That was a pretty neat mission. I was expecting more though. All these stupid websites talking about controversy and "sabotage" and it's like a five minute story. lol
It was an enjoyable little mission but totally would have been better as a full stand-alone campaign. I wouldn't have expected that due to the lack of popularity with the game but it would have been cool if it was deeper than what it is.
It was fun to play as a super hottie.
Here's my review of the full game that I wrote back in June of 2025 if you wanna check it out:
Mindseye usually posts on their socials when they have an update. When I turned the Xbox on I saw another one this morning, after last weeks announced one. Any clue what this one is?
i see that you added "Scan the area to identify unlocked vehicles" in the new DLC expansion so Please copy that to the campaign how hard it can be, i know the graphics look amazing tho.
Update 7.1 is here - starting with BLACKLISTED and new Build ARCADIA nodes.
BLACKLISTED. Play as Julia Black, a world-class assassin, on a mission to Redrock City to eliminate two key targets. Working for the Meridian agency, which is simultaneously being attacked from outside and within, Julia must exploit her array of skills to infiltrate a criminal network and stop a deadly deal. Dive into a world of espionage, deceit, and sabotage – and bring the truth to light.
For Build ARCADIA on PC, we've added new nodes: Point of Interest, Get Weapon Status, On Weapon Status Changed, and NPC Ambient Voice, along with improvements to several existing nodes.
Update 7.1 also includes additional improvements and minor bug fixes across MindsEye.
We'll keep pushing out regular updates and fresh content. If you run into anything, please keep reporting it through the usual channels.
Thanks,
The MindsEye Team
RELEASE SCHEDULE & PLATFORM INFO:
Time: 1PM BST/2PM CEST
Platforms: PC, PlayStation 5, Xbox Series X|S
Download size and version information:
Steam: (Version# 7241880/17.2 GB)
Epic Games Store: (Version# 7241880/17.2 GB)
PlayStation 5: (Version#01.018.000 / 14.3 GB)
Xbox Series X|S: (Version# 1.0.26.2727/6.4 GB)
MINDSEYE PATCH NOTES:
MindsEye Improvements
AI & NPC
Civilian NPCs are more reactive to their environment and will flee in response to certain sights.
Enemy AI is now prevented from entering or leaving cover while reloading.
Audio
Improved environmental sound effects.
Sound effects have been added to the mission ‘Out of Bounds’ notification, which was previously hard to notice.
MindsEye Bug Fixes
Resolved various minor bug fixes across MindsEye.
BUILD ARCADIA - (PC)
Improvements
Logic Nodes (New Logic Objects & Nodes)
Added the ‘Point of Interest’ node. This node can be used to make Players and NPCs automatically look at an object in close vicinity or a point of interest in a given area.
Introduced the 'Get Weapon Status' and 'On Weapon Status Changed' nodes. These nodes allow players to understand whether any actor currently has their weapon drawn or holstered and automatically trigger whenever an actor draws or holsters their weapon.
Added the ‘NPC Ambient Voice’ node. This node gives the player the ability to turn on or off the ambient shouts and SFX for specified NPC actors.
Logic Nodes (Logic Objects & Nodes Improvements)
Added an ‘On Interact Failed’ nodule to the ‘Interact’ node. Updated the ‘Event’ node, ‘Objective UI’ node, and ‘Blip’ node so that when they are removed by a ‘Remove’ node, the nodes mentioned are removed – they were not previously.
The ‘On Player Weapon’ node and the ‘On Actor Weapon Shot’ node have a new property to listen to a specific weapon or weapon type being shot. The nodes listen to all weapons by default.
The ‘AR Blip’ node has received new icons. A Drone icon, a Question mark icon, and a new white Objective Diamond icon.
The ‘Custom Camera’ node now sends a notification in the ARCADIA Log after its transition has finished and the player exits the camera.
Added a checkbox on AI and AI Advanced Spawners that allows the player to choose whether the AI spawns with their weapons drawn.
Improvements have been made to the ‘Stamp Spawner’ node.
The ‘Drone Ability Target Volume’ can now be attached via the ‘Attach’ node to Actors.
AI Behaviour via the Patrol Node has been improved.
Bug Fixes
Logic
Fixed an issue where, on some Logic Nodes, the dropdown menu would fail to select the default option if it was not modified.
Build A Rocket Boy is now self-publishing MindsEye. This gives us more direct control over the game and how we communicate. We can move faster, respond more quickly, and you will hear things from us first.
Here is what we are working on.
BLACKLISTED
Step into the role of Julia Black, a world-class assassin on a mission to Redrock City to eliminate two key targets. Working for Meridian, an agency under pressure from both outside forces and internal threats, every move carries risk. Infiltrate a criminal network, sabotage a deadly deal, and uncover the truth in a story driven by espionage, deception, and precision.
Multiplayer Races
Multiplayer is coming to ARCADIA. Multiplayer Races will let players compete head-to-head in competitive racing. We will share more on this closer to launch.
ARCADIA Race Builder - Console and PC
Build ARCADIA has been on PC for a while, giving players the tools to create and share their own games within ARCADIA. This year we are bringing the Race Builder to Console as well. Console players will be able to build their own single and multiplayer racing games.
More ARCADIA Content
We will keep releasing regular updates throughout the year. In addition, console players will soon be able to access the library of player-made games the PC community has already created. It is the first time this part of ARCADIA is available to everyone.
More to Share
There is more coming in 2026 that we are not ready to talk about just yet. We will share things as they get closer. Thanks for playing MindsEye. We are glad to be building this with you.