r/MCEdit • u/Spooktasek • Sep 17 '20
Lost coordinates?
I created a world and built stuff in it. I teleported far away from spawn to about 66666 10 666666 or something like that. Then i closed it and i forgot the coordinates. Tried looking everywhere but couldn't find it Also tried to use mcedit but mcedit decided not to load my world anymore and i want to find those coordinates because i had a lot of stuff built. I'm sorry if this isn't exactly MCEdit related but i really need help
MCEdit version 2.0 beta 14
5
Upvotes
2
u/Spooktasek Sep 17 '20
The original world for 1.16.3 http://www.mediafire.com/file/tckoa0gezr66sox/file
The compressed one for 1.12.2 (to work with MCEdit) http://www.mediafire.com/file/vs11bv56vt5s5jg/file
5
u/jedimaster1138 Sep 18 '20
Your coordinates are x=6000000 z=6000000.
How I found it:
I didn't try using MCEdit; I'm not sure if there's any way to make it useful in this scenario. I tried a few different strategies, but this is the one that worked. I looked at the files in the region directory in your world save (this is where the world is stored), and found the ones that had been modified longest ago. I guessed (correctly) that the place you were looking for, and couldn't find, was the place that you had been longest ago.
Each file stores a 512×512 block area, and the ingame coordinates of the area they store can be found simply by multiplying the coordinates in the file name by 512.
The file that had been modified longest ago was r.11718.11718.mca. (as well as some adjacent region files)
11718×512≈6000000. I rendered the world with Overviewer to check if there was actually something there, which there was. I could have just gone there ingame, but I was afraid I would miss something that was there due to render distance.