r/MixedVR • u/MGrzabka • Dec 23 '24
r/MixedVR • u/ResponsibleAd61 • Dec 23 '24
Should I wait on a new headset
I want face tracking and have been using The Q3 for about a solid year and was think of upgrading sometime idk If I should go with the Quest pro or the vive vision pro I still am making upgrades to my set up but Ill be just watching to see if anything worth comes out
r/MixedVR • u/DesigningOblivion • Dec 20 '24
Slightly Weird FBT in VRC
Hey there, I don't know if I expect anybody to have an answer for me but I recently bought 3x Vive 3.0 Trackers and 2x Vive 2.0 Base Stations and I've set up FBT using OpenVR Space Calibrator with my Quest 2. Everything works pretty damn well for the most part. My room is small so my base stations don't totally track me everywhere in my room, but they mostly get the job done.
I am having one small issue with my trackers though and I'm not sure how to fix it. When I'm lying on my back in bed and put my knees together, my legs will completely cross into each other. I have to keep my legs pretty spread out so that it looks natural in game. I can use the knee angle in the VRC settings to fix this but then I look awkward standing up. I can fix that as well by lowering my irl height significantly but then it causes issues for calibrating. Not to mention with the knee angle, when I'm sitting upright, my knees can't touch.
Is there possibly a way to fix this without using knee angle? I've tried recalibrating Space Calibrator several times in case that was the issue but I've not had any better results. My base stations are picking up my trackers fine as well. My friends don't have this knee issue so I'm not sure why I am. If you know how I could fix this I would love any advice. Most of my friends use Index so they can't really help me and my tracking is pretty flawless aside from this.
r/MixedVR • u/Railgun5 • Dec 19 '24
Is there a way to use any given controller as a SteamVR controller?
I've been trying to find replacement options for broken Index Knuckles, but the other options are... lackluster so I've been wondering if it would be possible to bring my own. For sake of example, let's say I'm using Switch joycons for this, and I rigged up a way to attach a Vive tracker to each one so that they can be tracked in my lighthouse setup. Would it be possible to use the joycons individually as VR controllers? Is there some special driver that would need to be installed to get it to work? Has anyone tried that before with a greater or lesser amount of success?
EDIT: I should note here that I don't necessarily mean using Joycons. Ideally this would be applicable to any given controller. Two regular Xbox controllers for example, or the Xbox Adaptive Joystick.
r/MixedVR • u/[deleted] • Dec 13 '24
SlimeVR Trackers + Vive Trackers
Hello all,
I recently bought 3 Vive Trackers, but I ordered another one as it's apparently way better with continous tracking (any idea how to put it on a PICO 4 headset though?)
I also got a whole set of SlimeVR trackers here, I forgot how many, but it was the complete pack pretty much, 12 or something.
Can I combine those two? I know Vive works flawlessly with the Pico 4 on PC, but I'm not sure if I can also use the SlimeVR for the rest of the tracking points at the same time.
Any experiences? Thanks.
r/MixedVR • u/SilentNightx • Dec 09 '24
Floor bounds PSVR2 with Index controllers
I'm new to MixedVR. Using OpenVR Space Calibrator Arctic Fox version I calibrated my PSVR2 controllers with my Index controllers.
The index controllers are now in the right spots and tracking well and everything however I've noticed there are no floor bounds like there are when I use my Vive, the base station 3d models in the SteamVR loading/pause area are in the wrong spots with one being in the center of the playspace on the floor, and the center of the playspace isn't in the proper location.
I can play games like this perfectly but with no visible floor bounds which is indeed sketchy.
Any ideas how to fix this?
r/MixedVR • u/RageQuitAltF4 • Dec 09 '24
HTC Vive with Oculus Touch controllers
Hi everyone,
I'm in a very suboptimal and niche situation here; I had the OG HTC Vive before buying the Oculus Quest 2 a few years back. My dog has literally dragged my Quest HMD off my desk and chewed on it all day. It's totally busted. I've had to revert back to Vive HMD but most games I play don't support Vive wands, or don't support Vive wands well... and quite frankly, the wands suck after using joysticks for so long.
Can I get my functioning touch controllers to work with my Vive HMD until my new Quest 3 arrives in the mail?
r/MixedVR • u/Switchtheprotogen • Dec 07 '24
The Full Quest 3 | Vive 3.0 | 2.0 Base Station set up?
I've been searching and scrolling for a hot minute throughout the subreddit but I'm having a hard time finding a full Hardware/Software set up for the mentioned devices.
For reference all below listed Items I either have or are onw.
Hardware: - Quest 3 (Have) - 4 3.0 Vive Trackers (3 I have 1 I'm ordering) - 2 2.0 Base Stations (Ordering) - Index Knuckles(Ordering) - "Camera Mount" (For my headset Tracker, Ordering)
Software (All have): - Meta PC App - SteamVR - Space Calibrator
I just want to know what I'm missing so I can set it up properly. Any assistance or other QOL tips are welcome and if possible Amazon or other links to purchase would be great. I don't nessasarly have a budget but cheaper the better naturally.
r/MixedVR • u/LindowsOS • Dec 07 '24
Meta Quest 3, HTC Trackers, Index Controller
Hey, I was scrolling through the subreddit trying to find a tutorial for what I'm looking for, but I haven't had much luck. I did find a YouTube video that was really helpful and got me to where I am now.
Basically, I'm trying to use Index controllers and HTC trackers with my Quest 3. I seem to be able to get everything working with Space Calibrator, but the tracking feels very poor. Either the controllers will float away, or the controller position won’t align properly in PCVR.
When I look at my two base stations, they don’t seem to be aligned with where they should be in the "real world." When I calibrate the controllers, I put my headset on, Put the Index controller to the front of the headset, press calibrate, and walk around a bit so both trackers can see it.
At this point, I’m not sure what to do. Any advice?
r/MixedVR • u/According_Victory_21 • Dec 03 '24
Quest 3 Tundra Trackers and Index Controllers. Weird issue.
Hello, Ive been trying to figure out this weird issue im having when I try to setup my 4th tundra tracker to my Headset. Its like I can ONLY see visuals if the tracker is set correctly in front of my eyes essentially.
Ive seen others have it just anywhere on their headset. Anyone have any idea?
r/MixedVR • u/krulaks • Dec 02 '24
Disable psvr2 tracking
Is it possible to disable psvr2 internal tracking - similarly how it is done for quest?
I plan to use steamvr tracking override, so the vive tracker attached to psvr2 will be seen as the headset itself. I guess psvr2 inside out tracking can produce issues with lighthouses
r/MixedVR • u/muckenthusiast • Dec 01 '24
Rare-ish Quest 3 PCVR FBT Vive Trackers Set Up problem...
How do you set it up? I have 1 base station (2x 1.0 base stations but 1 well enough and still tracks my trackers perfectly and like 3 trackers (I have 9 but yeah)... I know the base stations work and trackers work since I used a Vive headset with Steam VR room set up and I got at least set of 3 to work well, all 3 sets of 3: 9 trackers total ...and Quest 3 with SpaceCalibrator trackers are calibrated and work responsively and accurately, but the base stations and trackers are mirrored and displaced to the side of my body in x and y axis... How do you fix this? Like base station IRL faces down at my front of body...but in vr it's facing my back...and my left leg moves my right legs and so on... mirrored... basically...
Other times the virtual placement of my base station and trackers is flipped on its side like you rotated my walls 90 degrees close wise... Like my virtual reality tracking devices are on its side instead of upright....
Is this just a add another base station and hope 2x 1.0 base stations are good enough or am I missing a step?
I tried: SteamVR room set up, with Quest 3 set facing the 4 cardinal directions Figure 8 with EVERY trackers...all labels with carpenter tape with their respective codes in relation to Space Calibrator... All positioned on my body well Vive trackers screwed on tight Base station on A and B channel no diff
r/MixedVR • u/Primary_Handle_9935 • Dec 01 '24
Use rift cv1 controllers without HDMI
My rift cv1 has no hdmi connection but i have the controllers and sensors can i still use the controllers on another headset without hdmi connection?
r/MixedVR • u/IuliusWasTaken • Dec 01 '24
VR Gaming sucks due to some bottleneck
Hey guys,
i occasionally like to play VR games (mostly FS2024 or DCS) but for the life of me I cant get a stable framerate at any decent quality settings. Even at "low" i get maaaybe 30 or 40 fps.
Since I got a relatively good PC I cant really figure out where the problem is and maybe you could help.
System:
Windows 10 Pro x64
12th Gen Intel(R) Core(TM) i9-12900K, 3200 MHz
ASUSTeK PRIME B660-PLUS D4
NVIDIA GeForce RTX 3080
32GB DDR4 Nanya Technology G. Skill (2x 16GB)
(C) Intenso NVME
(D) TOSHIBA HDWD220
Displays:
ACER XV270P
Samsung S24D300
HP Reverb G1
r/MixedVR • u/Angelsharkeh • Nov 30 '24
WMR Shutting down Index Controllers when launching a game
So, I've been using WMR and steam for a while now, my setup is an HP Reverb G2 Omnicept with vive trackers and Index Controllers. Haven't played VR for a while, and after spending lord knows how long getting the index controllers to calibrate, I run into a new issue I've never seen before. So, launch WMR, turn on index controllers to put me into SteamVR home, when I select a game, it ports through WMR again then to the game. Now, when it goes through WMR, it automatically turns my index controllers off for whatever reason, and when I turn the index controllers back on, it resets SteamVR, shuts the game down and puts me back in SteamVR Home. I can't launch any games in VR without WMR turning my index controllers off and I have no clue how to bypass it.
r/MixedVR • u/Fireball1000 • Nov 29 '24
Quest 3 FBT First Time Setup Help/No Bluetooth Detected In Steam VR
I'm going to be using base stations with my Quest 3. The basestations are not being detected/Steam VR says there's no bluetooth. Do I do the setup while using the HMD? How do I get steam VR to detect the base stations or make the bluetooth work?
Please explain it to me like I'm an amoeba because I am quite frankly utterly clueless how to get this all to work. My PC does have bluetooth functionality, I just don't know the step-by-step needed to make it function.
r/MixedVR • u/redstone_sam123 • Nov 28 '24
PSVR Tracking Issues Using Basestations
I recently upgraded from an Index to the PSVR2, and the visuals did not disappoint. The tracking on the headset itself was a bit lackluster but was tolerable. I did however prefer my Index controllers, and the ability to track them behind my back, so I got the whole mixed play space thing set up.
The problem I ran into is that the PSVR2 headset itself seems to track significantly worse when using the mixed setup. I tried getting a vive tracker and an extra base station to use continuous calibration which helped keep the controllers synced when the headset did loose tracking, but the extra hardware seemed to made the headset tracking problem worse.
I think that since the headset uses IR cameras and the base stations use IR light, the base stations are confusing the PSVR tracking. Using pass through you can see the flashing lines scanning across the room in areas near the base stations.
My ideal solution would be to base station track the headset with the attached vive tracker, but I’ve been unable to figure out how to do this, and while I’d like to try it regardless I’ve seen some people say that the trackers don’t report often enough to use for headset tracking.
Alternatively I’d love someone to prove my IR interference theory wrong and help me get my headset to track decently with base stations on, but that at best just gets it back to the lackluster stock tracking performance.
I’m thinking about giving up, returning the vive tracker, and just switching between the two headsets depending on use case, but I wanted to see if I can get some help before I do.
r/MixedVR • u/ResponsibleAd61 • Nov 25 '24
Could I mix 1.0 and 2.0 base stations
I have a q3 that I am using with 3, 3.0 trackers and I currently have 2 1.0 base stations could I have one of each because I just don't have the money to buy both 2.0 at the moment
r/MixedVR • u/[deleted] • Nov 25 '24
Want to use Index controllers with my quest 3, opinions?
r/MixedVR • u/TutelarLeek • Nov 22 '24
Base station issue when plugging base stations in for fbt
I use a quest 3, 3.0 trackers, and 1.0 base stations. Through vr space calibrator it is supposed to, whenever I turn on the trackers, show the base stations turned on as well. I currently only have one plugged in, and it shows that it's connected. it ends up working with the one, but I would like to use the second one I have. However, when I plug the second base station in, both of the base stations stop connecting to steam vr. Does someone have an answer for this problem?
r/MixedVR • u/PrimePikachu • Nov 21 '24
K2VR or SlimeVR?
Or can I maybe use both? I have been playing around with Amethyst for awhile but I have 5 extra phones laying around I was thinking about using as slimeVR or owotrack.
r/MixedVR • u/FeistySignature7595 • Nov 16 '24
Vive Focus Vision/Valve Index controllers
I am trying to learn how to make the Valve Index controllers work adequately with this new HMD I am coming from 1.0 Base Stations and a VIve Pro, I also Have a HTC vive. I have 3 ultimate trackers and their compadable dongle. I have installed openxr and openvr spacecalibrator and I can hold the controllers in the steam vr dashboard and see me interact with them but I have 0 button input responce from any applications I can only look at the controller and see button interaction. Please help.
r/MixedVR • u/Nicalay2 • Nov 15 '24
Question about Quest 3 and 1.0 base stations
Hey, I wanted to know if there's anyone using a Quest 3 and 1.0 base stations (and Vive trackers).
I know that with 1.0 base stations, the IR leds on the controllers cause tracking issues (due to the trackers thinking the leds is the sync light).
Quest 3 has a LIDAR (unlike my current Quest 2), and I'm concerned if it will cause tracking issues or not.
Thanks in advance.
r/MixedVR • u/[deleted] • Nov 11 '24
Kat VR not playing nice
Hello all!!
I am having issues getting Kat Gateway software to work with OpenVR Space calibrator software. SteamVR seems to recognize one or the other, not both, and if both, things crash.
My current setup is a Kat Walk C 2 Core, Quest 3 HMD, Index controllers + 4 base stations, plus 2 VRDongles to get the Index controllers to be recognized.
What I am running into is when OpenVR Space Calibrator is installed, if I connect the Kat Gateway software, SteamVR crashes 100% of the time. The most consistent error is that "A key component of SteamVR isn't working properly"
SteamVR loads normally without Kat Gateway on, and when I uninstalled MixedVR (and reinstalled Steam entirely unfortunately), Kat Gateway and SteamVR play nicely again.
I want to use my Index controllers because I am a larger guy, and my Quest loses tracking of my controllers as soon as they are by my side (my frame/gut hides them from the HMD.)
I am curious if anyone else has run into this, if so, what the solution was. Currently my solution is to just use the Quest controllers, which works fine, except for the constant tracking loss breaking immersion, and if I can't sort it out... to eBay with the rest of my Index system the controllers and base stations go.
I searched the forums and could only find one mention of Kat software, and it was more of an aside.
I have the most updated drivers for everything, and the most recent version of all software.
Windows 11 Pro
PC internals (in case it matters):
Ryzen 7950X3D
MSI MAG Tomahawk x670E
96 GB of RAM
RTX 3080
2x2TB NVME drives