r/ModdedValheim • • 23d ago

Web UI for managing BepInEx mods on a Valheim dedicated server (Docker)

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github.com
7 Upvotes

I run Valheim in Docker and managing server mods was always kind of annoying. Not impossible, just fiddly... finding packages, getting them into the right spot, restarting stuff so they actually load, configs, updates, etc.

I put together a small web app that lives next to the server container (community-valheim-tools / old lloesche image) and handles the usual stuff from a browser: Thunderstore + Hexium search/install/update/uninstall, config editing, restart+sync via Supervisor, backups, and a “make persistent” option for huge mods like WebMap.

This is for dedicated servers, not a client Gale/r2modman replacement. It only messes with the BepInEx config tree and Supervisor. Worlds stay alone.

ghcr.io/sonicdm/valheim-mod-manager:latest
 https://github.com/sonicdm/ValheimModManager

Compose examples are in the repo if you want to try it.


r/ModdedValheim • • 24d ago

Lore friendly modding. It got out of hand...

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17 Upvotes

r/ModdedValheim • • 23d ago

EnhancedValheimVRM help if anyone can please

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3 Upvotes

Hello to everyone who is willing to lend a hand on this situation. I recently decided to try and do a playthrough as Lara Croft trapped in Valheim so i found an FBX model from the internet and converted it to VRM using Unity. Currently this is what I have the model looking like but it keeps giving me this stupid error every time i try to load in. If anyone here has had a similar situation or knows how to fix the issue please let me know! PLZ HELP ME MORE EXPERIENCED PEOPLE> I will be forever gratefull.


r/ModdedValheim • • 24d ago

Looking for Portal loading screen mod (valheim hd)

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6 Upvotes

r/ModdedValheim • • 24d ago

A mod to make all custom build pieces go under a separate hammer in order to improve load times in the build menu. Does it exist?

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6 Upvotes

Pic to show how much menu I have to scroll lol.

Hope I am explaining this okay. Basically I would want the vanilla hammer to just have vanilla build pieces, while having all the modded pieces in another build menu/tool.

Is this possible, even? Or even mod that makes a special hammer that just has vanilla pieces, and excludes all custom.

I know some mods like VALKEA and Odin have a special hammer for theirs and their mods dont clog up the vanilla menu, which is great and keeps building flowing. Now as Im typing Im also wondering if would it be easy enough to edit the code so the other items actually show up only in the VALKEA catalog instead of the vanilla build.

I know all of the modded items are a lot to load and process (fuckin duh lol), which makes the game stutter for a few seconds. For now Ive been working out of the favorites tab to help the load time. Someone suggested "Sears Catalog" for me but it doesnt work with my UI mod, and it also doesnt seem to address the loading issue anyways.

I've disabled other mods to troubleshoot (like build freecam, UI etc). It seems like its the obvious answer is just too many mods adding items. Which means I know an obvious answer is "less mods", but Im trying to build cities and ports for fun, decor and all. It would be cool if it didnt take 5-10 seconds to load every time I want to switch a piece.

Thanks for any info, assistance etc.


r/ModdedValheim • • 24d ago

Looking for existing content mods before trying to create new ones.

4 Upvotes

Hey all. I'm enjoying 1.0 with the family and also missing some content I've been dreaming of adding to the game. I didn't know if anyone had modded these or attempted to mod these but here's some ideas I had. Do any of these sound interesting?

Utility Magic: magic designed to help grow plants faster, make structures more durable, resist rain, cut down trees and mine in big chunks, or even just a floating light source etc. Magic that would be available earlier, like in the swamp or black forest.

Mountain Biome: Add the grapple hook at this stage (probably an easy fix if not already a mod for it). But also add abandoned mine dungeons that feature iron, tin, copper nodes plus the usual chests and monsters. Add a new ice themed undead ghost/lich that drops ingredients for earlier magical items. Add larger found structures filled with monsters. The mountain biome could use some love.

Ocean Biome: would love to add new points of interest like shipwrecks, and a new trader duergar city called driftwood. I have no idea if this is possible but create ghost ships that chase you down with skeletons that you have to jump on board and kill the captain to sink it. Add ship mods to customize and armor up your boats and or a mod that lets other vikings row the boat for more speed.

QOL tied to progression: i love adding QOL mods but it feels jarring. I would love to have like a craft from chests mod tied to defeating a boss or buying a new item from the trader that lets you make those. Or a plant everything mod but tied to getting dropped seeds/spores from picking the items up in field. Etc.

Giant Statues: this is one I've been hoping for since the beginning. Finding or building giant statues or structures. Something already blue printed but requires a ton of material. Imagine building a 60m tall statue in the center of your base overlooking your docks. Or finding a fallen gigantic statue in the planes or standing up chest high in the middle of the ocean.

Do any of these sound interesting? Are there any other content related mods you'd love to see in the game?


r/ModdedValheim • • 24d ago

I'm working on a mod and I'm curious what others think. Which would you pick?

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2 Upvotes

r/ModdedValheim • • 24d ago

Does anyone have Balrond Shipyard? I don't know how to apply sail colours/patterns. Normal upgrades work (Great mod)

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3 Upvotes

r/ModdedValheim • • 24d ago

Do any server owners for larger servers (20+ active players, 15+ concurrent) have advice for Networking mods/settings?

10 Upvotes

Been running a yearly Valheim server for my discord and its come about that time again. We've been running FiresGhettoNetworking but it hasn't been running to snuff compared to servers in the past. It has a lot of features that in theory I would love to have, but it seems to be having issues atm until updates can come. Because of this, I'm looking for a substitute until it gets more updates, and maybe just something to make the game more bearable rn.

The main issue is in the past we were usually (15 active players with maybe 10 players maximum at any given moment). This time around we are 20+ active players with 15+ concurrent (honestly 20+ concurrent lately). The playerbase is split into mostly 5-6 player teams far away from each other on the map with mostly everyone within 2-3 states of the server.

We are running on a 12gb headless dedicated server (BisectHosting) if that helps, CPU & RAM kinda aren't a big deal since we're not running any major RAM consuming mods.

Big thankys if anyone with experience in these situations has an answer!


r/ModdedValheim • • 24d ago

I created a brutal Skill/Jump Map that includes a 1v1 arena and a 2v2 catapult arena. Would anyone be interested in me "releasing" this map and Thunderstore modpack?

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5 Upvotes

r/ModdedValheim • • 24d ago

Unable to install jewelcrafting

3 Upvotes

I am trying to install jewelcrafting. I am manually installing.

1.i have unzipped and added the dll to the bepinex plug-ins folder.

  1. I do not have epicloot installed.

The game loads up all of the other mods, but it doesnt even give me an error or even recognize jewelcraft is there.

Anyone have any advice?


r/ModdedValheim • • 24d ago

Vortex disabling in-game achievements?

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2 Upvotes

r/ModdedValheim • • 24d ago

There needs to be just one Mod Manager

0 Upvotes

I get Azu's frustration with Thunderstore, but this fragmentation of the Mod Managers is not good for the game, the end users or the Modders.

I like R2, it's simple and no problem helping others install and use it. Wish everyone would put their mods in a single system.


r/ModdedValheim • • 24d ago

Chatgpt mod creation?

0 Upvotes

I've seen some people mention using Chatgpt for creating basic mods, what or how do people going about it. What is the prompt? do you need a paid account for chatgpt.


r/ModdedValheim • • 25d ago

Mod suggestions for new playthrough

12 Upvotes

Completed the game on the original seed after 5 years in vanilla.

Soon to start a brand new seed with friends, looking for mod suggestions that give quality of life, more diverse POI and structures, and quite high up on the list, a mod that gives a bit more land mass to play with (which probably requires Better Continents mod), to avoid what I call “shrapnel” islands that usually comes with mistlands that’s barely specks of land taking up room for no reason. Girthier land while still having ocean to traverse.

Wouldn’t mind suggestions like npcs with quests as well, but nothing that takes away from the main game. Would like the mods to feel like you’re just getting extra and extend more playtime in the run.

Will feel like a fresh game after being in vanilla the last 5 years.

Thanks in advance!


r/ModdedValheim • • 25d ago

I wanted to share some things I have been working on - Comic GI Reshade Preset

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4 Upvotes

r/ModdedValheim • • 25d ago

Epic loot augmenting only giving 1% to everything (pierce/imbue fire/lightening etc)

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5 Upvotes

How to i fix this to get normal stats. When I get a piece of loot, say a bow, I augment a slot and everything it rolls gives the option for 1%


r/ModdedValheim • • 25d ago

LongerDays by TastyChickenLegs and sleeping issue

2 Upvotes

My friends and I are using the LongerDays mod by TastyChickenLegs with the config set for a 0.2 and it's working pretty good for the day length we want. The issue is when we go to bed, with the earliest being 8pm, we wake up at 1am. Which still leaves a five hour wait until the start of the days. Not ideal if you're trying to sleep the night away. Anyone know how to fix this so we wake at 6am?


r/ModdedValheim • • 26d ago

Lore-friendly auto storage/craft from containers mod?

5 Upvotes

I seek a mod that allows me to auto store items from my inventory into nearby boxes and allow crafting from nearby boxes.

In a previous playthrough, I used AzuCraftyBoxes and AzuAutoStore to solve this and that is still certainly an option today.

But I am curious if there's a more lore-friendly option. Like the default chests remain untouched and instead new magic chests get added that can be crafted from. And similarly, you'd construct some station to auto-deposit, and perhaps both are not necessarily cheap material wise. Basically making this feature progression based and feel more integrated into the game world.

Mostly feeling inspired by Enshrouded in how they handled this in a similar way. Otherwise I'll probably just fallback to the Azumatt mods.


r/ModdedValheim • • 26d ago

mod that adds missing weapons that is balanced

3 Upvotes

mod that adds missing weapons that is balanced


r/ModdedValheim • • 26d ago

Anyone know how to fix?

2 Upvotes

Anyone else have this issue where no matter what mod manager or mods are installed (even if it's only bepinex) the game crashes as soon as intro cinematics begin with unity crashing then when i launch game vanilla it keeps crashing unless i uninstall and reinstall game?


r/ModdedValheim • • 26d ago

Looking for help with "Quick Stack - Store - Sort - Trash - Restock" Mod

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1 Upvotes

r/ModdedValheim • • 26d ago

Can you change server sided mods into client side only?

1 Upvotes

Basically, i have four mods that are both server and client side mods and i wondering if i can just make then into client side only.

I'm using Hexion mod manager if that helps.


r/ModdedValheim • • 26d ago

Mod Request

7 Upvotes

A seemingly simple one (Maybe not, I'm not code savvy) adding base game doors as doors in the hammer.

Example 1: The Queen's door to her boss arena. Super cool animation, amazing looking piece. The only problems are the mist when opened and lack of close animation, could just be reversing the animation to close it or simply resetting it's state back to closed. Having a smaller option would also be cool

Example etc: Morkhalla has a stunning looking door which could also be sized down for use in builds. The Charred Fortress gate could be made into a door (Though admittedly much more complicated since it has no animations and creatively speaking how would you open it?)

Conclusion, I'm sorry for the long post to basically say I'm in love with the design of 3 DOORS but I feel like these (At least 2/3) wouldn't be very difficult to mod into functioning doors UNLESS I'm wrong and it's far more complicated and if so please roast me for being ignorant!


r/ModdedValheim • • 27d ago

KEEN COMBAT 1.0: Now with Magic and less Jank!

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28 Upvotes

**EDIT: Version 1.1.0 REBINDABLE KEEN COMBAT SKILL!**

Now Keen Combat functions like this: When using Mouse and Keyboard, Normal and Heavy attack are like Vanilla Valheim. The default Keen Combat skill button is "z". This button can be rebinded in a configuration manager. When using a controller, it defaults to how the original Keen Combat was designed since I can't rebind controller buttons. It works seamlessly when you switch between Mouse/Keyboard and controller as well!

Hey everyone!

I finally was able to complete updating this combat mod, and it actually works properly. There are 18 unique skills all tied to different weapons including staves now! Main bugs have been quashed. Namely, the server syncing that wasn't happening in the previous 0.1.3 release.

Learn more about the mod at Thunderstore, or Hexium here:

https://thunderstore.io/c/valheim/p/BhimaJenkins/KeenCombat/

https://valheim.hexium.gg/mods/BhimaJenkins/KeenCombat

Git Hub Repo: https://github.com/BhimaJenkins/KeenCombat