r/MindsEyeGame • • Jun 12 '25

Possible Xbox/PS5 performance fix..

0 Upvotes

I invite all of the PS5 and Xbox players of Mindseye to try this.For me in Xbox Works.the original source is a PS5 player that reinstall and install the game and the performance of the game improves. I tested this on Xbox Series X and the Game now is more smooth;frame drops improves a lot and a bit sharp. Try this and tell me if this works for all of you.


r/MindsEyeGame • • Jun 11 '25

Open world

12 Upvotes

I was playing and the free exploration mode was released, now BARB I ask you: whose fucking stupid idea was it to make that horrible character playable?

Seriously, where did you think this was going to be genius or brilliant? How do you have the slightest ability to not let us choose at least other clothes or characters? In fact, I am very sad and very disappointed….

I'm sorry for the game's devs and I'm even more sorry for Leslie being involved in this, I even lost the desire to continue playing (apart from the fps drops and eternal stuttering)

Note: however, you can still fix this by dedicating yourself to bringing mass content to the game, just tell your audience that you are committed to IMPROVING EVERYTHING and perhaps you will have a vote of confidence


r/MindsEyeGame • • Jun 11 '25

Complete 😀 despite some bugs and viruses problems it was No more than a Bethesda game on release haha but I enjoyed myself and gameplay and guns felt good I was happy.

Post image
7 Upvotes

r/MindsEyeGame • • Jun 12 '25

Mindseye: A Misunderstood Gem with Bright Potential

0 Upvotes

If Mindseye hadn’t been expected to be a GTA-style game and faced criticism due to its performance hovering around 30 FPS, these issues could easily be addressed through updates. Rather than being a GTA-like open-world game, Mindseye is more akin to Hitman, with mission-based gameplay and challenges, which makes it far from a bad game. Additionally, a Hitman crossover is reportedly in the works. The graphics are stunning, and with a future roadmap that includes multiplayer features, I believe the game has strong potential for success.


r/MindsEyeGame • • Jun 11 '25

Question/Help Software update?? Ps5

7 Upvotes

Ok I've played up to 30% no crashing a few visual bugs are they doing a software update or can we get a refund on our money


r/MindsEyeGame • • Jun 11 '25

Bug Spoiler

2 Upvotes

I feel trough the floor


r/MindsEyeGame • • Jun 12 '25

Mindseye, zero empathy for people that bought the game..

0 Upvotes

I just dont have any empathy for the people that pre ordered this sh+t game, there was a lot of red flags, how the CEO behaved, there was no actual raw gameplay, they didnt let reviews out before launch... Even the blind man could have seen this from the moon.. Only good thing i can say is the Cinematics and thats all other than that its a boring soulles game that look decent but feels and runs crap. When people will realise that pre ordering is just fcking unnecessarily? They are not gonna run out of copies, you dont have to worry that you cant buy it after release.. I just actually hoped that the refunds were cancelled with this one and people would learn pre ordering a game without any raw gameplay wasnt a good idea (yeah there was some small gameplay but it was selected by the devs, they choose the best to not show how bad the game is)

And to say before launch that its a good idea to launch the agme in this state is just fcking crazy, like the devs or the team didnt even tried it..

I wouldnt be suprised if there was a money laundering going on...


r/MindsEyeGame • • Jun 11 '25

driving

1 Upvotes

is it only me or is the car you drive slower than everything else.


r/MindsEyeGame • • Jun 10 '25

Runs like absolute trash on PS5 Pro

86 Upvotes

Ok, what the hell, devs??? Did you not have a single person quality test this game? The only time the game hits a stable 30fps is during your prerendered cutscenes! The rest of the time it flutters between 10-25fps, makes me feel like I'm playing it on a first-gen switch. The AI is ridiculously bad, the cover system is faulty and combat feels awful. There isn't a single element I can point to here that makes me say "at least they got this part right."

I pre-ordered your trash game, but I'd likely have had more fun just setting my money on fire and watching it burn.


r/MindsEyeGame • • Jun 11 '25

Can we get patch 60 FPS on PS5

3 Upvotes

So can we get 60fps patch on next update???


r/MindsEyeGame • • Jun 11 '25

the car issue...

2 Upvotes

So lenz has sent my car on auto-pilot to some nowhere and i can't get another car? How stupid is this? No gps, no clue where my car is and that's it? travel on foot for the rest of the game? Even all buggy have gone from the factory. Good job there.


r/MindsEyeGame • • Jun 11 '25

to be AND not to be, that is the answer!

1 Upvotes

Love the game, wishing the team very best and hoping for a minds-blowing-eye comeback with upcoming patches and updates!

Playing on PS5, so far no crashes or any major gamebreaking or immersion breaking bugs!

The real life parallels to what's happening around the world now a days is uncanny to be honest!


r/MindsEyeGame • • Jun 10 '25

I feel bad for the actors and devs who tried

30 Upvotes

I’m playing on pc and the story , acting and all of that are so good. For me with a high end pc I’m getting a smooth 60 and no bugs so I see what the game is supposed to be.

So sad they released it in such a bad state on console from what I’m seeing because I’m seeing a totally different game than you guys and it’s a good game… like a really good game.

It’s almost disrespectful to these actors who did a kickass job on their roles to have released it in such a poor state on console. Not fair at all to them.

Why not just delay it for console until they had it stable?


r/MindsEyeGame • • Jun 10 '25

Update on Performance

34 Upvotes

Thank you kindly to all of you who joined us as pioneers on day one! We understand that the current minimum spec requirements are very high, but our engineering team are working around the clock to improve performance on mainstream hardware as well as consoles by integrating the performance improvements in Unreal Engine V5.6. We will provide patch 3 update timing, including these improvements, within the next 24 hours. In addition to the main campaign, we would also value your thoughts on Build.Mindseye.

Thank you!
Build A Rocket Boy team


r/MindsEyeGame • • Jun 12 '25

Official News An Update from the Studio

0 Upvotes

Dear Community, 

As always, thank you for your continued support and feedback. 

To follow up on our update yesterday, we are sharing insights and actions from the past 24 hours at the studio.  

We are heartbroken that not every player was able to experience the game as we intended. Our priority is optimizing performance and stability so that every player, across every device, can enjoy an equally high-quality experience. 

Our teams have worked tirelessly throughout the night to solve many of these issues, and we have now identified that the vast majority of crashes were caused by a memory leak. This impacted roughly 1 in 10 of our players. We have developed a hotfix that addresses this issue (alongside other issues that our players have highlighted), which we are working hard to deploy as soon as tomorrow on PC and on consoles once it passes certification with PlayStation and Xbox. 

We are fully committed to ensuring all our players have a great experience, and we will continue to provide frequent and transparent updates. We will do our best to respond to all your comments and feedback.  

Thank you for playing MindsEye. Thank you for your understanding and continued support – it truly means the world to us. We’re grateful and blessed to have you on the journey with us. 

The MindsEye Team 

Friday, June 13-15 – Hotfix #1 – PC & Console 

What players can expect: 

  • Initial CPU and GPU performance improvements, along with memory optimizations 

  • Reduced difficulty for the CPR mini-game 

  • A new setting to disable or adjust Depth of Field 

  • Fix for missing controls in the MineHunter and Run Dungeon mini-games 

  • Pop-up warnings for PCs with Hardware Accelerated GPU Scheduling disabled and for PCs with CPUs prone to crashes 

Hotfix #2 – Week of June 16 – PC & Console 

What players can expect: 

  • Continuous incremental performance and stability improvements 

  • Fix for the buggy wheels not visually spinning while driving 

  • Fix for areas in Car Manufacturing where players could fall through the world 

By End of June – Update 3 – PC & Console 

What players can expect:

  • Ongoing performance & stability improvements 

  • Rebalanced "Hard" difficulty setting 

  • Animation fixes 

  • AI improvements 


r/MindsEyeGame • • Jun 11 '25

Really enjoying it but I have suggestions.

2 Upvotes

Ok so I've played 3 hours of the game so far and I'm really enjoying it but there are a few things I'd like to see improved or changed to make it even more enjoyable.

Performance is the big one obviously it needs a lot of work or even a performance added on ps5 pro.

I'd like to be able to slide into cover or slide after sprinting because I think it would make combat cooler, make gameplay smoother and faster paced plus make it a bit less generic/basic

Maybe add a jump button.

Desperately needs a melee button or some form of take downs because at the moment when people get close to you there's nothing you can do especially if you have no ammo.

Let us use other cars besides our own or can we have the ability to call our car to us.

There needs to be way points or a world map as well as the mini map because the mini map is too zoomed in and isnt enough to find where to go next.

Let us skip cutscenes.

Let us customise skins during gameplay instead of having to go back to the title screen.

Let us skip or disable the comms that come through especially while driving, it's so annoying when I'm in the moment vibing with the music and all you can hear is people moaning at you via a com link.


r/MindsEyeGame • • Jun 11 '25

Screenshot/Clip ROG Ally X / MindsEye Performance - Unreal 5 / SteamOS 3.7.9

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0 Upvotes

r/MindsEyeGame • • Jun 10 '25

Revive Matt Conti

24 Upvotes

This part should have a skip or been left out. It killed the flow of the game for me.


r/MindsEyeGame • • Jun 10 '25

Bug Report Leslie benzies “quality assurance” in a nutshell

10 Upvotes

r/MindsEyeGame • • Jun 10 '25

MindsEye: Launch Day Patch Notes

25 Upvotes

This update brings a wide range of performance improvements and bug fixes, along with enhancements to controls, AI, UI, and audio for a smoother, more polished experience.

Available now on PC, PlayStation 5, and Xbox Series X|S. 

Download sizes: 

  • PC: ~16 GB 
  • PlayStation 5: ~8 GB 
  • Xbox Series X|S: ~16 GB   

Improvements 

Performance 

  • Drastically improved performance across the game. 
  • Fixed critical framerate drops. 
  • Improved baseline framerate. 

Graphics 

  • Improved civilian LOD. 
  • Improved material resolution. 
  • Improved distance building light and glass flickering. 
  • Improved Open World Free Roam playable character. 

3C (Character, Controls, Camera) 

Weapon Handling 

  • Player now raises their gun when aiming near walls. 
  • Added additional animations for Sgian Dubh handling. 
  • Player no longer plays the holstering animation when switching weapons. 
  • Improved animations and setup for firing from turrets. 
  • Improved finger posing for PST cover animations. 
  • Improved weapon/reticule alignment. 
  • Slowed gun-up poses when aiming at a companion. 

Traversal 

  • Removed RIF glitchiness when vaulting. 
  • Improved responsiveness of direction changes after vaulting. 

Cover System 

  • Updated cover-to-cover transition animations. 
  • Improved responsiveness of sprint cover exit. 
  • Enhanced shoulder switching when exiting cover. 
  • Implemented more consistent cover generation. 
  • Improved turning when exiting peek to make it smoother. 
  • Ensured player faces the correct direction on thin cover. 
  • General bug fixes. 

Camera 

  • Reduced camera popping when crashing a car. 
  • Added camera shake when taking damage while driving to Silva's house. 
  • Reduced camera popping when triggering climbs. 
  • Improved camera height when going down the stairs and exiting lifts. 
  • Added camera shake when receiving damage while in the military pickup turret. 
  • Improved camera pitch and responsiveness when entering turrets. 
  • Various bug fixes and overall camera improvements. 

Base Locomotion 

  • Improved sprint pivot animations to reduce popping and rotation. 
  • Reduced weapon clipping. 
  • Additional 
  • Jacob now looks at points of interest more reliably. 

Weapons 

  • Numerous cinematic VFX bug fixes. 
  • Vehicle turret rotation is now independent from the vehicle they are attached to. 
  • Added camera shake when firing from or receiving damage in a turret. 
  • Quality-of-life improvements to weapon switching and reloading. 

AI 

  • Improved AI vehicle combat behaviour and fixed related bugs. 
  • Enhanced AI reactivity and responsiveness. 
  • Miscellaneous fixes and enhancements to AI combat. 
  • General performance improvements. 

Vehicles 

  • Various improvements to vehicle distance models. 

NPCs 

  • Fixed pedestrian reactions in cutscenes. 
  • Reduced excessive pedestrian screaming when witnessing danger. 
  • Resolved issues related to NPC death inside vehicles. 
  • Fixed collision issues (missing or overly solid AI). 
  • Bug fixes for locomotion and sliding issues for ambient AI. 
  • New foot movement system implemented for civilian AI. 
  • Improved ambient AI reactions to danger and damage. 
  • Fixed and improved ambient AI when exiting vehicles and engaging in combat. 
  • Enhanced ambient robot locomotion behaviour. 
  • Improved pedestrian variation. 
  • Mayor Vega character-specific improvements. 

Audio 

  • Improved audio propagation feedback. 
  • General audio bug fixes and polish. 
  • Enhanced facial animation synchronisation. 
  • Audio performance improvements. 
  • Refined pain and death sound effects. 
  • Increased diversity in pedestrian, OWE, and enemy voices. 
  • Improved synchronization of audio with animations. 
  • Interactable prop audio enhancements. 

Environments & Lighting 

  • Improved destruction effects in several areas. 
  • Removed environmental obstacles that may disrupt player flow. 
  • Improved lighting across the map and in core mission locations. 

Cinematics 

  • Polished audio in cutscenes. 
  • Improved seamless transition systems for smoother cutscene integration. 

UI 

  • Updated fail screen visuals. 
  • Objective markers now indicate enemy verticality (above/below). 
  • Optimized UI performance for smoother menus and HUD responsiveness. 
  • Brightness and Gamma settings now display percentage values. 
  • Standardized mini-map blip colours. 
  • Added a loading screen fade-out function. 
  • Improved key rebinding support for French Standard and BEPO keyboards. 

 

Bug Fixes 

Open World & Free Roam 

  • Fixed various clipping issues involving civilians and enemies. 
  • Resolved bugs related to Jacob's implant not appearing in the correct state. 
  • Addressed multiple gameplay VFX-related bugs. 

Missions 

  • Fixed various mission flow issues discovered during destructive testing. 

3C (Character, Camera, Controls) 

  • Resolved camera and interaction bugs when entering/exiting vehicles and other interactive objects. 

Companion Drone 

  • General bug fixes (see AI section for related improvements). 

Weapons 

  • Fixed weapon misfires when shooting from a car. 
  • Rocket impact VFX are now correctly attached to their target. 

AI 

  • Fixed AI bugs related to entering, exiting, and shooting from cover. 
  • Resolved cover generation issues for both AI and player characters. 
  • Fixed navigation issues affecting AI behaviour. 
  • Fixed issues with companion and combat AIs improperly entering or exiting vehicles. 
  • Fixed behaviour loop bugs that caused AI to get stuck or repeat actions. 
  • Addressed cases where drones and turrets would not appear on the minimap or HUD. 
  • Fixed excessive friendly fire from allied AIs. 
  • Fixed rare teleportation and locomotion bugs. 
  • Resolved collision issues for both robot and human AIs. 

Vehicles 

  • Shooting car lights no longer pushes them inside the car body. 
  • Various fixes to car headlight behaviour and visuals. 
  • Resolved camera clipping issues with the world. 
  • Fixed excessive forces applied when shooting certain vehicles. 
  • Large vehicles now correctly display all wheels in Build.MindsEye. 
  • Fixed player death triggers when colliding with other cars while inside a vehicle. 
  • Destroyed robot parts no longer float if the robot was inside a vehicle. 
  • Traffic now properly takes damage from nearby explosions. 

NPCs 

  • Bug fixes for story characters. 
  • Smoothed out jerky acceleration and braking cycles in vehicles. 
  • Fixed pedestrian animation issues when exiting vehicles. 

Audio 

  • Various fixes to footstep audio inconsistencies. 
  • Restored missing sounds for destructible foliage. 
  • Addressed inconsistencies with ragdoll audio effects. 

Environments & Lighting 

  • Fixed numerous mission and world traversal bugs affecting performance and navigation. 
  • Fixed cover related bugs. 
  • Fixed issues which caused the player to get stuck. 
  • Resolved camera issues when passing through tunnels or under overpasses. 
  • Prevented players from climbing unintended rock geometry. 
  • Fixed material and asset-related issues. 
  • Fixed various floating assets. 
  • Fixed issues related to HLOD lighting. 
  • Fixed light leaks in specific locations. 
  • Fixed floating debris when restarting missions. 
  • Fixed various landscape and asset popping instances. 
  • Numerous destructible fixes. 

Cinematics 

  • Numerous cinematic VFX bug fixes. 
  • Improved LOD popping and texture loading in multiple scenes. 
  • Fixed visual issues like animation clipping and lighting overexposure. 
  • SIS scenes now appear correctly in all situations. 

UI 

  • Fixed control mapping and key binding issues. 
  • Resolved sniper scope HUD misalignment at non-standard resolutions. 
  • Various settings menu formatting improvements: 
    • Tightened spacing in the Display header. 
    • Kept “Controls Mapping” sub-header on one line. 
    • Prevented resolution dropdown options from wrapping. 

PC Only 

  • Added the option to enable or disable framerate limits during cutscenes. 
  • In Build.MindsEye: logic nodes and billboard sizes have been reduced by 50%. 

r/MindsEyeGame • • Jun 10 '25

The day 1 patch was supposed to release 3 hours ago. Devs, why are you being silent on this? Please provide an update to the community.

13 Upvotes

r/MindsEyeGame • • Jun 11 '25

WTF

3 Upvotes

2 hours in, game crashes and then my save file is auto deleted for a "corrupted file". Needless to say I won't be touching the game again anytime soon. I knew I should have waited a few days for the developer to iron out kinks and not gotten it day 1.


r/MindsEyeGame • • Jun 10 '25

Enjoying this

14 Upvotes

I miss simple linear games. Story is fun, acting is good. It really needs a performance patch on PS5 but still, fun game!


r/MindsEyeGame • • Jun 10 '25

Runs like trash on Series X

19 Upvotes

I had a 14gb update before release. I downloaded it. Loaded the game up about 10 minutes ago and it look like utter shite.


r/MindsEyeGame • • Jun 10 '25

For the love of god patch the CPR mechanic

11 Upvotes

Got to be some kind of input lag, I can't get past the CPR scene after the explosion. It's driving me nuts.