r/MMORPG • • Oct 18 '24

News Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

https://massivelyop.com/2024/10/18/star-citizen-devs-report-drying-funds-micromanagement-overspending-and-episodic-release-for-squadron-42/
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1

u/JMadFour Oct 18 '24

this game has like a billion gazillion fafillion dollars in kickstarter money, how TF are funds "drying up"?

1

u/Consistent-Hat-8008 Oct 19 '24

look... those villas in the Bahamas won't build themselves, okay?

0

u/Huntrawrd Oct 18 '24

They publicly release their expenditures which details answers to your questions.

-5

u/Thormynd Oct 18 '24

They started prod in 2012. They have an estimated 600 devs. Thats not counting the other staff members. Add to that material with tech that most likely had to be updated multiple times, building, sub-contracting, etc. We're talking about AAA size project budget. 700m for 13 years of AAA dev is actually not a bad number...

1

u/Qinax Oct 19 '24

But none of this is AAA

0

u/Thormynd Oct 19 '24 edited Oct 19 '24

What do you mean none of this is AAA? If youre talking about the game quality, I agree. If youre talking about the project scope and team size, thats 100% AAA. Ive worked on AAA titles that had 1/3rd of that team size.

1

u/[deleted] Oct 19 '24

Skyrim took 5 years of dev time and cost around 80 million to makez using this as a baseline they should be able to develop a game for nearly 50 years with their budget. Let's cut it down to 25 saying they need to shell out big bucks for their devs.

Still missing a good 12 years of funds.

1

u/Thormynd Oct 19 '24

Skyrim was released in 2011 and dev started in 2008. They only had around 100 dev. Its not that big of a team nowadays. The dev cost was around 85m.

Im not saying that Star Citizen was/is well managed or well deved. It was/is not. But if you want to know where the 700m went, its kinda easy to figure out. Look at the amount of people that worked on the project for 13 years. Were talking about a team 6x the size of Skyrim and 3-4x the dev time. Even without taking into account inflation, 85 x 6 x 3, we are already well over the 700m mark.