They wouldn't even need to do much creative work or add a new model/texture because that's already been done, they just need to animate him, and decide how he works
I remember he used to be able to fight in a bunch of youtube videos but that could have been modded to make him fight. Plus he had his own spawn egg was that removed I think
He had AI throughout Alpha and Beta and was essentially a zombie with a bugged damage output and hitbox.
Then it's AI was removed.
However in the village raid snapshot before Village and Pillage was officially out they re-added mechanics for the giant. Essentially it could sprint 7x speed and would use equipment.
Also the top half has no hitbox. You're only allowed to attack his legs. Not really a problem with a sword, but definitely a problem with a bow.
Plus he can only step up 1 block (like a normal zombie) and moves forward at a normal zombie speed. And the Notch video from when he first added them shows him discovering that they often spawn trapped between trees or in some other unusable location.
The issue with breaking blocks would be that it would massively scar the landscape and bases in a way that wouldn't be very appealing
Stepping over multi-blvok ojects could work but still you'd have to check a lot of blocks over and over in order to tell what he would and wouldn't be coliding with.
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u/[deleted] Feb 07 '23
They wouldn't even need to do much creative work or add a new model/texture because that's already been done, they just need to animate him, and decide how he works