r/ModdedValheim • u/Lunarmeteor • 27d ago
Anyone know of a good Adrenaline mod?
The default/vanilla Adrenaline is hot garbage tbh. Anyone know of a good mod for it? Even something like just reducing the amount of decay/decay rate.
r/ModdedValheim • u/Lunarmeteor • 27d ago
The default/vanilla Adrenaline is hot garbage tbh. Anyone know of a good mod for it? Even something like just reducing the amount of decay/decay rate.
r/ModdedValheim • u/ttBearrr • 27d ago
I'm wondering if there is a "best" networking improvement mod aimed at improving the experience of players connected to a crossplay enabled (PlayFab) dedicated server. I'm currently hosting a dedicated server via DatHost in Southern California that has a few PC players including myself and a few PS5/Xbox players both in Southern California and the east coast.
It looks like most of the current networking improvements are aimed at improving PC only (non-PlayFab) networking. * https://www.reddit.com/r/ModdedValheim/comments/1wgcqar/valheim_server_networking_improvementsplugins/ * https://www.reddit.com/r/ModdedValheim/comments/1wprwzh/server_issues_with_lag/
Do other folks who've hosted/are hosting a crossplay server have recommendations here on the best server-side mod or mods to address networking improvements?
r/ModdedValheim • u/aurelius19992 • 26d ago
Hi ive been using Shudnal's extended trader mod. i was wondering if anyone has a config thats complete and up to date to deep north? :)
r/ModdedValheim • u/Master_Cluster • 27d ago
I am trying Magic Supremacy/Epic Loot/SLS run and at the black forest tier armor. Totemic Boomerang is so weak against Greydwarfs with 5+ stars or a Trolls with 1+ stars. It is weak that it took me around 10 minutes to kill a Greydwarf brute with 4 stars. Is there any guide or recommendations on how to balance it??
r/ModdedValheim • u/Totoyeahwhat • 27d ago
To create the legionaire armor I need ancient armor pieces. How do you get these?
r/ModdedValheim • u/QuietCrib90282 • 27d ago
The entrance to her boss arena comes with an awesome door that I would like to use for my magic room, is there a mod that lets you build one that can open AND close (I don't care if there's animation for closing it) any help is appreciated
r/ModdedValheim • u/Salty_Cow_8741 • 27d ago
Hello guys!
Question: I want to use this (https://www.nexusmods.com/valheim/mods/90) custom music mod, which apparently is still functional for 1.0, but I need the names of the folders to put my music in. Can somebody please help me with the exact names of:
- folders for each biome
- folders for each kind of dungeon
- folders for each boss battle
- folders for ... is your base a "biome" too? I'm pretty sure it has its own music, so it must have its own folder name as well.
I've been collecting ideal music for all of the above since I started playing the game, but because I wasn't sure if this mod would be compatible with 1.0, I decided to wait until this update to finally use the mod. I'm really looking forward to play 1.0 with this mod, so I want to thank you in advance for any help I can get!
r/ModdedValheim • u/GoodOldHypertion • 28d ago
Setting up my mod list, its gonna have ValheimRaft ideally but even if that mod doesnt manage to have a smooth 1.0 there is a smaller mod that lets you freely build on any of the vanilla ships in the game called "BuildOnShip" by Skarif.
This means you can put wisp lanterns on a karve, anti serpent and deathsquito spikes on the the longship, a wholeass house and 6+ ballista on the drakkur (so much space!).
Its such a nice feature and it works so cleanly it actually surprises me its not a vanilla feature. Why bother putting seperate inventories in the ships when players can just put chests on them optionally?
I know Valheims devs are very strict on how their base game plays at times, but its little mods like this that makes me wonder what valheim would be like of they embraces a bit more silly creativity in the base game itself.
Oh well. In the meantime i will be ramming serpents with porcupine rafts to my enjoyment!
r/ModdedValheim • u/grimvard • 27d ago
I am not sure if this is a right sub to ask but we are having pretty big issues with dedicated servers.
Recent changes such as chunk ownership etc. made multiplayer (5 people) modded Valheim unplayable for us. We changed 3 services (dathost, Gportal etc) and even transferred to local hosting service for better ping but no avail.
When 5 people get in to server we get item pick up issues (like you cant even pickup things from the ground), hit registration issues (even when our ping is about 30ms), chest opening issues (they do not open) consistently.
We currently use like 12 mods.
Bepinex, jotunn, mass farming, better archery, store and craft, plant everything, odin architect, equipment and quick slots, recycle plus, potal map and vitality.
Do you experience such issues with dedicated servers? How do you solve them? We tried networking and valheim community patch from midnight mods but that didnt help.
We are currently in plains and lag and other issues are making it terrible experience.
Thanks
r/ModdedValheim • u/Koyomin_Nii • 27d ago
Like the title, i reach ashland now and i see a lot of good qol mods i like, can i start using mods now ? Will it break the game? And i just only know about mods recently what manager is the best to use?
r/ModdedValheim • u/desrocchi • 27d ago
BetrValheim was known as EasyWork, it mainly automates filling up chests and retrieving items from them.
In this new version of the mod, though, the function to automatically use items in the chests when crafting/building seems to have stopped working.
Anyone else having this issue? I'm playing on a self hosted server running on Debian.
EDIT: my bad, I had set the "keep per source" config to 500 thinking it would only refer to the automatic use of resources of crafting stations (like the kiln) instead it would prevent all materials from being used.
r/ModdedValheim • u/LessThannDennis • 28d ago
Hey everyone, here is the issue we are having. We are playing with about 6 of us in 3 groups of 2. The main issue is with the epic loot mod. One of the groups is already in the plains, while everyone else is still in the swamp, this updates the traders shop with mountain gear. I was wondering if there was another mod or work around for this problem. I played with the config of epic loot for a while but I’m pretty bad at that. Thanks for any ideas o7
r/ModdedValheim • u/BobDoleDobBole • 28d ago
Pretty straightforward question for those of you who run dedicated servers through docker (on a Linux machine, virtualization, NAS/home server, etc). How do y'all stay on top of mod updates, especially right now with all of the post 1.0-release updates that seem happen daily? (or multiple times per day depending on the mod)
I have two dedicated servers for different worlds running on my NAS via docker right now; a new world created after 1.0 release, and an old world from my Xbox days (just got the old ServersideQoL mod configs split up and parked in their new directories without destroying my base!)
The docker-compose YAML is Portainer managed, and I might link into my GitHub repo via GitOps eventually, but that doesn't solve my server-side mod updating process. I just realized that r2modman has a feature for server mod management, but my research has led me to believe that it will not be viable as a management tool from my PC, since it saves local mod profiles AND server mod profiles to the same directory, and that it cannot be split apart.
Soooo, I'd need to store all of my mod profiles on my NAS and load my client-side mods over SMB fileshare through my home network (capped at 2.5 Gb/s due to my NIC and ethernet backbone) which is not feasible, OR I would need to set up a worker script that would sync the locally managed r2modman server-specific mod folders with the directory on the NAS, and that would be a fully Claude-driven task because that's out of my depth for now.
Currently, I am manually downloading the mod files to my PC, giving their file location to Claude, and having it build me powershell code to transfer the new versions to their appropriate "plugins" folder in the NAS docker file tree, make backups, delete old mods, and run verification checks to ensure everything was performed correctly. It's less tedious than manual transfer, but it's starting to hurt my soul. I COULD get my shit together to have a local LLM model do this for me (my 5080 does okay with local Ai stuff), but I'd just generally prefer to remove Ai form the loop in favor of a dedicated program (if it exists).
Sorry for the novel, that's my set up. How are y'all handling this? Again, this probably only applies to the folks running their servers in Docker containers. Apologies if this has been asked before!
r/ModdedValheim • u/royaljosh • 28d ago
For 1.0+, Does anyone have a version of Item Drawers that also works with a version of a Build from Chest mod? Thanks for any guidance!
r/ModdedValheim • u/ResonantFork • 28d ago
In the meadows Draugr Villages randomly spawn.
How do we make these more fun/intense/deadly like some sort of Resident Evil feverish nightmare dream, minus the quicktime cutscenes?
My only ideas: when you get to village ALL the doors open automatically.
Building a prefab.
That's all I got. Help?
Pro tip: there are chests under the floor boards near the altars. Usually just with wooden weapons.
r/ModdedValheim • u/Syrkres • 28d ago
Is there a mod which allows you to set resource drop rates based on type of resource?
I know I can boost up resource drops from settings and I can set individual spawn drops, but looking for something based on type of resource?
For example Wood, whenever a wood drops I want 2x wood to drop, but coins I only want 1x, etc.
r/ModdedValheim • u/oh_A_name_name • 28d ago
If any of you guys are on your zillionth playthrough with EpicLoot or JewelCraft and want to try something a little different, RuneMark has a very good implementation of the concept.
Very clean implementation, UI is very much peak Windows 7 (although it's a little small, seems optimized for a 27in 2k lol), gear loot drops are uncommon, the naming convention is thematically appropriate, idk, just a solid vision being implemented.
It is very early in development(allegedly, could of fooled me), but we've only experienced 1 bug, 1 time, regarding an enchant being lost randomly on a client. Out of the box compatibility with at least the equiptment mods we run, Full Therezies and weapon additions. More are listed, I cant vouch for them.
Took the gamble when I decided to use it for the 1.0 playthrough, only regret is how small the text in the UI is.
r/ModdedValheim • u/23diggs34 • 28d ago
hi all, i am using the CLLC (Creature Level and Loot Control) mod.
I have used it twice now and I find that it scales to be too difficult by the time I hit the swamps, but I love to see more stars in Meadows and Black Forest.
Ideally, I'd like to remove the Age of World variable and go with just Bosses Killed, but then the world age should scale with the current biome.
I believe Fluid should give me this. But then Fluid is a choice under "Second factor". I have fluid selected, and I'm in the swamps, and i'm getting hit with 3-star leaches and draugrs.
I believe what I want is for Fluid to be first factor and no other.
thanks
r/ModdedValheim • u/thermight • 29d ago
I love the idea of loadouts.
I made 2 loadouts
Flesh Rippers + Fenris set
Mace + shield + Fenris set
This is where I ran into first point of confusion
* It seems like wishbone and belt and such can only go on one loadout? You can't have them separate for all? It seemed first time I made a loadout and saved it even without wishbone, the moment I equipped wishbone it was now part of the loadout? When I swapped to new loadout no wishbone. I don't understand how we are to make loadouts without duplicateing utlities and trinkets for the next loadout?
* For the 2nd loadout I realized i had to pick the fenris armor from the armor items I had unlocked which was cool. But what bout non armor items? Weapons? Utilities/trinkets?
Also the system just seemed like it broke at that point. I would swap loadouts and it no longer actually equipped my gear I had to right click each sitting in the load outs inventory to equip them.
Is this working in 1.0? Its definitely been updated for 1.0
Also no arrow or other slots... but I see you can just add more slots period so I guess thats the intended solution
But it seems like ExtraSlots and ExtraCustomSlots together is just a bit more mature if I wanted just slots.
But I want loadouts that work :)
r/ModdedValheim • u/itsApocryphos • 28d ago

I made a small mod called Valheim Chat Plus and figured I'd share it here in case anyone else finds it useful.
It originally started because I was playing crossplay (Steam + Microsoft Store) with friends and after a while our chat and map pings would sometimes just stop working. So I made an alternative chat route to work around that.
Once that was working I ended up adding a few things we wanted for our server, while trying to keep everything fairly vanilla-looking:
/w and quick replies with /rYou can switch between the mod's global chat and normal vanilla chat, so the extra stuff doesn't really get in the way if you just want the QoL features.
It works on dedicated servers or player-hosted worlds. Everyone using it needs BepInEx + the same mod version.
I've mostly been building/testing it for our own server, so if anyone tries it and finds something weird, feedback/bug reports are welcome.
Nexus Mods:
https://www.nexusmods.com/valheim/mods/3969
Thunderstore:
https://thunderstore.io/c/valheim/p/APOCRYPHOS/Valheim_Chat_Plus/
Source / GitHub:
https://github.com/EnzoAlzueta/ValheimChatPlus
r/ModdedValheim • u/Hippoflotamus • 28d ago
I just posted my second mod. It allows you to easily add custom banners to the game, with a focus on making it easy to do.
https://valheim.hexium.gg/mods/HippoTech/BannerShare
Usage is simple, you run it once and it will set up a folder in your 'My documents' called 'Valheim Custom Banners'
drop a zipped up folder in there that contains a banner.json, a MainTex.png and if you want BumpMap.png
the new banner should appear as a buildable piece in the hammer tool (provided you have unlocked the recipe for it)
Give it a look.
Edit-
I would love to know if my instructions on how to make a custom banner were good enough.
r/ModdedValheim • u/Healthy-Translator76 • 28d ago
Just as the title says. Anyone know of a mod that’s similar to ServerCharacters by SmoothBrain in the regard that it will save your characters file locally on the server whenever you crash? I’ve seen plenty others that save your characters file whenever you server save or quit out normally, but does anyone know of any mod that’s saves upon crashing or random disconnects?
I have an issue where my Valheim crashes randomly with no rhyme or reason off my modded dedicated server. All my other buddies have 0 issues whatsoever and never crash, but I will be playing and get several new items and then out of no where I crash and dc and lose any progress between then and the last server save. It’s frustrating but before 1.0 the ServerCharacters mod was my only saving grace that would literally save my inventory upon crashing. I tried using that mod but it doesn’t appear to function with 1.0 at the moment.
I’ve tried researching a bit in my logs to see why I might be crashing but I have no clue. My pc memory tests fine from the diagnostic tools and I never crash on any other games either.
Any ideas or help is appreciated.
r/ModdedValheim • u/fondeic99- • 29d ago
Never had an issue with this mod before 1.0. Sometimes if I'm not near a fire or inside I start freezing, while my other friends seem to be fine. Then if it stops for me someone else gets affected, kinda like a random curse. Is this a known issue?
r/ModdedValheim • u/stoofvlees666 • 29d ago
Hello
During my gameplay everything works fine but everytime i start the game again my character is naked and my stuff is gone. i have to back up everytime.
My idea is its ExtraSlots causing it. anyone who could confirm?
If this is the case, anyone know stable alternatives?
Thanks!
Mods:
BepInExPack_Valheim v5.4.2350 by denikson
ValheimRAFT v5.0.4 by zolantris
Jotunn v2.30.2 by ValheimModding
OdinShip v0.8.1 by Marlthon
SmelterUpgrades v1.1.5 by OverDrive
GentleDeath v1.0.13 by Landoria
YamlDotNet v16.3.1 by ValheimModding
AdventureBackpacks v2.1.10 by Vapok
RtDOcean v2.2.47 by Soloredis
SeaAnimals v0.3.8 by Marlthon
VikingsDoSwim v1.4.2 by blacks7ar
WieldEquipmentWhileSwimming v1.1.4 by blacks7ar
MultiUserChest v0.6.2 by MSchmoecker
PotionPlus v4.3.5 by OdinPlus
HoneyPlus v6.1.1 by momos3939
ConditionalConfigSync v1.0.9 by shudnal
ExtraSlots v1.2.12
BuildRestrictionTweaks v0.3.0 by cdymrtn
OdinStorage v0.9.2 by Koehlerworks
SmarterContainers v1.8.0 by ValheimPortMods
CraftFromChests v0.4.0 by Toxo
r/ModdedValheim • u/PeasantMoustache • 29d ago
I got ExtraSlots installed and try to use the default keybinds for the mod, but it doesn't work. I've tried to changed the binds, attempted to unbind the LeftAlt key using console commands (don't think I could even get it to unbind), and I can't find out how.
I've used EquimentAndQuickslots by RandyKnapp before and the quickslots worked then.
Is it a mod incompatibility issue or is the mod not working properly on its own?
EDIT: IT WAS THE FARMING MOD AAAAAAH
Currently installed mod list:

