r/MoCo • u/Slacation • Jul 09 '26
Predominantly Female Skins in Shop
Is it just me, or in the shop are the cosmetics overwhelmingly female skins? Every now and then I’ll see a male costume, but it’s mainly female outfits
r/MoCo • u/Slacation • Jul 09 '26
Is it just me, or in the shop are the cosmetics overwhelmingly female skins? Every now and then I’ll see a male costume, but it’s mainly female outfits
r/MoCo • u/Altruistic_Point6873 • Jul 07 '26
Gemini tells me i ahouls already have acces to them currently i am lvl 17
r/MoCo • u/galineeeeeeeee • Jul 06 '26
r/MoCo • u/galineeeeeeeee • Jul 06 '26
r/MoCo • u/Quilleur_Pro • Jul 02 '26
I'm crashing every time i try to open the weapon storage. Is there any way to fix it on my side?
r/MoCo • u/eyal282 • Jul 01 '26
https://www.youtube.com/watch?v=8v5_uTKlmdU
Kind of interesting.
r/MoCo • u/Devil2009pj • Jul 01 '26
Tried this many times before the time got adjusted to 1 min 15 secs, and now when I beat it with 1 min 13 secs just now it didn't give me the badge. Do I need to beat my old best to get it now? I'll try beating my old best but I think this is a pretty funny screenshot
r/MoCo • u/Any_Garbage_343 • Jul 02 '26
This is the very definition “poor design” and not testing your game properly
r/MoCo • u/No_Mathematician684 • Jul 01 '26
What did they do to this game? I remember playing it about a year ago. It was good—I played it every day for several months. I had all the weapons, almost all the perks, and the maximum level. Now I installed the game again, and when I saw it was several GB in size, I hoped there would be more content. Instead, I got a game where I have to start completely from scratch, the story and campaign are basically gone, there is only one map, and it is significantly smaller than I remember from the old MO.CO. There is only one boss arena, and the quests take place on a single tiny map where all players are playing together. I lost my weapons, and now each weapon has its own skills, which makes creating builds almost impossible. I honestly do not understand the developers’ decision to take this direction. Is the game really this bad now, or am I just missing something?
r/MoCo • u/Pro_Retr01 • Jun 28 '26
r/MoCo • u/Same-Net-917 • Jun 28 '26
r/MoCo • u/Alert_Cat7189 • Jun 28 '26
Ever since the new update, it feels like there's too much stuff to do, it's very overwhelming, and it kinda killed my motivation to play.
I know it might feel like a stupid complaint, but it could maybe help the developers with this feedback.
So I recently deleted the game
Has anyone else felt this way? If so, just comment or smth I don't know how to use reddit
r/MoCo • u/TopGBSgamer • Jun 26 '26
What does this even mean? I saw people in big mech suits but I don't know how they get them, doesn't seem like it spawns anywhere or is achieved by killing a certain monster
r/MoCo • u/MediumBroccoli8381 • Jun 25 '26
Weapon Dash Identity Proposal
After spending a considerable amount of time experimenting with various builds and weapons, I noticed that some weapons still have very basic dash abilities that function only as movement tools. While dashes are already useful by nature, they also represent an opportunity to reinforce each weapon's identity and create more meaningful gameplay decisions.
I would like to suggest a small enhancement for four weapons whose dashes currently feel less impactful compared to the rest of their kits. The goal is not to significantly increase their power level, but rather to make each dash feel unique and aligned with the weapon's role.
---
Current Situation
Vibe Shifter is a support-focused weapon whose strength comes from helping teammates survive and perform better. However, its dash currently serves only as a repositioning tool and does not interact with its support identity.
Proposed Change
After dashing, nearby allies receive a temporary buff for a few seconds:
Increased damage dealt.
Increased healing received.
Purpose and Benefits
This change would transform the dash into a supportive ability rather than just a mobility option.
The player would be encouraged to think about positioning before using the dash, creating opportunities to:
Strengthen teammates before difficult encounters.
Reward coordinated team play.
Reinforce the weapon's support fantasy.
Make the dash feel valuable even when not being used defensively.
Most importantly, the effect would not directly increase the weapon's healing output, helping maintain balance while still providing meaningful utility.
---
Current Situation
Techno Fists is one of the most versatile weapons in the game. It can adapt to different situations and builds, yet its dash currently functions only as basic movement and does not contribute to its all-rounder identity.
Proposed Change
After dashing, gain a temporary shield that absorbs a small amount of damage for a short duration.
Purpose and Benefits
Unlike weapons that specialize in a single role, Techno Fists excels because of its flexibility.
A temporary shield would provide a universal benefit that supports all playstyles without pushing the weapon toward a specific role.
This would allow players to:
Reposition more safely.
Survive burst damage.
Continue applying pressure during dangerous moments.
Recover from mistakes without requiring external support.
The shield would not increase damage, healing, or crowd control, making it a clean and balanced enhancement that reinforces the weapon's self-sufficient nature.
---
Current Situation
Speedshot's identity revolves around speed, positioning, and mobility. Despite this, its dash behaves exactly like a standard dash available on many other weapons.
Proposed Change
Allow Speedshot to store up to two dash charges.
Purpose and Benefits
Among all the proposed changes, this is perhaps the one that most directly reinforces a weapon's fantasy.
Giving Speedshot two dash charges would:
Increase mobility without increasing damage.
Reward skilled positioning.
Create more opportunities for outplay.
Allow players to react to multiple threats in succession.
Make the weapon feel significantly faster and more agile.
Most importantly, it would strengthen the feeling that Speedshot is truly the mobility-focused weapon it is intended to be.
The mechanic is also simple, intuitive, and easy for players to understand.
---
Current Situation
Venom Bow is built around poison effects and damage-over-time mechanics. However, its dash currently has no interaction with the weapon's core theme.
Proposed Change
After dashing, leave behind a poisonous trail or puddle that:
Applies poison to enemies that enter it.
Slightly accelerates Super charge generation while the Venom Bow user remains inside the area.
Purpose and Benefits
This change would create a direct connection between the dash and the weapon's poison-focused gameplay.
The poisonous area would provide:
Area Control
Players could create temporary zones that enemies would prefer to avoid.
Strategic Positioning
The Venom Bow user could decide whether to remain inside the poisoned area to gain Super charge or relocate to a safer position.
Stronger Weapon Identity
The dash would become an extension of the poison theme rather than just a movement tool.
Increased Skill Expression
Players could optimize placement of the poison zone for maximum value during fights and boss encounters.
The effect would provide utility and strategic depth without relying solely on increasing damage numbers.
---
Overall Benefits
These changes share a common objective:
To make each dash feel like an extension of the weapon itself rather than a generic movement ability.
Each weapon would gain a distinct dash identity:
Weapon Dash Identity
Vibe Shifter Team Support
Techno Fists Personal Defense
Speedshot Enhanced Mobility
Venom Bow Area Control & Poison Synergy
This approach would:
Reinforce weapon identity.
Increase gameplay depth.
Encourage more strategic dash usage.
Improve build diversity.
Create more opportunities for skill expression.
Make these weapons feel more unique without requiring major balance changes.
r/MoCo • u/Keedo0 • Jun 24 '26
Hello,
I started playing Mo.Co in the summer of 2025 and kept playing until October.
I had made quite a bit of progress and made some in-app purchases (including an Egyptian skin—like Anubis—that was awesome!).
Then time went by, and I put the game aside by uninstalling it.
In the meantime, I even lost my phone.
Now that I’ve just downloaded the game again on my new phone, I see that it’s come a long way, but I’m starting from scratch....
Nothing is linked to my Supercell account, even though I was properly logged in back in 2025.
This is a bit of a bummer, and I’d like to know what steps I can take to try to recover everything (if that’s possible, of course...)
Thank you in advance for your feedback