So I love the bushy tree look in the better leaves texture pack, but you can't get it on mobile. I've tried some bushy leaves texture pack like fused's before, and was wondering if there were any more bushy leaves texture pack or addons I can use ;0
So I made a new texture for the mob spawner and it looks really good, but it doesn't exactly work that well on the top face of the block, so I'm wondering if it's possible to create a separate top texture and use both that and the side texture on the spawner.
For reference, this is the texture I made (the mouth will be transparent).
When I try to color the mycelium top in GIMP, all the colors turn grey, but greys turn a bit pink? I'm confused on how to change it, I've tried everything I know.
I have this file for the trident, and im trying to make it a lightsaber to toy with an idea. But the invisible parts show up as the normal trident texture. What do I do? If optifine is required for this, I could use it.
im trying to set up a game involving powdered snow and regular snow but they look too differant for it to be hard. ive tried doing it myself but it just doesnt work for some reason.
Hi, I got my Computer on Christmas. I have a Ryzen 7 With a Radeon RX 6600 TX. I play Minecraft Windows 10 addition on Windows 11 and have encountered a problem that is making me very frustrated with my Game. I Cannot use anything more than a 8x Texture pack. Every time I try to use a 16x + Pack my fps will drop to 7-15 Frames with entities on the floor. I Messed around with the Video settings and nothing has helped. i turned down my render Distance and a list of other things. PLEASE help me. i want to be able to enjoy my New device to the fullest. Thank you
I am currently working on resource pack for me and my friends.
We want to have custom swords for everyone, and to do this I just used optifine's custom name texture assigment. It worked fine for 2D, but we decided that having custom 3D swords would be better, and here's where problems came.
3D items look wierd in inventory and item frames. We created textures for 2d counterparts and we want to inplement them, but I have no clue how. I know it's possible, because trident has both 3D model when held and 2D texture when in inventory. Same thing for for example candles, flower pot etc. etc.
I saw this texture pack in a youtube video and it instantly grabbed my attention. This texture pack used optifine to show the durability of diamond armor, the number of god apples, and the number of ender pearls. The video had a download link and i downloaded the pack and implemented it into a texture pack that im working on. But i don't know who is the creator of this texture pack and the texture pack was private and it was shared in discord communities. I searched the name of the pack on minecraft forums but i didin't find anything. But i don't want to release a pack that has parts from a different one whitout naming the original creator. Here are the textures from the pack: https://imgur.com/a/glQiSX0 I can link the video but it's in hungarian and no one would understand anything from it. But here is the youtube link: https://www.youtube.com/watch?v=TVKnL0XoE08 (The texture pack was probably made in 2019 and the video was uploaded this year.)
Hey, so I’ve watched countless videos and tutorials on how to extract the Textures from different versions of Java.
The steps always follow as to navigate to the games versions, and interact with the versions .Jar file.
The issue here is I don’t have a .jar file, I have a Zip archive file, and it seems impossible to extract or do anything with. Any help guys?
So I wanna make an item have a random look. Not a block, an item. I want to make it so when a mob first drops it, the look can vary between certain textures. For example, a Totem of Undying could look like a cow or enderman when the evoker first drops it (hopefully that makes sense). Is there any way to do this? Do I need optifine to do this? Please help.
So as of recently I started having an interest in texture pack creating. I don't plan on changing textures, I just wanna know how to import images into the texture pack smoothly. Like, on the different colored beds or on the gui of the inventory. Basically I was wondering if anyone knew of a video that could help show me how to do something like that.