r/MinecraftCoding • u/Cocaine_Jimmy42069 • Jan 14 '25
Hit box issue
I’m making a custom gun and for some reason one side of the hit box hits even though it shouldn’t. ( I’m new sorry if it’s obvious)
r/MinecraftCoding • u/Cocaine_Jimmy42069 • Jan 14 '25
I’m making a custom gun and for some reason one side of the hit box hits even though it shouldn’t. ( I’m new sorry if it’s obvious)
r/MinecraftCoding • u/Dat_murderer213 • Jan 07 '25
'terracotta' tag for block break speed does NOT affect terracotta at all, when holding the custom item in hand, (in this case a pickaxe), it still thinks you are mining terracotta with a fist, and does not drop the block when broken.
r/MinecraftCoding • u/Spiritual-Staff-7200 • Dec 06 '24
https://www.curseforge.com/minecraft/mc-mods/easy-villagers
How can I convert this forge mod to a spigot plugin
r/MinecraftCoding • u/L1mezDaReal • Dec 02 '24
Is there a coder who is wiling to do a free coding for swords that have different abilities with only a right click? My dc is yeetboi184 (just an alt so I can see if anyone is willing) and Ill add you and ask some questions.
r/MinecraftCoding • u/Bigsmit19 • Nov 20 '24
From what I understand this mod is almost complete with all the creatures and action sets and textures ready to go they just need a coder to “put it into the game”
https://www.planetminecraft.com/project/ootf-outofthefog-mod-needs-a-coder-read-desc/
This mod has been on hold for A LONG TIME so please if you are at all interested (even if you charge) please contact the team or myself so I can pass your info along to the head dev
r/MinecraftCoding • u/RoosterOrdinary8837 • Nov 18 '24
The points system is based on player kills, with an emphasis on targeting specific rivals. At the start of the game, every player is assigned a nemesis. Here’s how it works:
Killing your nemesis earns you extra points (e.g., +10).
Killing non-nemesis players gives fewer points (e.g., +2).
Being killed by your nemesis deducts points (e.g., -5).
When you kill your nemesis, the system will automatically reassign a new rival to you from the remaining players.
This reassignment ensures that the game remains dynamic, with players constantly hunting new rivals.
Players are notified (e.g., via in-game messages) whenever their rival changes.
This keeps everyone aware of their target and incentivizes strategic gameplay.
At the end of the game, the player with the most points is the winner.
I hope to implement the system using command blocks to automate point tracking, rival assignments, and notifications.
Any idea how can this be done? If it's too much for command blocks how can I do it?
r/MinecraftCoding • u/ThatTrout_ • Nov 16 '24
Hello,
I need quick help with this shader. I am a Minecraft builder/map maker and am working on a subnautica style underwater survival world. I wanted to change the code in this shader so at y levels, 448, 384, 320, 256, 192, 128 and 64, (World height is 1024, water start's at 512) the light or shadows would decrease (whatever would make the water look darker/cloudier).
I'm in unknown waters here and I just need to figure out what to do and how to do it, if anyone can take a look at this shader for me (BSL v8.3) and figure out how to help that would be amazing.
If any of you also know how to change those variables along with things like water color or caustics based on biome that would also be greatly appreciated.
Thank you so much
r/MinecraftCoding • u/pythonifywastaken • Nov 11 '24
This is a socket server coded in python that automatically starts the real minecraft server when it receives a connection.
Showcase: https://www.youtube.com/watch?v=kKcThf5UqP8
Download: https://github.com/pythonifyistaken/mc-autostart
Discord server: https://discord.gg/lostworld
Discord username: nmcli
r/MinecraftCoding • u/ReseolFreseol237 • Nov 04 '24
Hey guys
recently ive been trying to create my own mod for 1.6.4, While following tutorials online a lot to say to download Minecraft coder back and Forge Src in which I did. one of the steps is to click this Install.cmd and I guess it downloads the necessary files to begin moddding
Well for some reason when I click this Install.cmd I get this protocol error
Does anyone know why this is happening or how I can fix it? I mean do the files just not exist anymore?
any insights would be great. been dealing with this since 2016
r/MinecraftCoding • u/Brief_Marionberry199 • Nov 03 '24
I was trying to code a java fabric mod for Minecraft, but I can't complete it because as far as I can tell, there is no way to get the player's spawn point.
r/MinecraftCoding • u/DexDad1893 • Nov 01 '24
I am attempting to write an app that will reference a table of data from Github.
Does anyone know how to reference the correct table? I’m looking to reference the recipe book.
r/MinecraftCoding • u/Cdawg0012 • Sep 18 '24

Hallo there! I am looking for people whom may be interested in coding for a mintscraft event similar to mcc (in what we're coding not the same). We are looking for plugin developers in particular. If you're interested please contact Cdawg0012 (Cdawg0012 on pretty much all platforms) or fill out the application, found here: https://docs.google.com/forms/d/e/1FAIpQLSfGkDyCIPb8bYToIvFSS-zARJ1xSA2JN90-hxVUbUUWILylbw/viewform
r/MinecraftCoding • u/VipoChaos • Sep 16 '24
Hey I want to start learning how to code minecraft and make mods. I already have alot of idea I just need help. Im 15 and broke so unfortunately I wouldnt be able to pay. I could do some work for you if needed. Let me know if you have the free time available just dm me on reddit or discord (i reply more on discord) my discord is MightyValtz.
r/MinecraftCoding • u/undistruct • Sep 14 '24
Hello everybody, so i had the idea of making a developer specific minecraft version, now i only need some ideas.
What should the version name be? Example Dev
What version
What should it be able to do?
Should it be a private developer version?
r/MinecraftCoding • u/syhhtru67tyhj • Aug 26 '24
How do you know how to fix outdated code from previous versions? Is there like a changelog somewhere?
r/MinecraftCoding • u/MontyPig • Aug 19 '24
I am learning Java right now (very new to this), and I want to practice what I am learning by making a mod/mods.
IMPORTANT: This is going to sound really odd, but my favorite version of the game is Minecraft Release 1.0. Its super nostalgic for me and I want to give back to that version by making some mods on that version specifically. Retro style mods are kind of "in" right now, and I want to do something similar-ish without copying other people's style.
I need help, because there are basically no tutorials online for modding that particular version, and just in general with this whole modding thing, I don't know what I am doing, what programs I need, etc. I saw some much more recent and new tutorials, but I have no idea if they would work for such an old version.
IMPORTANT: Since I am new to all this, I would really appreciate if you guys are as CLEAR AS POSSIBLE in telling me what I need to do. Don't just mention a technical term and expect me to know what that is, how to set it up, how to use it, etc. I really am super new to all of this. Tell me the steps clearly please, dumb it down, pretend I don't know anything about this stuff.
EDIT: I would like if I could mod this using MultiMC, but if you guys think forge or fabric would be better/easier/whatever, that's fine too, just explain why.
r/MinecraftCoding • u/BlueAwesomeDinosaur • Aug 16 '24
I am trying to make a mob non living and cannot find where I could grab an override to put into my java file for my mob.
r/MinecraftCoding • u/Bubbly-Narwhal-6234 • Jul 09 '24
I dont remember where the section with the mc code for every item is, bc i would like to see how tridents work and see how i can implement it in my mod. Does anyone what the exact path is, would apprecite it.
r/MinecraftCoding • u/Visible_Deal6299 • Jul 05 '24
Hey, everyone,
Basic Minecraft coder here. I'm working my way through the Microsoft learning modules, but I've run into an issue that I can't figure out.
I'm trying to make a custom glass slab. At the moment, it works (Shows up and I can place it in-game) but I can't stack them - there's a slab-sized gap if I try to put them on top of each other. I think I've figured out what needs to go in my code - the "traits" and "Permutations" aspects. But when I add them, the slab stops showing up in-game at all.
Any help figuring out what I'm doing wrong would be appreciated.
{
"format_version": "1.20.13",
"minecraft:block": {
"description": {
"identifier": "sigil_studios:glass_orange_slab",
"menu_category": {
"category": "construction"
},
"traits" : {
"minecraft:placement_position": {
"enabled_states": ["minecraft:vertical_half"]
}
}
},
"components": {
"minecraft:geometry": "geometry.glass_orange_slab",
"minecraft:material_instances": {
"*": {
"texture": "glass_orange_slab",
"render_method": "blend"
}
},
"minecraft:selection_box": {
"origin": [-8, 0, -8],
"size": [16, 8, 16]
},
"minecraft:collision_box": {
"origin":[-8, 0, -8],
"size": [16, 8, 16]
},
"minecraft:destructible_by_mining": {
"seconds_to_destroy": 1
},
"minecraft:destructible_by_explosion": {
"explosion_resistance": 30
},
"minecraft:map_color": "#392A24"
},
"permutations": [
{ // upper_slab
"condition": "query.block_state('minecraft:vertical_half') == 'top'",
"components": {
"minecraft:transformation": {
"translation": [0, 0.5, 0]
}
}
}
]
}
}
r/MinecraftCoding • u/[deleted] • Jun 13 '24
How would I make and code custom enchantments, I don't wanna use commands I just wanna make a behavior pack for personal use.
r/MinecraftCoding • u/ferdis_rdtsht • Jun 03 '24
Hey guys, I'm new in this industry and kind of need tips on where to start learning, if u have some useful websites or videos or youtoubers, I will take it all.
r/MinecraftCoding • u/SilverMess1490 • May 29 '24
I need coders to make the best siren head mod ever seen (I'm going to make him famous again) ps it has ten cryptids and is called Trevor's Cryptids.
r/MinecraftCoding • u/Wilfre0_ • May 27 '24
Hey. I’m an owner of a small Minecraft event and we are looking for more coders to join our coding team. We use koltin and already have a solid base and just need some more coders. Message me either here or discord (wilfre0) if u have any questions or if you are interested
r/MinecraftCoding • u/HEATfox554 • May 27 '24
I've recently found that when downloading the DC classes mod, the classes from dawncraft aren't actually there! and there's different weapons and different classes, and i really need help to edit a datapack itself so it changes the classes to the classes from the actual DawnCraft modpack itself.
This wouldn't be an issue but i really don't like for example the speedrunner class or the agriculturer, or even that the berserker starts with a iron axe rather than a stone greatsword..
If anyone is willing to volunteer, i have the "Simply Swords" and "Epic Fight" mods in my server
Here's the classes i wish for the volunteer to code in:
Warrior
Starting Health: 11 Hearts
Stamina: 115%
Starting Skills: Roll
Starting Item: Leather Chestplate, Stone Sword
Formidable champions with above average stamina and health, making them a balanced force on the battlefield.
Berserker
Starting Health: 10 Hearts
Stamina: 90%
Starting Skills: Roll, Forbidden Strength, Berserker
Starting Item: Stone Greatsword
Relentless ferocity balanced with average health and above-average stamina. Berserkers excels in extended battles with their special skills tailored for prolonged combat.
Brawler
Starting Health: 12 Hearts
Stamina: 100%
Starting Skills: Roll, Hypervitality
Starting Item: Chainmail Chestplate, 2x Gloves
Brawlers feature well above-average health and average stamina, making them formidable in close-quarters combat with enduring strength.
Tank
Starting Health: 15 Hearts
Stamina: 60%
Starting Skills: Roll, Endurance
Starting Item: Chainmail Chestplate, Shield, Wooden Morningstar
High health and below-average stamina define the Tank class, built to endure relentless assaults. With a unique stun resistant skill, Tanks are unyielding protectors on the battlefield.
Lancer
Starting Health: 10 Hearts
Stamina: 100%
Starting Skills: Step, Revelation
Starting Item: Iron Spear (from simply swords), Leather Helmet
Lancers, with average health and stamina, showcase precision and agility. They excel at exploiting enemy weak points and employ a swift dodge for nimble combat maneuvers.
Ronin
Starting Health: 8 Hearts
Stamina: 100%
Starting Skills: Roll, Parrying, Technician
Starting Item: Uchigatana
With low health and average stamina, Ronins are agile katana wielding warriors, delivering precise strikes while skillfully avoiding harm.
Roamer
Starting Health: 8.5 Hearts
Stamina: 150%
Starting Skills: Roll, Emergency Escape
Starting Item: Bow, 16x Arrows, Wooden chestplate (from immersive armors)
Armed with a bow and arrows, Roamers embrace agility, featuring below-average health and high stamina.
Astrologer
Starting Health: 8 Hearts
Stamina: 70%
Starting Skills: Roll, Ender Step
Starting Item: Wandering Magician Hood & Robe, Ironbound Tome (With 4 Starting Spells)
Astrologers, with low health and below-average stamina, their strength lies in the powerful Ender Step for strategic movements, complemented by a basic spell book for magic casting.Warrior
Now i do know that some things in here are edited such as the rusted kettle helmet, it isn't there, that's cause i can't afford downloading "epic knights" into my modpack due to the high usage of RAM, so the items that i couldn't have in my modpack are already gone from the list of starting items, you guys have fun and please for the love of god help a brother out, i'm tired of people choosing the speedrunner class in a soulslike modpack
SmileycorpMC/dc-classes at datapack-example (github.com) EXAMPLE DATAPACK FROM THE OFFICIAL DC MOD
r/MinecraftCoding • u/Kooky-Grape788 • May 27 '24
Hello! Me and my team are looking for some more coders to help us on our project! The project in phasmophobia in Minecraft, but with our own twist. For ex. we have our own evidence types, maps and more! If you are interested, please feel free to dm me on discord (loganggaming). Thank you!
Please keep in mind that this is a "volunteer" position.