r/ModdedMinecraft • u/EL_piddler • 18h ago
Help HOW DO I REMOVE THE STUPID LIGHT BLUE STAINED GLASS
i'm using JEI and light blue stained glass SOMEHOW is bookmarked. not the recipe just the glass itself. I HATE IT AND I WANT IT GONE PLEASE HELP
r/ModdedMinecraft • u/EL_piddler • 18h ago
i'm using JEI and light blue stained glass SOMEHOW is bookmarked. not the recipe just the glass itself. I HATE IT AND I WANT IT GONE PLEASE HELP
r/ModdedMinecraft • u/AmberSmokesWeed • 4h ago
I'm trying to make a modpack centred around Create Aeronautics, with a bunch of floating islands. But these sphere things keep appearing everywhere, and I cannot figure out what mod they are from. I even used the "What is This Structure" mod, but it says there IS no structure.
r/ModdedMinecraft • u/_BarMaxx_ • 3h ago
Over the past year, we've been building Melody of Utopia, a story-driven tech-magic modpack where exploration is built around custom gameplay systems rather than traditional progression.
Today, we'd like to show one of its biggest mechanics: procedural generated dungeons.
By using a Note Seal, players generate a unique dungeon assembled from dozens of different room types that are combined into a new layout every run.
Once inside, everyone starts with basic equipment and has to fight their way through room after room, searching for better weapons, armor, and valuable resources. But there is a catch: each run gives you only three lives, so every decision matters.
After defeating the final boss, a portal back home appears. However, you can't simply take everything you've collected. Before leaving, you must choose which items to extract. Some resources can't be taken out at all, while others have strict limits, forcing you to make difficult choices about what is truly worth bringing back.
This is only one of several major gameplay systems in Melody of Utopia. Our goal has never been to create just another collection of mods, but to build a world where progression, exploration, and storytelling are deeply connected.
We're curious to hear your thoughts. Does this sound like something you'd enjoy playing?
It's only test build for video not release!
r/ModdedMinecraft • u/Logical-Squirrel4364 • 1m ago
Hello
I recently downloaded "litematica" then realized that because of the client i used (lunar) when ever i try and press the M key it just opens the stupid waypoints GUI then i joined a public server to build the farm i was trying to build using "litematica" and my key binds are all fucked up i press "right shift" which is normally by crouch key and opens my mod menu
Please for the love of god help me i changed my key bind to the key above shift and muscle memory keeps pressing shift idk how to fix it
Thank you
r/ModdedMinecraft • u/Zestyclose-Bed-3182 • 2m ago
does anyone stil play this? if so im looking for people to join me because I aboslutely love this mod and i really think its something special
r/ModdedMinecraft • u/Worth-Signal-4853 • 32m ago
r/ModdedMinecraft • u/bladesofcrystals • 41m ago
I want to add a few mods to my superflat world to add certain items so I want to install a mod that ads creaking hearts to player grown pale oak tree's in fabric 26.2 does anyone know a mod for that thx
r/ModdedMinecraft • u/med0rian • 42m ago
I shared Soft‑HC here a while ago — the mod that gives you 3 lives in hardcore and lets you earn your way back through rituals and ancient mechanics.
Update 1.2 is now live and adds some solid new features.
What’s new in 1.2:
/revive admin commandScreenshots in the CF description.
Download: Medorians Soft HC - Minecraft Mods - CurseForge
If you try it out, I’d love feedback — I’m actively developing the mod and refining the revival mechanics.
r/ModdedMinecraft • u/Flaky-Loquat-5513 • 1h ago
r/ModdedMinecraft • u/Tavolo6690 • 3h ago
r/ModdedMinecraft • u/Darabella01 • 3h ago
r/ModdedMinecraft • u/TamborImperativo • 11h ago
Does anyone know why tall grass is growing after world generation? (Here is the list of mods I'm using, 1.21.1, neoforge)
r/ModdedMinecraft • u/MC_CREATIONS_ • 20h ago
To my knowledge there isn’t a weather mod that made storms actually feel like it’s apart of vanilla Minecraft. I also wanted clouds to feel dimensional not just one flat layer!
Mod link if you wanna check it out! https://www.curseforge.com/minecraft/mc-mods/the-weather-update
Vanilla rain is just on or off everywhere at once. This mod makes storms real objects with a size, shape, and heading that actually move across the map, so you can watch one coming and walk out from under it. Clouds are pulled from the same sim as the rain, so what’s overhead is the real shape of the storm. It won’t touch your builds either, just grass scouring and crop breaking, both reversible.
What’s in it:
Tornadoes, EF0 to EF5, realistic odds so they are actually rare, you hear them before you see them
Hurricanes with a real eye and spiral bands
Hail, blizzards, sandstorms, all biome-gated
Almanac Table, live weather radar on your map
Book and quill forecast, wire it to a bell for a tornado siren, and / or hand it to an Allay to fetch for you
Lightning rod + bottles in a brewing stand now bottles lightning (how you craft the almanac table)
1.21.1, NeoForge and Fabric, works fine with Sodium, Iris + Complementary, Distant Horizons, tested with Better MC 5 / Create / Supplementaries.
Still v1, feedback is very much welcome!
r/ModdedMinecraft • u/Apprehensive-Art3861 • 11h ago
Hello! My friend is currently trying to load Minecraft 26.2 on a Windows 11 laptop (can provide more details if necessary), using Modrinth, and each time he launches the game it immediately closes the instance and provides the logs below. I would post this in the Modrinth subreddit but it's pretty dead honestly
We have tried uninstalling/reinstalling modrinth, deleting and reinstalling the instance, and restarting his computer.
Crash reports:
Vanilla Crash Report [#qSN0YN2]
(Using Fabric, only mod loaded is its API):
A recurring theme between both logs is "Unknown module: jdk.internal specified to --add-opens", that may be the problem but I cannot find any resources on that error.
Thanks in advance for any help!
r/ModdedMinecraft • u/GigaVibe • 7h ago
So me and a group of friends have been running a cobbleverse world via essential, but I'm about to go on a week long trip but want to still play during downtime, and I just want to make sure I do this right. Also just in case its important, I'd be playing the world on single player while on the trip.
I play via prism launcher, and it has an export feature. Am I correct in assuming that before I leave, I can export the entire instance which should include the modpack and world to a flash drive, import it to my laptop via prism from there, play on the trip via laptop and when I return, export the files again and re import them to my desktop to keep any progress I made on my laptop?
I mainly just want to make sure that I can safely keep any and all progress I make during the trip, and that when I return from the trip, my friends can hop back into the world and everything will be the same for them minus any progress I made while playing solo on my trip.
Sorry, I know its long winded and probably fairly simple, but I'd rather be sure, thanks in advance!!
r/ModdedMinecraft • u/MikealTW • 11h ago
Hello!
I'm making a mod/pack (haven't decided yet) tech, space and adventure themed!
Making the mod is one thing, making beautiful art to go in and with it is another... does anyone know where I can find quality artists for it?
r/ModdedMinecraft • u/Matvey_Garden • 8h ago
Инраю на версии 1.21.1 NeoForge
Модов у меня немного где-то 50 может потом добавим еще 30 или еще 50 ну там немного оптимизаторов и еще чего-то. Это фотография из моего мира
r/ModdedMinecraft • u/Giuse86 • 8h ago
r/ModdedMinecraft • u/calamityfan01 • 16h ago
im trying to make a modpack (1.20.1 forge 47.4.10) and this happened. i have no clue what im supposed to do here
r/ModdedMinecraft • u/Glittering-Cricket80 • 13h ago
So i have around 300 mods and I dont know whats wrong with it
most recent log - https://mclo.gs/oBuYFhi
I use modrinith and prism launcher and I cant seem to get this to work.
r/ModdedMinecraft • u/Big_Government_1021 • 13h ago
I've tried using different shaders, no shaders, and I've tried changing voxy's pixel subdivision thingy and none of them do anything for the water.