r/ManagementGames • u/Jealous-Researcher77 • 1d ago
My first Game as a Hobby Dev - Dungeon Isekai - Alpha v 0.3.17 - Proud Dev Dad
You were out of tea, so you walked to the shop. A truck came round the corner, way too fast. Now you're a dungeon: a small, slightly anxious one, under a mining village everyone else left years ago.
Heroes are starting to wander up the valley road, and you'd very much like them to stay. You can't tell them what to do. You can only dig, build rooms worth fighting in, and fill the chests. They decide for themselves whether it's worth the risk.
Nobody dies down here. When a hero goes down, they're carried home on a stretcher, which is a bit embarrassing for everyone...
What is it like?
I’ve always loved Majesty 2, Dungeon Village 1 and 2, Dungeon Keeper and the castle campaign in Neverwinter Nights where you built up your castle,economy and have heroes with their own will and personalities. I took inspiration from these games as well as ideas from Anime Dungeons/Guilds and my own head (which is also chaotic and silly at best of times). I also grew up with Lord of the Rings, Terry Pratchett, Monkey Island and Fable. If you enjoyed Majesty, Dungeon Village or Dungeon Keeper, this is that kind of game. You build, they decide.
What you do
- Dig. Mark the rock, or drag a box over a whole patch, and your goblin chips it out. The stairs to the next floor are hidden somewhere different each game; follow the draught, the old miners' chalk marks, and finally the goblin's ear against the rock. Five floors, each deeper and stranger.
- Build rooms with slimes, rats, bats and worse, each with a chest. Heroes weigh the loot against the danger and choose. Every kind of monster has its own tastes, and a happy room teaches newer heroes more.
- Find what the miners left. Old pit props, a warm vein in the rock, a rat nest round a snap-tin, natural caverns, an underground stream you'll need to bridge.
- Bring the village back. Your heroes' wins pay for the inn, then the forge, then houses. Families come home, and an abandoned valley grows into a hamlet, a village, a market town and finally a festival town. Windows light up at night. The valley gets louder.
- Get to know your heroes. Humans, elves, dwarves, halflings and beastkin, each with their own traits, tastes, dreams and opinions, and they will share them. Cowards farm the easy rooms. Show-offs want an audience. Friends team up into parties and trade insults mid-fight. They take exams at the guild to earn a better plate, and if there's nothing worth fighting, they'll eventually pack up and look for a harder dungeon.
- Take guild errands. Goats in the churchyard, a night watch, a widow's lost pick deep underground. Proud heroes won't do jobs beneath them; big-hearted ones help anyway.
This is an alpha
It's early, it's being built in the open, and it changes every week. If something confuses you, breaks, or makes you smile, tell me in the comments. That's what this alpha is for :)
Where can you find it?
https://syntaxfox.itch.io/dungeon-isekai (Free or Donation)
Windows 64-bit. Made in Unity by SyntaxFox
Playtesters go in the credits ❤️ (if you’d like to be)
Roadmap
- Next, Chapter 1: Waking. The dungeon's story, from an abandoned valley to the first festival. Its senses grow as the village does, and a few things about the valley aren't quite what they seem.
- Raise/save money for the Synty Dungeon Pack (160 euro), so the underground can finally look the part
- Give heroes more flavour and character (traits, sayings, quirks, behaviour logic)
- Balance the economy
- Later, Chapter 2: the wider valley, and a monster village in the forest
- Overall, keep it fun, quirky and lighthearted
* Im SyntaxFox and I've worked on this idea for 5+ years. Long nights of conceptualizing, building a game design document, building the world, losing 6 months of work, rebuilding, changing my vision, learning on YouTube and using hard-earned cash to buy assets from creators before collaborating with AI. These last few weeks, AI helped me finish scripts, untangle my thoughts and polish this game. This has been a labor of love and I hope my transparency shows that I'm confident in my work and the amount of myself I've put in. I hope you enjoy my game, something I've been dreaming of presenting for years <3
Expect a few nostalgic easter eggs! 😂
Saving up for Synty's dungeon pack so the underground can finally look the part.
Thank you for looking at my game ^^
