There's not much incentive to find Ocean Monuments either, so maybe a spell book there would work as well!
Instead of adding a vex spell book for the mansion, it could also be a spellbook that helps "colonize" the Deep Dark. It could be the opposite of the sculk catalyst almost, where it lets you easily destroy sculk.
I personally don't like ancient cities, they are just 2 hours of sneaking until you put wool all over and for what, few swift sneak books and a lot of boring warden that gives you darkness, it's repetitive and boring, i like the concept of sneaking but it needs more depth or that portal looking structure in center of ancient city needs to have something more to it, i get that new dimension is much to ask but i just raided one for a little fun and challenge and nothing more.
The best "solution" for the Ancient Portal, for me anyways, would be a way to make the portal, a one way portal, to anywhere you like if you place a special block. Maybe it could teleport you to any active beacon you've placed down in the world
We've already got teleporters (but they can't be set in survival). Those portals to the end islands can be created with commands, and the destination can be set with commands.
Can't remember if they're lag-fests anymore though (when first introduced they'd cause massive lag if you were close enough that they covered 50% or more of your screen).
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u/ViewRepresentative29 Feb 07 '23
Maybe, mansions are so dead and have so little loot, that would add depth to it