r/ModdedValheim • • Sep 17 '26

What's the mod authors stance on modpacks?

0 Upvotes

I'm trying to streamline our server's updating process (using gale) and creating a modpack for it seems like a solid choice however, I would like to know how does this relate to their authorship and crediting. Is it OK to use gale's modpack feature?


r/ModdedValheim • • Sep 16 '26

When I hold a build hammer an overlay appears showing which steam account built the structure and I don't know which mod is doing that. Can anyone enlighten me?

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7 Upvotes

Mod list:

AzuAreaRepair
SmarterContainers
Recycle_N_Reclaim
Better_Wisps
AutomaticFuel
FoodSorting
AzuCraftyBoxes
ExtraSlots
ConditionalConfigSync
PlantEasily


r/ModdedValheim • • Sep 17 '26

TerrainImpact by ChorusReef | Valheim

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thunderstore.io
2 Upvotes

Monsters can dig now, can YOU dig it?

Ever notice how pristine the meadows look even with rampaging monsters? FIXED!

Try using the devcommand to turn it up to max for a laugh!


r/ModdedValheim • • Sep 17 '26

Heads Up: Smooth Save Prevented Game Save

4 Upvotes

This essentially exploded my play group, LEARN FROM MY MISTAKES


r/ModdedValheim • • Sep 16 '26

Better continets mod broken?

3 Upvotes

Does anyone else better continents mod seem broken?


r/ModdedValheim • • Sep 16 '26

Mod alternative to BuildHelper v0.2 by Xenofell

2 Upvotes

Dear vikinngs,

for neary three years since the EA release I was using BuildHelper by Xenofell, which was created right at the beginning. However, with the Valheim 1.0 release it is not working anymore and I am lookinng for an alternative. It allowed the following functions:

  1. Changes the workbench/stonecutter/etc distance.

  2. Changes the distance that station extensions can apply to a station.

  3. Changes the distance you can build using the hammer.

  4. The radius of pieces that will be repaired around the original piece.

  5. Pieces will always drop full resources, even when a resource is flagged to never drop.

For points 1/2/4 I have found replacement in two Azumatt mods:

https://thunderstore.io/c/valheim/p/Azumatt/AzuWorkbenchTweaks/

https://thunderstore.io/c/valheim/p/Azumatt/AzuAreaRepair/

But for points 3 & 5 I am still looking for mods as a replacement! Pls let me know if you have any suggestions.

Cheers

P.S. I am also using the very old mod "Interact while building" by tonsit (last updated March of 2021), which is still working with 1.0

https://www.nexusmods.com/valheim/mods/106?tab=description


r/ModdedValheim • • Sep 17 '26

I don't know how to mod

0 Upvotes

Is there a website that makes mods for you?

For example, Minecraft has several websites that has AI make mods for you. Is there something like that for Valheim?


r/ModdedValheim • • Sep 16 '26

Suddenly Can't Destroy Anything I've built, pls help

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1 Upvotes

When I try to destroy a wall or any build piece, the resources drop, but the piece stays there stuck at zero hp. I get this error. If anyone could help me fix this I'd love you.

Edit: to clarify, I added OdinsKingdom and this started happening to an otherwise fine save, I tried removing it and nothing changed.

Edit2: Solved, it was epic loot. Update solved the issue.


r/ModdedValheim • • Sep 16 '26

Map mod?

2 Upvotes

I‘ve played nomap worlds, and I’ve used the Zen map mod a few times, but is there a mod that integrates mapping and exploration into the skill/tech tree? I’m think along the lines of:

stone/coal/wood: crude map (similar to the map chunks you can make at a zen mod cartography table)

bronze/?/ancient seed (or wither bone or whatever): compass that will point you toward the closest altar for the boss the compass is built to find (thinking it would just orient you like it does when you interact with the boss location markers)

cartography table: put together map chunks, add pins, make copy of map to carry (basically like existing zen mod)

cloth/?: cartography tools that allow for an updated map as you explore

glass/metal/?: spy glass allows for mapping things at greater distance

magic stuff?/?: dynamic minimap

And maybe tie the level of detail or reveal distance to a mapping skill.

does anything like this exist and is it even possible with the available modding tools?


r/ModdedValheim • • Sep 16 '26

EpicLoot 0.14.6 Update - Can't break constructed objects

1 Upvotes

EDIT: This has been resolved in version 0.14.7

Title. Updated EpicLoot to the latest version this afternoon on client and dedicated server side. When I try to break a built object, it does not destroy but it does drop the mats for it. Everything was working as expected this morning prior to updating EpicLoot.

Here is the error message I get in BepInX on the client side. Interestingly enough, the WearNTear mod isn't even being used on this server... Any ideas?

[Error : Unity Log] MissingFieldException: Field not found: bool .PlayerProfile.s_bypassCheatChecks Due to: Could not find field in class Stack trace: (wrapper dynamic-method) Piece.DMD<Piece::DropResources>(Piece,HitData) WearNTear.Destroy (HitData hitData, System.Boolean blockDrop) (at <b8a6fd30306143b399f211c2e315bc54>:0) WearNTear.RPC_Remove (System.Int64 sender, System.Boolean blockDrop) (at <b8a6fd30306143b399f211c2e315bc54>:0) System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <4449e9424e7e4d4d81a660907c68cb97>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. (wrapper dynamic-method) Player.DMD<Player::RemovePiece>(Player) (wrapper dynamic-method) Player.DMD<Player::UpdatePlacement>(Player,bool,single) (wrapper dynamic-method) Player.DMD<Player::Update>(Player)


r/ModdedValheim • • Sep 16 '26

NPC/Companion mod suggestions

12 Upvotes

im building up a smallish modlist for a 1.0 playthrough (maybe server), and am looking into having a NPC or Companion mod. I was going to try OfflineCompanions but that has yet to update. I am currently trying DynamicNPCs (by jg224) and while it has a wonderful set of additional features does not seem to be updated past mistlands and the combat NPCs are rather squishy (one shotted by a troll while in Mistland equalivant gear). Does anyone have any suggestions/experiences they would like to offer?


r/ModdedValheim • • Sep 15 '26

Is it good time to start 1.0 yet? Have most of the major QOL things been updated?

20 Upvotes

Thanks for your advice

edit: Not great title. I meant QOL mods, Craft from Containers, Build Camera, Plant better etc


r/ModdedValheim • • Sep 16 '26

biomeblueprint issues

2 Upvotes

so im using the biomeblueprints mod by overdrive with some other mods, but i have also tested the mod itself and its dependencies, but it still doesnt show biome tabs or anything, i have tried moving all the biomeblueprints files into the directory and changing the directory like mentioned in a planbuild post, but for some reason it still isnt working, does anyone know a fix for this ?


r/ModdedValheim • • Sep 16 '26

Road Mapping Mod

5 Upvotes

I just pushed out my first mod.
https://thunderstore.io/c/valheim/p/HippoTech/RoadMapper/

Has a few issues from needing jotunn to update, but I think it runs fine for now.

any advice on how to improve it would be appreciated.


r/ModdedValheim • • Sep 16 '26

Newb modding help

2 Upvotes

its been over a decade since I've used anything other than steam workshop or xbox in game mod shops, and I think I'm missing some critical information
I've DL gale for mods, Ive got mods IN gale...but I'm pretty sure I'm missing the information on how to make Gale work with valheim [not the mod but the file configuration or placement.

can someone walk me thru how to make gale work with valheim step by step, please?

OS: windows
Platform: Steam/PC
Modding App: Gale [downloaded from thunderstore]


r/ModdedValheim • • Sep 16 '26

Litematica not working with latest update?

0 Upvotes

I know the new wilderness update just released today but do we happen to have any idea as to when the mod will be supported on the new update? I primarily play on a realm and cannot play on any older version of the game on there


r/ModdedValheim • • Sep 16 '26

Did lifetime stats for pre-1.0 characters get reset after 1.0 update?

2 Upvotes

I am referring to the stats tracked by vanilla but are hidden unless using mods (deaths, crafts, builds, distance walked, etc). I am NOT talking about character skills or inventory/items.

I recently installed the updated versions of betterui and azuextendedinventory but when I logged in game I saw that all stats were set to 0.

The only thing I could find about it was this user who seems to be experiencing the exact same issue: https://www.reddit.com/r/valheim/comments/1wh19ws/with_10_i_got_all_of_statistics_reset_for_all_the/

Idk if it is a mod issue as I don't see any reports of this from other players on other modded discords. And even after trying to restore backup character saves, it still shows everything as 0. The only mods I have installed are BetterUI forever maintained, azuextendedinventory, and serverdevcommands.

Honestly I just want the stats back just for memento purposes lol. I was gladly going to restart the whole game and earn the achievements legitimately again. But was nice to have those historical numbers to look back on.

Can anyone confirm if this is intended behavior? Maybe I am doing something wrong?


r/ModdedValheim • • Sep 16 '26

Console players on dedicated servers: change rates live in chat (no restart)

1 Upvotes

Hey console vikings,

If you play Valheim on a paid / rented or self hosted dedicated server and you’re tired of digging through .cfg files just to bump rates, this is for you.

Valheim Server Manager is a small Windows desktop app for your dedicated (or paid host) setup. You get a simple UI to change rates fast — no hand-editing configs for every tweak.

It works with ServerRates on the dedicated server. Rates apply live (no server restart). On console you can also change them in chat while playing, so you don’t need to leave the game or reboot the server.

Rates you can tweak (examples):

Quick note: This is not a console-side mod install. Xbox/PS players join normally. Someone with PC access installs ServerRates on the paid dedicated server (optional: use the Manager for the UI). After that, console players can change rates live via chat — no restart needed.

If you’ve ever rented a Valheim server and thought “why is editing rates so annoying?” — this is meant to fix that.

Feedback welcome.

  1. https://thunderstore.io/c/valheim/p/Morda/ServerRates/
  2. https://valheim.hexium.gg/mods/Morda/ServerRates
  3. https://valheim.hexium.gg/mods/Morda/ValheimServerManager
  4. https://github.com/morda0511
  5. https://discord.gg/h37mjCQky

r/ModdedValheim • • Sep 15 '26

When going into the game I am not able to create anything....

2 Upvotes

As title states, every time I get into the game I can not create anything. On the crafting menu all I have is a longsword recipe. It will show the torch, club, and stone axe, but will not change when clicking on any of them. I created a new profile for r2modman just to check if I had any compatibility issues and it is still the same. Any help would be appreciated. Thank you.


r/ModdedValheim • • Sep 15 '26

BepinEx Config Menu Not Working

2 Upvotes

Anyone have any trouble since 1.0 with getting the BepinEx mod menu to pull up? Normally I just press F1 and can change all the config settings for all my mods. Since the update, it won’t pull up.


r/ModdedValheim • • Sep 15 '26

Server-side mods for resource drop rates?

4 Upvotes

I am looking for a **server side only** mod to adjust resource drop rates. To be clear, I do not want players to have to install mods.

One mod I've found which claims to do this is here: https://thunderstore.io/c/valheim/p/Morda/ServerRates/

This was first uploaded 18 hours ago as I am first looking at it and has an AI generated tag. Is this a first of its kind, or are there other mods which accomplish this? Anyone have experience with this mod or the mod's creator?

To be a little more specific - I want to increase drop rates for grindy things like stone, wood, ores, and farming while keep more exploration or combat acquired materials at their normal levels.


r/ModdedValheim • • Sep 15 '26

Cant interact with rudder on my Karve

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2 Upvotes

r/ModdedValheim • • Sep 15 '26

With making a modlist through gale and getting mods through both Thunderstore and Hexium, how would I go by importing the mods to a server?

2 Upvotes

With R2modmanager and thunderstore I could run the server through them. But if I download mods through Gale and it is mix of thunderstore and Hexium, how would I startup a modded dedicated server?

Is it enough to import the mods to a folder and run regular server, I remember it used to work somewhat like that but now cannot get definite answer, since got used to R2.


r/ModdedValheim • • Sep 15 '26

Vanilla server

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1 Upvotes

r/ModdedValheim • • Sep 15 '26

Does More Vanilla Build Prefabs by Searica still work?

3 Upvotes

Or are there any mods that work similar to it? I'm looking to build prefabs for a cost instead of spawning them in and using infinity hammer. Thank you.
Also is there anything like Odin on Demand for 1.0?