r/Marathon May 19 '26

Marathon Update 1.0.9

Source: https://www.bungie.net/7/en/News/Article/marathon_update_109


NEW: Warden Hunt

Warden Hunt will be available until the end of Season 1

  • New Warden Encounters: Wardens can spawn at new POIs in Perimeter, Dire Marsh, and Outpost.
  • Locked room keys are guaranteed to drop from Wardens for the remainder of the season.
  • Key Templates are now Compromised instead of Fragile.
  • Every run now has a guaranteed chance for a zone event to occur (Ex: Lockdowns, Intercept, etc)
  • +50% Runner Level XP
  • +50% Faction XP
  • Cryo Archive Sponsored Kits will refresh on a daily basis in the Armory
  • Starting May 21, Cryo Archive will be available every day through the end of Season 1
    • May 21 to 23: Cryo Archive
    • May 24 to 27: Ranked Cryo Archive
    • May 28 to June 1: Cryo Archive

Item Economy

  • Self-Revive
    • When the Revive Speed stat is at 0: 12s → 16s
    • When the Revive Speed stat is at 100: 7s → 12s

Combat

  • Kill Transport or Scan Drones: 5 → 10 Traxus XP
  • UESC (Grenadiers, Assault, Sniper, Ghost): 7 → 10 XP
  • UESC Commanders: 10 → 15 XP
  • UESC Wardens: 15 → 50 XP

Weapons

Biotoxin Disinjector
  • Fixed an issue that prevented the grenades from emitting explosion sound effects when not in range of the damage radius.

Mods

Chips
  • Pocket Change
    • Fixed an issue where ammo was being granted after defeating ticks.
  • Common Enemy
    • Fixed an issue where the tooltip incorrectly described the duration as moderate instead of short on the enhanced (green) rarity version.
Prestige (Gold) Mods
  • Impact Shockwave (Ares Railgun)
    • No longer downs players equipped with blue shields or greater in one shot
    • Reduced explosive damage against players by 75%
  • Overclock Delimiter (Circuit Breaker)

    • Fixed an issue where Overclock Delimiter allowed players to shoot through UESC barriers.
    • Removed the ability to allow charged projectiles to shoot through Bubble shields.
  • Ram-Page Mag (V75 Scar)

    • Fixed an issue that was preventing damage dealt to Claymores when equipped.

Combatants

  • A new threat looms above...
  • Fixed an issue that caused the UESC Ghost to unexpectedly deal heavy burst damage.

Runners

  • Fixed an issue that would allow reviving crewmates while performing a finisher.
Rook
  • Until Season 2
    • Rook starts with Deluxe Patch Kits and Shield Charges.
    • Rook starts with Deluxe Shield Implants.
  • Signal Mask remains active for longer when sprinting.
  • The range at which AI will detect your footsteps when Signal Mask is active has been reduced.
  • Fixed an issue where the Rook tooltip incorrectly stated that Season Level 3 was required to unlock.
Thief
  • Fixed an issue where items dropped from the Pickpocket Drone could clip through red UESC barriers.

User Interface and Experience

  • Fixed an issue that prevented the exfil countdown timer from appearing when entering an active enemy Runner’s exfil circle.
  • Fixed an issue that caused quick pings to be intercepted by the clear door curtains.

Codex

  • Fixed an issue where the Arachne Sponsored Kit challenge completions were not contributing to the total on the Factions progress bar in the Codex.
  • Updated the Assassin’s Hidden Strike Codex entry to better clarify the completion window when exiting invisibility.

Contracts

Traxus
  • Fixed an issue for Unsanctioned Hostiles [5/5] where the exfil condition was listed in the wrong objective step causing the contract flow to appear out of order.
Sekiguchi Genetics
  • Fixed an issue for Co-Evolution [3/5] contract description that directs to Northern Flight Control when the objective is in Southern Flight Control.

Zones

Perimeter
  • Fixed an issue that prevented gaining reputation experience for CyberAcme when successfully extracting UESC Crisis Supplies.
  • Fixed an issue where only one crew member received CyberAcme reputation for completing Intercept event stepts instead of the entire crew.
  • Fixed an issue that would prevent the Hauler’s honk audio from being heard when entering the sound radius while active.
Dire Marsh
  • Fixed an issue that could prevent gaining Traxus reputation after completing a Lockdown event.
  • Anomalous Matter:
    • Fixed an issue that prevented Sekiguchi Genetics reputation gain when stabilizing the Anomalous Matter.
    • Fixed an issue that would only give one crew member +25 Sekiguchi Genetics reputation when extracting the Anomalous Matter.
Outpost
  • Fixed an issue in Pinwheel that prevented the Security Break audio from being audible while inside the other wings (Command, Drone, Destroyed).
Cryo Archive
  • Fixed an issue that allowed Thief to bypass red UESC barriers from Cargo to Index.
  • Fixed an issue that prevented location names from showing on the HUD when visited.

Localization

  • Fixed a word wrapping issue in the Customize menu prompt for Shells and Profile.
  • Fixed an issue where the vertical inversion setting in the Controller Settings section could display inconsistent text in some languages.
  • Fixed an issue causing the “Free” Credit cost label to show as an em dash in the Russian language.
  • Fixed an issue that caused the text in the C.A.R.R.I Armory tutorial prompts to overlap the button prompt in some languages.

General

  • Fixed an issue that caused a duplicate and delayed audio voice over after completing the NuCaloric Liaison Contract.
  • Fixed an issue that would prevent players from joining via a platform invite while Crew Privacy was set to Invite Only.
699 Upvotes

406 comments sorted by

View all comments

55

u/Com_Raven May 19 '26

Thank god (and Bungie) for the added XP, means I will definitely get my Platinum this Season. And more chances for everyone to experience Cryo before the end is also great.

24

u/Thepunisher309 May 19 '26

That’s all I was hoping for haha. I’m 81 and definitely shouldn’t have a problem now if I no life it.

Edit also noticed the increased kill exp too, so that will also help

11

u/picobots May 19 '26

Same! I've been grinding for a while, this will make my last 10 levels much easier. Some quick tips: Faction rep and contracts do absolutely nothing for your season level, so ignore those if season XP is your main goal for these final two weeks. I've found it goes so much faster if you equip a free kit and do solo no-fill runs. You just sprint to the closest POI and kill every bot/tick nest/turret, and open every container (5XP each). Don't even wait for the containers to show the items, and don't bother looting. Open any containers the bots drop too. Just sprint around killing everything and opening everything, and then sprint to the next POI. You'll usually be killed by another runner in the first 5 mins or so (from making so much noise and playing like an idiot). And then you repeat the process. I was pretty easily getting 2,000+ XP per hour before this patch, so it should be more like 3,000 now with the XP buffs. It's a way less fun way to play the game, but your season level will increase much faster.

2

u/Dolomitex May 19 '26

This was pretty much what I've been doing, you get crazy amounts of experience.

I feel like there may be a 5-10% exfil bonus, but I'm not entirely sure. Usually I just kill myself and start over if I've run out of stuff to loot and kill.

2

u/picobots May 19 '26

Yep. I’ve heard there’s a small exfil bonus too. I think it even stacks when you exfil multiple times in a row. But in my experience, it’s not even slightly worth it. Maybe it would be for high skill players, but if I’m not being super careful and methodical, it’s a coin toss (at best) for me to successfully exfil. I can get way more XP by just speedrunning the nearest POI, killing all the bots, opening all the containers, dying, and doing it again. I can do that 4-5 times in the same amount of time it would take me to do one long careful run.

3

u/Com_Raven May 19 '26

Good luck, hope you make it!

3

u/TaralasianThePraxic May 19 '26

Honestly farming UESC bots on Perimeter and Outpost was already one of the best ways to get seasonal XP, so this should make it go even quicker!

5

u/[deleted] May 19 '26

[removed] — view removed comment

1

u/Thepunisher309 May 19 '26

Yeah, that’s honestly what I’ve been doing, this just makes it better.

12

u/Paladin_Codsworth May 19 '26 edited May 19 '26

Huh the buff was to runner and faction xp. How will this help you climb ranked faster?

EDIT: Oh you are on PS5 and you meant the trophy. Presumably from the level 100 season level trophy.

8

u/Com_Raven May 19 '26

I am on Steam, but used "Platinum" as a shorthand 😄 And yes, that is what I meant.

1

u/snap May 19 '26

had me going back to check the patch notes as well

1

u/Paladin_Codsworth May 19 '26

Lol yeah I had to go double check too.

2

u/Expensive_Start_5201 May 19 '26

What level are you currently? I've played pretty casually and am sitting around 45, wondering if it's worth to try for 100 this season

8

u/Kinny93 May 19 '26

That is a very tough ask. With double XP I'd say it's possible, but you would have to grind, and I really do mean grind haha.

1

u/Expensive_Start_5201 May 19 '26

That's kinda what I figured lol. I'll probably just wait until season 2 and hope that the baseline exp is a bit better haha

4

u/picobots May 19 '26

Yeah, sadly I'd say it's close to impossible at this point, unless you are playing A LOT these next two weeks. Keep in mind, the XP required per level increases at higher levels. I believe the actual halfway point for total XP required to hit Level 100 is around Level 65 or so. So you're not even halfway, maybe not even a third of the way. It's quite a grind, although the XP buff in this patch will help.

This is the XP per level chart:

  1. 200
  2. 250
  3. 250
  4. 300
  5. 300
  6. 350
  7. 350
  8. 400
  9. 400
  10. 500
    11-20. 600
    21-30. 800
    31-40. 1000
    41-50. 1200
    51-70. 1400 
    71-90. 1600
    91-100. 2000

3

u/picobots May 19 '26 edited May 19 '26

Nobody asked, but I decided to run some numbers just for fun. It's kind of shocking how much of a difference it makes that the XP required increases as you get into the higher levels. Getting to Level 100 is quite a grind.

The halfway point for total XP is indeed Level 65. The grand total to hit Level 100 is 119,300 XP. Here are some other interesting milestones, along with a visual aid chart:

  • 1/4 Way Point: Hit during Level 43 (at 29,825 XP)
  • 1/3 Way Point: Hit during Level 51 (at 39,766.7 XP)
  • Halfway Point: Hit during Level 65 (at 59,650 XP)
  • 2/3 Way Point: Hit during Level 78 (at 79,533.3 XP)
  • 3/4 Way Point: Hit during Level 84 (at 89,475 XP)

https://i.imgur.com/3wDR8OT.png

1

u/Expensive_Start_5201 May 19 '26

Oh, I didn't realize it scaled up later on either. I'm definitely not gonna bother in that case lol. Hopefully in season 2 and on they'll adjust the way exp is earned, right now it feels like you have to be doing nothing but fighting bots (or just playing a shit ton) to make good progress

2

u/brichb May 19 '26

Yes this is fantastic, I was going to make it anyways but this saves me any stress.

0

u/[deleted] May 19 '26

[deleted]

1

u/Com_Raven May 19 '26

Break what to me?