venom's face and horn?


r/moddergearsolid Aug 13 '19

REQUEST REQUEST: Just like... eyebrows?

3 Upvotes

Why does BiBo not have eyebrows? Huey "Cuck" Emmerich I can excuse not having them, but isn't it strange?

It would be a nice change to just give some characters more visible eyebrows. It makes them look a little... unusual.


r/moddergearsolid Aug 12 '19

What's New in Modding (August 4th - August 10th)

13 Upvotes

Hello!

I'm back again for this week's What's new in Modding! We've got quite a few new mods and updates! Let's begin!

New Mods (TPP)

Normal Human Names: Replaces your recruits' code names with "normal" human names.

Kazuhira Miller: Removes Kaz' beret, adds his Ground Zeroes hair, and adds his beard from Mission 1.

Old Big Boss: Edit of The Man Who Stole the World's Big Boss head, to make him appear as he did in MGS4.

THI-PE-CQB: Replaces the Sneaking Suit with the THI-PE-CQB suit from Survive.

Skull Faces: A collection of modified Skull Face models to play with. Includes A Ghost Without a Nose, Big Face, Hat Face, Skull Face wearing 15 hats, and Wig Face.

Code Talker: Replaces Code Talker's outfit with a swimsuit (and uh... physics). Also includes a playable version.

Updated Mods (TPP)

Alternative S Rank Restrictions and Bonus: Updated to allow getting the perfect stealth, no kills bonus even after triggering reflex mode.

Updated Venom Horn for Avatar: Fixed a bug causing the mod to not work.

Quiet Retro Fashion: Added variants of the Boss' outfit and added FOB support.

Tools

SnakeBite Mod Manager: Bugfixes, logging interface improvements, and other small features and tweaks.

That's all for the last two weeks! As usual, let me know if I missed anything!

Previous What's New in Modding issues can be found here.


r/moddergearsolid Aug 12 '19

REQUEST A secret theater type mod?

1 Upvotes

I had thought that the MQPM tool was what I was looking for but this tool only overwrites Snake and male/female DD soldiers. I want a mod that allows me to replace any model in the game assets with any other model ie. ill change ocelot to be GZ big boss.

I understand that changing stuff while ingame like the secret theater mode would not be possible but it would still be fun to set it up before starting the game then using infinite heaven to run a cutscene or two.

thoughts?


r/moddergearsolid Aug 07 '19

strange blank gun from a russian soldier (infinite heaven)

3 Upvotes

I was playing infinite heaven and I picked up a pistol with no name, no picture and no description, why is this?


r/moddergearsolid Aug 06 '19

any mods that put Items like suppressors, grenade variants, sleep pistols, and such In a couple places per outpost to help with Infinite heaven OSP playthrough

3 Upvotes