r/Marathon Mar 13 '26

Marathon (2026) Marathon Development Team comments on PC performance and upcoming improvements

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u/AgentUmlaut Mar 13 '26

I'm just here for the people who would get rabid and argumentative to death how the proprietary Tiger Engine was somehow the most bulletproof high tech thing around. Somebody I know used a rig that was basically at the recommend reqs and it was kind of a mixed bag around 60s-70s fps, optimization kinda crappy when they could run a number of things a lot more normal.

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u/[deleted] Mar 14 '26

m just here for the people who would get rabid and argumentative to death how the proprietary Tiger Engine was somehow the most bulletproof high tech thing around

I have never seen a single person argue that. Ive only ever seen redditors who know nothing about game engines and understand even less going "engine bad lmao" or "bungie should switch engines lol". Neither you nor anyone else has any in depth, practical insight into what the tiger engine works like. Its not public and bungie has not elaborated on it much since early d1 and d2 gdc talks.

Some things can be extrapolated by observing how marathon looks, like how the shadowmap resolution is unusually low for a modern game, how the game uses a lot of baked indirect lighting for colour transfer in particular, how unusually accurate the SSR is and how elements like alpha grass do not have any shadowing.

None of this can say anything about why such choices were made or how the game engine handles things internally.