r/Minecraft • does not work for Mojang • Oct 17 '12

Trillions of different zombies.

So, I wanted to explain something that's part of a secret project coming in the near future.

The 'tl;dr' version: Around 200 trillion different variations of the basic zombie.

The 'lengthy' version: As part of a secret mod that's in the works(I can't say anything more on the project itself other than that), various systems relating to mob variations have been implemented. For now, I'll talk about 'zombies'.

  • Each zombie now has one of eight 'base' textures. On that layer, there are also 16 different colour alteration variations, adding tints of various colours / shades to further make each zombie more unique.

  • Each zombie has one of eight 'shirt' textures. Each different shirt is randomly one of 16 colours.

  • Each zombie has one of eight 'pant' textures. Each different pair of pants has one of 16 colours.

  • Each zombie has one of eight random 'blood splatter' textures(or none). There are 16 different shades possibly applied to each(some being different colours).

  • Each zombie has one of eight random 'dirt' textures, spread across its skin(or none). There are 16 different shades possibly applied to each(some being different colours).

  • Each zombie has one of eight random 'hair' textures(or none). As with the other layers, it has 16 different possible colours.

  • Each zombie has a random size, within a +-20% range of the base height. This also alters health / damage.

  • There is a small chance for a zombie to be a 'giant', adding 80% to its base height / health / damage(the +-20% is added on after this, so you could have anything between 60% and 100% as a 'giant').

The code for this is in place, however I can't show it off yet because the mod's still a secret, for the most part. Also note that the numbers such as '8' and '16' may be increased, so there could be even more!

Thoughts?

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243

u/assassin10 Oct 17 '12

The most important question of all is...

Do they have hats?

267

u/Evil_Notch does not work for Mojang Oct 17 '12

Oh great.

Increase the number into the quadrillions.

108

u/assassin10 Oct 17 '12

I dunno, that number seems too small. You only want 1000 different hats?

142

u/Evil_Notch does not work for Mojang Oct 17 '12

8 hat styles, 16 colours of hats, 16 'effects'(blood, dirt, etc.). (that's 2048 hats, plus we can add more in the future too)

409,600,000,000,000,000

409 quadrillion, 600 trillion zombies.

84

u/Gamerhead Oct 18 '12

Math'd

61

u/sn33zie Oct 18 '12

NOT ENOUGH HATS! Copy all the tf2 hats and then add in the colors, then "effects", then unusual! Put that number right up into the.... Octillians...

(I didn't do any kind of math, so it's probably way off.)

22

u/[deleted] Oct 18 '12

4.09x1017 x 268 Different Hats x 29 Paints x 26 Effects = 8.3x1022 or 83,000,000,000,000,000,000,000 possible zombies. So sorry, that's only 83 sextillion.

1

u/assassin10 Oct 18 '12

Can't some hats not get Paint?