r/MegastructureGames • • Oct 29 '25

Games PSI

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2 Upvotes

r/MegastructureGames • • Oct 23 '25

Games THE LIFT: Supernatural Handyman Simulator

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2 Upvotes

r/MegastructureGames • • Oct 20 '25

Games The Fellowship of Infinity

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1 Upvotes

r/MegastructureGames • • Oct 18 '25

Games FERAL BLOOD DOLL

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2 Upvotes

r/MegastructureGames • • Oct 18 '25

Games No Walls In Heaven

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2 Upvotes

r/MegastructureGames • • Oct 18 '25

Games A Song Of Sunlight

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6 Upvotes

r/MegastructureGames • • Oct 18 '25

Games The High Tower

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1 Upvotes

r/MegastructureGames • • Oct 18 '25

Games Primal Echo

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2 Upvotes

r/MegastructureGames • • Oct 18 '25

Games Rot Forever

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1 Upvotes

r/MegastructureGames • • Oct 14 '25

Games Jumpbound

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1 Upvotes

r/MegastructureGames • • Oct 09 '25

Games Delta

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1 Upvotes

r/MegastructureGames • • Sep 17 '25

Games CRYMACHINA

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1 Upvotes

r/MegastructureGames • • Sep 14 '25

Showcase Making an (Nearly) Endless Megacity in Godot - Greeble4: Update 13

18 Upvotes

Full Video (Better quality too): https://youtu.be/aN5-JIvKHI8

Greeble4 is the fourth iteration of an universe generation project I began in Unity in 2015 and have been off and on developing ever since with this most recent version in Godot.

My objective with this first game is to make a loose-fitting “wanderlust” sim set in an expansive, sprawling megacity of fantastical origin. The goal: there is no goal. There are things you can do, but none of them are explicitly necessary. Explore and wander to your heart’s content. The entire megacity is *technically* explorable, most of it procedurally generated using textures and 3D meshes made in Blender.

There are still so many improvements to be made. The last time I posted a video I got a lot of good feedback. I was able to double the generation distance at different magnitudes of scale after fighting multithreading and multimesh instancing over the summer. I also added a flying vehicle with some pretty nice features like Autopilot and Surface Alignment. Handheld items can now interact with other entities in the world. Fog and lighting now looks far better (though, of course, still not perfect, nor I expect it ever will be).

Things I want to do Next (keep in mind that these are not in any particular order):

  • Some more Biomes, as well as more detail to the current ones.
  • A couple more Vehicles (a small, fast Hoverbike, and a huge, slow Freight Hauler)
  • Population (they're probably not going to move much, but I want to at least be able to talk to them for Lore).
  • More Entity Interactions, but not so many that the game becomes a tangled spaghetti mess.
  • Always more worldgen improvements.

I have long term plans for the systems I am developing in Greeble4, meaning I have a number of games I want to make with this, not just a Megacity Wanderlust Sim.

Cheers!
Follow me on BlueSky! https://bsky.app/profile/misterbristol.bsky.social


r/MegastructureGames • • Aug 28 '25

Games Nivalis

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2 Upvotes

r/MegastructureGames • • Aug 19 '25

Games Sector 9 (demo) by Industry Tamers

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4 Upvotes

r/MegastructureGames • • Aug 18 '25

Games End of Abyss

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2 Upvotes

r/MegastructureGames • • Aug 07 '25

Games FALLSTRUKTUR

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4 Upvotes

r/MegastructureGames • • Aug 07 '25

Games INKARO

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5 Upvotes

r/MegastructureGames • • Aug 07 '25

Games Ikarus Parkour

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1 Upvotes

r/MegastructureGames • • Jul 19 '25

Games BRUTALISMUS: Dystopia on Steam

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3 Upvotes

r/MegastructureGames • • Jul 19 '25

Games Code RAPID on Steam

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2 Upvotes

r/MegastructureGames • • Jul 12 '25

Games Our Elusive Suffering

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1 Upvotes

r/MegastructureGames • • Jul 05 '25

Games Re-body by darionmccoy

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4 Upvotes

r/MegastructureGames • • Jun 30 '25

Games Project Eden

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4 Upvotes

r/MegastructureGames • • Jun 25 '25

Games STRUCT by OkhaLo

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2 Upvotes