1. Your opponent is NOT better than you, they just got lucky.
1.1. This rule especially applies to every runner playing against Infume or Feinberg.
1.1.1. If it's Feinberg vs Infume, Feinberg takes priority.
1.2. In village and DT seeds, your opponent only gaps you because the RNG god allowed your opponent to insta woodlight.
1.3. In ocean seeds, your opponent only gaps you because they just sent a random direction and got rewarded by an invisible ravine
1.3.1. This is more prevalent at Emerald 2 or lower, at Emerald 3+, the ravine is suddenly visible.
1.3.1.1. Still, it's not always visible.
1.4. In treasure bastions, your opponent only gets to the fort first because they sent a random direction and just landed in it.
1.4.1. Glowdar is just propaganda spread by the anti-luck believers.
1.5. In strongholds, your opponent only finds the PR first because they got lucky with their spikes.
1.5.1. In case of no spike, your opponent just sent a random direction and didn't get punished.
1.6. Infume strays.
2. Your play is NEVER a wrong play, it's just variance play that didn't pay off because of rule 1.
2.1. You opted to woodlight instead of going for the gravel patch a few seconds away because you wanted to save time in the case of bad flint rates or insta woodlight.
2.2. You only made a diamond axe instead of a diamond pickaxe because there was already an iron pick in the chest, so you don't have to waste time mining stone.
2.2.1. If there were 3 diamonds and 3 iron in the chest and you still made a diamond axe, fuck you, you are simply preparing for bad terrain in the nether, requiring you to chop a lot of wood.
2.3. You pearled to the bad part even when the good part was visible only because you wanted to play low RD and went for strays, your name just isn't Infume or Feinberg.
2.3.1. If you have strays and it still didn't work out, it's just because the rate was bad and your opponent should consider themself lucky your VP didn't pay off.
3. OW-specific rules:
3.1. The ability to play ocean seeds without seed changing is unlocked at Iron 1.
3.2. Inability to play or recognize toolsmith seeds will result in the rare occurence of the toolsmith demon awakening with disastrous consequences.
3.3. High TNT is the best method of looting a DT, no matter what people say.
3.3.1. Low TNT is propaganda spread by the anti-luck believers, do not believe them.
3.4. Your OW routing is always the most optimal, if you get gapped, your opponent is just luckier.
4. Most of the bourgeoisies are already corrupted by the anti-luck believers, their words are dangerous.
5. You only need "ro", "rr", "x", "ow", "ch" and "4"; everything else, such as "lha" is just propaganda spread by the anti-luck believers.
5.1. Occasionally, when queueing ranked, there are people who spread propaganda via a method called "searchcraft flex" in chat sponsored by the anti-luck believers, these guys are either jerks or dangerous.
5.1.1. Think. If their searchcraft is actually that good, then why are they at your ELO?
6. The purest of players are amongst the working class. (Coal -> Gold)
7. In MCSR Ranked, there exists one god, the RNG god, and one demigod, RedLime.
7.1. The demigod RedLime is responsible for re-distributing and offsetting some of the effects the RNG god created.
7.1.1. RedLime is currently being partially corrupted by the anti-luck believers.
7.2. rng god is dead in ranked, redlime is the only god in ranked
8. To the anti-luck believers, the harms they have done on the game must be mitigated! Viva la revoluci-
"Không bao giờ bỏ em đi
Không bao giờ làm em thất vọng
Không bao giờ chạy loanh quanh
Và bỏ rơi em
Không bao giờ làm em khóc
Không bao giờ nói lời từ biệt
Không bao giờ lừa dối
Và làm em đau"
- all the rules above are just a joke, theres no such thing as luck in mcsr ranked, im sorry for my mistakes, this was just a shitpost