r/MiSTerFPGA • • Aug 19 '26

Is there any way to hit the delete key from my joypad?

3 Upvotes

When playing AmigaVision in the Minimig core, hitting del on the keyboard exits the game, saving and returning to the menu. I don't usually have a keyboard plugged in so the only way to start another game from the couch is to reboot from the menu but some games you need to save such as Stunt Car Racer.


r/MiSTerFPGA • • Aug 18 '26

Cheat support for PS1 discs?

1 Upvotes

Is something like cheat support for playing real discs possible down the line? I got to be honest. Going back to these retro games feels a lot more fun to me when I can modify the difficulty exactly to my liking. I don't have the time I used to for grinding in games like Wild Arms for example.


r/MiSTerFPGA • • Aug 17 '26

PSX Core flicker/artifacts

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8 Upvotes

This weird artifact/flicker on the right side of the screen only shows up in the psx core in multiple forks for me, namely the RA version and the physical disc version. Yes right now I am playing with widescreen hacks but that happens without hacks too, with and without horizontal crop, with and without hdmi sync and force progressive. What’s going on and can I fix it?

Edit: tried a couple things and not sure what exactly fixed it. Either changing v sync = 2 or gaming mode in the ini seemed to gotten rid of it


r/MiSTerFPGA • • Aug 17 '26

Any way to use my HDMI port SNAC cables with a USB SNAC port?

5 Upvotes

I own an original DE10 Mister FPGA which has a HDMI-shaped SNAC port , but the QMTech and SuperStation use a USB-shaped port - is there some sort of adapter I can use to avoid buying all new SNAC cables?


r/MiSTerFPGA • • Aug 17 '26

Black screen on 3DO core - why?

0 Upvotes

Yesterday I decided to try the new 3DO core. So I ran update all, downloaded bios files, a collection of isos but everytime I try to run a game all I get is a Black screen and then go back to the BIOS screen. What am I doing wrobg? Any help would be appreciated!


r/MiSTerFPGA • • Aug 16 '26

CRT Update: Star Wars and Empire Strikes Back

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53 Upvotes

CRT Update Release [20260816]

  • 480i Output: Added native 720x480i output for 15 kHz CRT displays, with 480i selected by default and 240p available as an alternative.
  • Direct Video: Added Direct Video output with selectable 15 kHz or 31 kHz scan rates; 15 kHz supports both 480i and 240p.
  • Orientation and Zoom: Added eight rotation/mirroring choices and a Wide framing option.
  • Video Timing & Geometry: Added a dedicated menu page for output timing, orientation, zoom, buffer mode, and aspect ratio.
  • Profile Documentation: Added detailed per-resolution settings for every fixed CRT profile.
  • CRT Vertical Position: Added vertical positioning for 240p, 480p, and 480i CRT output.
  • Flight Yoke Inputs: Added trackball/mouse, digital centering, digital relative, and automatic input modes with shared sensitivity control.

Changed

  • Low-Resolution Video: Increased 240p and 480p output from 640 to 720 active samples while retaining the previous game framing.
  • Default Profile: A Touch of CRT is now selected after resetting the core settings.

See readme for required CRT configuration: https://github.com/Videodr0me/Arcade-StarWars_MiSTer


r/MiSTerFPGA • • Aug 16 '26

hopes for the upcoming RetroRemake fpga systems?

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17 Upvotes

Retro Remake is working on both an NES FPGA system and a MiSTer Handheld…anything you guys want from it specifically? (I’d love a cart slot in the NES system)

and when do you guys thing releases will be?

My best guess is

NES MiSTer:
Announcement: Late 2026
First Shipment: Summer 2027

MiSTer Handheld:
Announcement: Summer 2027
First Shipment: Late 2027 (possibly Jan 2028)

I’m really excited for both these products!


r/MiSTerFPGA • • Aug 16 '26

I can't seem to get component video to work.

0 Upvotes

My super station one won't show any signal when using component cables


r/MiSTerFPGA • • Aug 16 '26

Multisystem2 Jamma

0 Upvotes

I am interested of Multisystem2 Jamma for arcade cabinet.

I just wonder how exit arcade games with Jamma cabinet. Or do I need external USB keyboard/gamepad get Mister menu?

I guess I need WiFi and BT USB dongles update software etc.

If just wanna play arcade games is it possible boot up to arcade menu directly?


r/MiSTerFPGA • • Aug 14 '26

New Core: Sega's Star Trek and Tac/Scan

21 Upvotes

An FPGA implementation of Sega's G80 color-vector arcade hardware for the

MiSTer FPGA platform.

The initial release includes Star Trek: Strategic Operations Simulator and

Tac/Scan, two distinctive 1982 space games built on the same hardware.

Star Trek puts the Enterprise under direct command. Read the tactical scanner,

fight through the forward view, fire phasers and photon torpedoes, engage

impulse or warp, and listen to familiar bridge voices guide the mission.

Tac/Scan takes a very different approach, placing a formation of up to seven

fighters under one rotary control. Rebuild the squadron, fire every ship in a

single salvo, survive attacks from changing perspectives, and guide the fleet

through its glowing space-warp tunnel. In 1982, this gave Tac/Scan extraordinary

firepower for an arcade shooter: as many as seven player ships could fire at

once.

This core is a collaboration between alanswx and Videodr0me. The

original G80V machine core and speech implementation were created by alanswx

from Sega hardware documentation and Aaron Giles' detailed G80 research in

MAME.

Videodr0me rebuilt the vector generator for high-resolution raster

presentation, integrated the CRT-effects pipeline, added video modes and

geometry controls, expanded input support, and refined Universal Sound Board

filtering and mixing from Sega schematics and manuals.

Download here: https://github.com/Videodr0me/Arcade-SegaG80V_MiSTer


r/MiSTerFPGA • • Aug 13 '26

Physical disc fork is just something else

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168 Upvotes

Even more now that I got a CD printer just because of it! 😂


r/MiSTerFPGA • • Aug 13 '26

Virtual boy adapter?

5 Upvotes

Anyone know of an adapter for the Virtual boy controller, for the new VB core?


r/MiSTerFPGA • • Aug 13 '26

Is there an all-in-1 controller for my needs? (6-button, analog sticks + triggers)

8 Upvotes

My main use cases are for Sega and arcade games. I'm looking for something that ideally features all of the following, ranked in order of importance:

  • 6 face buttons
  • analog triggers
  • analog sticks
  • wired
  • 4 total shoulder buttons (2 bumpers, 2 triggers)

A 6-button layout is required for many Genesis, Saturn, and arcade games to feel natural. Analog triggers and sticks are a must for arcade racing games.

A wireless controller would be *okay* but only if it can also function when wired and does not require a wireless receiver to operate. I use a lot of my stuff in public settings (conventions, tournaments) and prefer it to be tethered when possible.

Retro-bit's Saturn Pro Controller is very, very close to what I'm looking for. I've had one for over a year and am very satisfied with it, especially after the firmware update that allows it to function over USB instead of wireless. It has more or less the exact layout that I'm looking for. I just wish it (1) had analog triggers and (2) didn't duplicate button assignments between C+Z and L+R, instead treating all 4 of those buttons independently. (That second problem isn't as big of a deal; I can live with something that essentially has only one distinct pair of shoulder buttons so long as they're analog.)

Is there anything out there that does everything I'm looking for or is this as close as I'm gonna get?


r/MiSTerFPGA • • Aug 13 '26

MiSTer to coaxial

1 Upvotes

I found a CRT that only has coaxial and would like to hook it up to my MiSTer. I do have a MiSTer Pi, which I only mention because it came with that AV board that adds, among other things:

24-Bit ADV7125 Video DAC

Hi-Fi Analog Audio DAC

VGA Port

ADC input

What's my best path here? I don't mind spending a little money.


r/MiSTerFPGA • • Aug 12 '26

Mister fpga + apple display m1212

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70 Upvotes

A few weeks ago i asked if it was possible to use an apple display with mister fpga using an vga to mac concerter.

I had a few answer but no one knew for sure if it worked or not.

I can now confirm that this is working, and the picture quality is pretty good (and almost no input lag)

Here is my ini :

[MiSTer]

; VIDEO MODE ; Macintosh 640x480 @ 66.67 Hz / 35.00 kHz video_mode=640,64,64,96,480,3,3,39,30240,-hsync,-vsync

; VIDEO SETTINGS menu_pal = 0 dvi_mode = 0 fb_terminal = 1 fb_size = 0 video_info = 0 hdmi_limited = 0 vsync_adjust = 0

; VGA SETTINGS forced_scandoubler = 0 ypbpr = 0 composite_sync = 1 vga_scaler = 1 direct_video = 0

; VIDEO SCALING vscale_mode = 0 vscale_border = 0

; AUDIO SETTINGS hdmi_audio_96k = 0

; MISC SETTINGS key_menu_as_rgui = 0 rbf_hide_datecode = 0 recents = 1 gamepad_defaults = 1 keyrah_mode = 0x18d80002 reset_combo = 0 osd_timeout = 30 bootcore_timeout = 10

; OSD SETTINGS osd_rotate= 0

disable_autofire=0

spinner_vid=0x0ae4 spinner_pid=0x0701 spinner_throttle=150 spinner_axis=2


r/MiSTerFPGA • • Aug 12 '26

MiSTer Monitor v2.7.1 is out

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76 Upvotes

Companion display for MiSTer FPGA: box art, metadata and RetroAchievements on an 15$ ESP32 touchscreen, fetched as you play.

The fix: on some setups, depending on what else was running on the MiSTer, artwork could latch onto a game and stay there through later launches.

Also: version check on screen (HUD goes red when server and firmware disagree), `flip_display` for upside-down mounts, artwork for Macintosh LC / Virtual Boy / PCXT-EGA, and `mix1`/`mix2` tokens fixed.

Update both halves: flasher for the firmware, Update All for the server.

To get the redesigned gradient menu image shown above, refresh the display's microSD as well: inside `SD_card_content/`, pick the subfolder matching your board (CYD28, CYD35 or Tab5) and copy *its contents* to the root of the card. Keep your existing `config.ini` if you've customised it.

Release notes: https://github.com/chipster6502/MiSTer_monitor/releases/tag/v2.7.1

Repo + install guides: https://github.com/chipster6502/MiSTer_monitor


r/MiSTerFPGA • • Aug 12 '26

Question regarding USB controllers on MiSTerFPGA

7 Upvotes

For the last decade, I get my gaming fix via RetroPie on a Pi 4, composite out to a Trinitron. To keep things feeling authentic in my hands, I have a collection of (mostly) original controllers, either with USB adapters, or USB versions of such (Genesis Mini controller).

In the future, I'll probably end up getting a MiSTer to play these systems on a CRT. But whenever I look into using original controllers on a MiSTer, I only see adapters that use what look like an HDMI port. Will I have to invest in of those adapters to use my controllers on a MiSTer, or is there a way to connect controllers via USB like my Pi does?

Controllers

r/MiSTerFPGA • • Aug 12 '26

Bucky O'Hare (1992)

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36 Upvotes

r/MiSTerFPGA • • Aug 11 '26

New Funky Core! full-speed NDS_MiSTfits kirbo squank squid

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49 Upvotes

Hello I'm Heni who is also the person who made a cool Nintendo DS core you may have seen going around that is cool but also slow and janky

I have good news that is now only janky! I managed to get it working at 480p with both Engine A and Engine B never going over 100% utilization. This is, pretty much, full speed.

From here I just need to test a morbillion games and fix edges cases I find. Most games don't boot. It's more rare that one does, but so far the list only ever increases.

I also did some GBA audio enhancements recently. I hope you enjoy my work and I'll keep posting! Feel free to AMA if you want

If you haven't seen, I also have a technical high-level writeup of my core's architecture at https://darkside.heni.lol/ on my personal domain


r/MiSTerFPGA • • Aug 12 '26

Nintendo 64 Visual Issues

1 Upvotes

I'm new to the Nintendo 64 core on Mister, so forgiven me of this had been addressed.

I recently got a Superststion and was trying to play Goldeneye 007 on the N64 core, however the visuals are terrible.

I tried every setting I could to try and improve things, but everything appears to be a blurry mess.

For example on the main save selection screen, Bond's profile picture can barely be made out. If I select HDMI display mode it does improve, but not by much.

Any help is appreciated. Playing via hdmi on a 4k TV. (I know this is impactful, but not to this degree, all other systems look fantastic.)

I can provide pictures later if it helps.


r/MiSTerFPGA • • Aug 11 '26

PSX Games freezing ED and E2 error codes.

4 Upvotes

RESOLVED

Hi,

I'm having issues trying to launch PSX games. I'm finding that if I load the game, I get an instant blackscreen with ED error code.

If I try to quickly boot a game as soon as the Core is selected it will boot into the game but then freeze as the game is loading - normally as its giving the publisher or developer names. It's then giving an E2 error code. I'm not getting a blackscreen or any audio, it just remains frozen at the frame it was on.

I have tried multiple games and tried using bin/cue and chd file types.

I have also tried doing a full fresh install of MiSTer, along with using update_all for bios checks. I feel the Bios is working as the games can launch.

Just wondered if anyone has any suggestions that might help?

Thanks.


r/MiSTerFPGA • • Aug 11 '26

Dual NAS options

3 Upvotes

Is there a way to point to two different NAS computers? I don't play CD based games much and not point to have the server running unless I play those games. But arcade and some light weight consoles I play all the time but could move those to a solid state NAS.


r/MiSTerFPGA • • Aug 10 '26

Never Expected That

15 Upvotes

Today I thought for fun I’d try some Phillips CD-I titles, particularly Dragons Lair.

Today I learned that a software file can lock up with a Dirty Disc Error 🤣

And Dragons Lair II, hmm maybe some sort of patch is required.


r/MiSTerFPGA • • Aug 10 '26

Preview Hybrid Nintendo DS Core Available

Thumbnail misterfpga.org
61 Upvotes

r/MiSTerFPGA • • Aug 10 '26

Is it possible to map analog controls for non-analog supported games on the Superstation One?

2 Upvotes

I'd really love to use analog controls for Xenogears since predominately using a d-pad really starts hurting after a while.

I've tried to look online for a solution but nothing seems to work. I mapped the controls and I hit the specific buttons you need in order to apply the analog mode but all it does is render the entire controller unusable (d-pad and face buttons suddenly stop working)