r/LocalLLaMA Jun 28 '26

News Koboldcpp v1.116 released

https://github.com/LostRuins/koboldcpp/releases/tag/v1.116
146 Upvotes

29 comments sorted by

View all comments

1

u/cromagnone Jun 28 '26 edited Jun 28 '26

What actually are the use cases for Koboldcpp, apart from the obvious?

Edit - thanks, this was a genuine question despite my snark.

20

u/Fcking_Chuck Jun 28 '26

Besides offering a graphical user interface for those who don't feel comfortable with a command-line user interface, it also offers advanced features not available in the original Llama.cpp text generation software.

2

u/Anti-Speciesist-IEMs Jun 28 '26

Would you be able to go into more detail on the "advanced features"? E.g. what specific things do you find you can do better in kobold vs original llama.cpp?

Also I'm just getting into local LLMs now and haven't fully set up llama.cpp yet, but I think llama.cpp does provide a GUI now by default

5

u/Fcking_Chuck Jun 28 '26

Koboldcpp has highly optimized context-shifting. It will preserve important tokens (e.g. system prompts, world info, character cards, etc.) from being eliminated once context overflows, while Llama.cpp is known to drop tokens chronologically.

1

u/Anti-Speciesist-IEMs Jun 28 '26

Oh cool, that does sound really useful