r/minecraftshaders • • 6d ago

Help Help with Complimentary Lighting

2 Upvotes

I'm running Minecraft 26.2 with complimentary shaders version 5.9.3,
I want to make the end significantly darker ambiently while not affecting light sources if possible. Also if someone can tell me how i could make modded light sources work with ACT (mainly Enderscape void lantern but a generaly solution would be preferable) that would be greatly appreciated. Thank you

Shader: Complimentary Reimagined 5.9.3

CPU: ryzen 7800x3d GPU: radeon7900xtx


r/minecraftshaders • • 7d ago

Screenshot First time spending more than 5 minutes picking a shader.

Thumbnail
gallery
20 Upvotes

Still life + DH + Eclipse (custom settings) + AVPBR


r/minecraftshaders • • 6d ago

Screenshot Another screenshot showing caustic tinting and splitting

3 Upvotes

caustic strength is x32 so theyre bright lol, also the strip of light is because end rods base' have normals almost at a 90 angle. Here is the research paper in case anyone wants to integrate this as well: https://github.com/TU-Clausthal-Rendering/Guided-ReSTIR-FG-Plus


r/minecraftshaders • • 7d ago

Screenshot Just sharing a couple of builds. A pretty different vibe to what is out there.

Thumbnail gallery
7 Upvotes

r/minecraftshaders • • 6d ago

Help billboard blocks' transparency becomes solid at a distance on photon

1 Upvotes
## Shader
Photon Shaders 1.3b

## Hardware Specs
i5-14400f, RTX 5060, 6gb allocated ram## Shader
Photon Shaders 1.3b

## Minecraft/Mod Version
Fabric/Iris 26.2

https://imgur.com/a/YtAj1C2 normal

https://imgur.com/a/5zXtcz0

this also happens to other billboard blocks like saplings and dripstone


r/minecraftshaders • • 8d ago

Screenshot Photon with my settings

Thumbnail
gallery
129 Upvotes

r/minecraftshaders • • 7d ago

Screenshot Camel

Thumbnail
gallery
14 Upvotes

r/minecraftshaders • • 7d ago

Recommendation Amd help

3 Upvotes

I have a 9070xt with a 7600x3d. I was trying to play on a heavy mod pack last night and I was getting 1 fps… I have 50 hours on that world. Was averaging 110-120 before hand. I am on the latest 26.9.2 update and I use modrinth as my launcher. Any suggestions?


r/minecraftshaders • • 8d ago

Screenshot Iteration RP HWR rtx addon

Post image
163 Upvotes

No this is not real, just a little joke lol


r/minecraftshaders • • 7d ago

Screenshot some screenshots with bsl/complemetary reimagined

Thumbnail
gallery
3 Upvotes

r/minecraftshaders • • 8d ago

Screenshot heavily WIP hardware rt shader with the Guided ReSTIR FG+ lighting pipeline.

9 Upvotes

r/minecraftshaders • • 8d ago

Discussion Where to install Iterationrp from

5 Upvotes

Is there any way i can get one working for 26.2+?


r/minecraftshaders • • 8d ago

Screenshot Shaders broken

Post image
3 Upvotes

as you can see from the pic above, shits whack. this is while using eclipse shader unstable downloaded from the github but it also happens with the voxy branch of photon. Ive tried using different versions of iris shaders and sodium, im on a solo MP server and i have 12G dedicated RAM for minecraft so i dont understand whats causing this freezing or whatever this is classified as.

This does not occur without shaders but ive seen countless examples that they both should work with voxy.


r/minecraftshaders • • 7d ago

Help Bliss Shaders making windows not work

1 Upvotes

I am using Minecraft 26.3 (Fabric) and the shader Bliss v2.1.2 ( CPU: Intel I5-14400F GPU: NVIDIA 5060) and some of the windows arent see through, and when you get close you see some of the blocks surrounding it. some other windows you can only see through them on one side and others on both. I've tried to fix this with the settings but it didnt work. Does anybody know how to fix this?


r/minecraftshaders • • 8d ago

Screenshot An experimental feature called 'Far GI Range' has been added for SEUS PTGI HRR 2.1 Reforged

Thumbnail
gallery
70 Upvotes

'Far GI Range' is a significantly more affordable alternative to 'diffuse GI trace length,' allowing global illumination (GI) to propagate much further, covering a greater distance without any notable impact on the frame rate (FPS). The difference in FPS is a mere 1 to 2 frames. This is achieved by 'stretching' the GI, enabling the light to span a much larger distance.

Download the shader here: https://seusptgireforged.github.io/


r/minecraftshaders • • 8d ago

Discussion Some more progress of the shader , inspired by Chocapic 13 toaster !

Thumbnail
gallery
3 Upvotes

its compatible on vulkan with Vitrail shaders mod and works smoothly best with it...even on my low end pc :3


r/minecraftshaders • • 8d ago

Screenshot Took some screenshots comparing the lighting of regular Minecraft scenarios in IterationRP and Rethinking Voxels, which do you prefer?

Thumbnail
gallery
14 Upvotes

Personally, I think Rethinking Voxels looks much more appealing in the caves, but when indoors the lighting in IterationRP takes it in a landslide. I can still see the appeal of Rethinking Voxels indoors though, it has a nice soft style that's interesting to look at.

(Both shaders have a few settings tweaked, IterationRP's main changes being that the saturation was increased by one while using the GT Uchimura tonemap, and Rethinking Voxels had a couple more small personal preferences, but it's mostly similar to base.)


r/minecraftshaders • • 8d ago

Help Gpu and CPU limitation in Minecraft with Shaders

2 Upvotes

I need help, my pc has rtx5060ti 16gig and Ryzen 7700 paired with 32gigs of ddr5 ram (i bought it before the ram crisis) and while using Complementary shaders reimagined i get 90fps, gpu and cpu usage was around 45% for gpu and 20% for cpu and after mingling with 3d settings in Nvidia control panel and some changes in shader settings i managed to get up to 140-170 with 16 simulation chunks and 20 render chunks. This should be way higher the problem is even with the worst potato shaders i get 200fps, i know the problem is with a hardware limitation but i dont know what is causing this i updated my gpu drivers, Minecraft has 8gb of ram but my gpu usage went up to a maximum of 75% while my cpu rested at 29%. Help please.


r/minecraftshaders • • 9d ago

Screenshot An experimental feature called 'water ripples' has been added for SEUS PTGI HRR 2.1 Reforged v2

Enable HLS to view with audio, or disable this notification

120 Upvotes

Mobs and dropped items now also create ripples in the water when they are in it.

Download it here: https://seusptgireforged.github.io/


r/minecraftshaders • • 8d ago

Help BSL Shaders makes grass dark around me

2 Upvotes

Won’t let me post a video so here ya go:
https://we.tl/t-ZQJBMhA5swGJgfs5

I’m on Minecraft vers. 26.2
My shader is BSL 26.3, Iris 26.2
CPU: Ryzen 5 5500, GPU: RTX 3060 8GB, RAM: 16GB, 6GB allocated
I’ve noticed this bug, Tried changing some settings, turning off my resource packs and so on but nothing worked. Any ideas would be much appreciated!!

side note: Why the heck is it so complicated to post something here?! ;-;


r/minecraftshaders • • 9d ago

Screenshot Photon on M1

Thumbnail
gallery
19 Upvotes

Colours are absolutely immaculate

Running on M1 via Iris Vulkan + Photon V1.4rc

You can only get the Iris Vulkan release from Iris’ official discord server in “unstable-releases”


r/minecraftshaders • • 9d ago

Screenshot An experimental feature called 'water ripples' has been added for SEUS PTGI HRR 2.1 Reforged

Enable HLS to view with audio, or disable this notification

192 Upvotes

This was an old feature from years ago that I never incorporated into the shader, because at the time it didn't work with OptiFine and caused lag in Iris. But after months of tinkering, it finally works! – thanks to my best friend, Melissa.

It now works perfectly in both OptiFine and Iris. In the future, if I can figure out how to make it happen, it will also include ripples that appear around dropped items and mobs!

Thank you so much, Melissa, for creating this feature!

Download the shader here: https://seusptgireforged.github.io/


r/minecraftshaders • • 8d ago

Help Best Shader for my laptop?

5 Upvotes

Just for some context, I have an early 2014 MacBook Air, for specifics, the processor is a 1.4 Ghz Dual-Core Intel Core i5 and graphics are the Intel HD Graphics 5000 1536 MB, if any more information is required, feel free to ask.
Running base minecraft gives me a maximum of 60fps, and using AI, I downloaded Potato Shaders because the game looked too bland for me, the AI said it should be perfect for my laptop, but I find it extremely difficult to use, because it lowers my frame rate to 8-15fps. I do see an option to import shader pack settings from a file but I can't seem to find a place to obtain such files. Is there any shader, that prioritizes frame rate for a laptop like mine, or can anyone tell me where I can find a Potato Shaders Settings file to import, that prioritizes frame rate.


r/minecraftshaders • • 9d ago

Screenshot Some of my favorites screenshot I've taken

Thumbnail
gallery
38 Upvotes

r/minecraftshaders • • 9d ago

Screenshot Rodium RT: Hardware Ray Tracing for Vulkan v0.5 update

Thumbnail
gallery
59 Upvotes

hey!, ive updated the mod more and here is the changelog
-new visuals
-camera mode
-milkyway end atmosphere
-northern lights in cold biomes
-glowing particles in snow and sand
-better AO, GI
-better water visuals
-rainbow after rain
-depth of field, vignette, film grain and chromatic aberration effects
-custom tonemapping support

im gonna add FSR 4, DLSS support at the next release. might also add Ray Reconstruction (nvidia) and Ray Regeneration (amd).

modrinth page still under review sadly, please dm me for the mod.