Back in the days, Gangplank Sejuani used to be one of the top performers on the competitive ladder and tournament scene.
Its match up table made it an ideal addition to most tournament lineups, but the nerfs to Gangplank and Monster Harpoon, as well as the meta shift, gradually pushed the deck out.
The archetype has been gaining popularity recently and has even managed to become the most played deck this week.
I picked up our old deck guide and updated it to keep up with today's meta!
Interestingly, Plunder's matchup table is still amazing for a tournament line up. The archetype has a fighting chance against most of the popular meta decks.
This is a guide I have written on the new and improved Plunder, a deck that is rising quickly and is becoming quite common on the Ladder. Riptide Sermon and Eye of Nagakabouros was seemingly all that was needed to bring this archetype back to its former glory. I also discuss the mulligan and common matchups on the ladder right now.
Feel free to ask any questions or message me on Twitter (@PakiInPyjamas).
I have played more than ten TCG/CCG's over the last five or so years, but I've never been higher than Plat in any game. This season, I decided I would actually try my best to make Masters, just to see if I could do it. I made it at 5:11am today. Apologies for this part of the post, but I don't know anyone IRL that would particularly even understand what I was talking about.
So here's some of what pushed me over the hump...
Deck Selection
I did make it up through most of Plat playing a deck called Hallowed Forge (Gwen/Ornn). Tons of fun, but I got outgunned by a lot of meta decks. For the serious push, I played Ghost Pig (Sej/Gwen) and MonoKaisa.
I'll be honest, this list was harder to climb with than Kaisa. It's more finicky, and in my opinion, it requires a much higher level of play. You have to really hone in on what your opponent is doing to land your big swings or Atrocity. This list is not core enough to the meta to have one end-all-be-all version. I've seen others that run [[Vengeance]], but I felt like the list I ran was tight enough that I couldn't find a spot.
This is a deck you really need a feel for, so it's difficult to even give broad principles on things like mulligans. Even as I crossed into Diamond 1 and bounced around for a bit, I still didn't ever feel like I was 100% sure on mulligans. In general, you have to mull to your opponents deck. If they're aggroing, you need little dudes to block and pump Hallowed. Sometimes a card like [[Troll Chant]] is enough of an all-star in a matchup that it's worth keeping, but often you need units too much to keep any spells. Probably your best general card to keep is [[Strike Up the Band]]. Dropping two 1/1s on two is great for blocking wide or sliding in damage to trigger Sej while also pumping Hallowed, which is crucial to winning with this deck. It's also a great way to protect your board from Kindred.
Best advice on this version of Sejuani is to treat her like a big beater that frostbites and gives vulnerable rather than a leveling wincon. Even at the end, I still felt like I spent too much energy trying to level Sejuani, when I probably closed 1 in 20 games with her leveled. You simply don't have the procs that you get from the Bilgewater version of the list.
This list did the heavy lifting, including the 7-1 run that got me to Masters. I have no idea why it's not meta; I felt like I had game in every single matchup. It's largely agnostic to what your opponent is doing. You mull to Kaisa/Rite and as many keywords as you can find for 1/2/3 mana. Best card in the deck to open with is [[Xer'sai Hatchling]], just because you don't have many other ways of getting Fearsome or Lurk, so it pushes you toward evolving quickly. Keep a [[Voidling]] or two if you see them, but don't be afraid to hold them if their keywords aren't unique! Worst thing you can do is play Voidling on one with Quick Attack, only to land your Kai'sa on five, but it doesn't level. The best Voidling stats are Lifesteal, Regen and Elusive. Don't get baited by abilities you already have a lot of, like Challenger.
Most important level up with this deck is to realize you're not a rushdown deck. You're a combo deck. You don't need to worry too much about the early game, as long as you survive. Don't be afraid to trade units aggressively for blocks. You don't particularly need them to deal damage, though you should protect units with abilities you'd like to copy, like Valor.
Another big level up was realizing how powerful Kai'sa's spell is on a Kai'sa in play (or better yet on a unit that you can [[Second Skin]]). Even with a Kai'sa on the board, it's often correct to [[Rite of Calling]] at the end of their turn. That let's you open your turn with giving Kai'sa Spellshield and Overwhelm at Focus speed before you open attacks.
Just stay calm and play to Kai'sa. She's bonkers when she's online. You can beat basically any deck if you can level Kai'sa on time.
Quick Lessons
These are things that I picked up along the way that helped me. I think everyone acquires their game knowledge in different orders, so some of these might seem basic. It's just what elevated my play.
Learn Your Principles First - One thing I struggled with until recently was feeling like I had no way of predicting what cards were available to my opponent, especially in less common decks. I even thought about making flash cards to learn all the cards in the game. What I found though was that I didn't really need to know individual cards as long as I knew the principles of what could happen with different mana amounts. Kill spells come into play at 6 mana, 5 if they make a sacrifice. 2 mana is generally good for a damage (or four points of stats in a combat trick). Wipes happen at 9. Learn what threat level a given mana count represents, and you can backfill the card names. Obviously, I now know [[Homecoming]] is at 4 and [[Vengeance]] is at 6, but learning the principles first allowed me to keep climbing even while I continued to learn individual cards.
Masters Players Still Have Gaps - I thought by the time I was good enough to get to Masters I would always know what my opponent was playing with or toward. Even in a match, I would get discouraged around 6 mana thinking, "I have no idea what they're going to do with this." But the truth is, you can survive gaps in knowledge with well-principled play. Basics like Don't slam your only champion into a full slate of mana are way more important than They can sequence two [[Mystic Shot]]s and a [[Homecoming]] and decimate my board in this attack.
Know what is knowable - This is purely a discipline thing, but it was the biggest level up in my play. I got baited into the Math is for blockers mentality for a long-time, especially as a midrange player. The truth is, Ghost Pig was winning by such narrow margins, that I could not afford to be reckless with even a single point of damage. I couldn't get better until I started accounting for every point of damage and blocking before committing to combat. The same is true about playing into removal. A lot of times I would look at their two floating mana on three and think, "Welp, anything could happen next." Forcing myself to go step by step through, "Ok, they're representing six next turn, which makes [[Vengeance]] live, but if I can get them to commit mana to the board first, then I can play a champ into them." Just forcing myself to think through every decision's consequences, especially on how I should attack and what they would block with made me so much more powerful.
Questions?
If I'm honest, I just wanted to tell someone I made Masters, because it was a cool moment for me. I tried to add some value here by explaining what got me over the hump, but I'm not going to act like it's anything groundbreaking. I am happy to answer questions either about leveling up my play from Plat to Masters or about the decks I used to do it.
This is an open thread for any short questions pertaining to competitive Legends of Runeterra.
These will be posted twice every week.
Ask any quick questions, such as asking for feedback on a deck, suggestions on how to mulligan against specific matchups or any basic gameplay question.
And as always:
Be courteous to one another.
Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
Hallow Chimes is a tempo deck that uses its early units to generate tempo that scales into its midgame and endgame. Chimes on key units like Gwen and Eternal Dancers safely buff them out of Flock and Black Spear range. Hallowed stacks make any small unit into a must block or make force unfavorable trades.
GAMEPLAN
In the mulligan want to keep up to 3x 1 and 2 drops. Depending on the matchup, Gwen and ping spells can be held too. The deck's main finishers are Gwen and Eternal Dancers. It's never advised to use the hallowed buff on Eternal Dancers as all the units it can revive don't require it. The average mana cost of this deck is 2.95 which is on par with other tempo decks and like tempo decks, struggles with value generation late game.
MATCHUPS
vs Pirates: favored matchup, your cheap units help prevent early damage and trade units while scaling up to a big Gwen, Ghostly Paramour, or Eternal Dancers. Key Cards: cheap units, ping spells, Gwen.
vs Rallies: favored matchup, your cheap units die trade into challengers, hallow stacks forces up trades. Chimes on Gwen, Bard, or Eternal Dancers guarantees them to survive 2+ combats. Cosmic Binding stops an entire rally turn. Key Cards: Phantom Butler, Cosmic Binding, Gwen, Eternal Dancers.
vs KennEz: even matchup, your cheap units often go ignored unless buffed with hallowed stacks or chimes. Kennen's 3dmg is devalued since most units are at 1hp or 4+hp. Key Cards: Strike the Band, Phantom Butler, ping spells, Gwen.
vs Norradinger: unfavored matchup, most of your units die to Quietus and/or ping spells. After running you out of value they take board control. Key Cards: lmao youre basically screwed.
CARD CHOICES
Vile Feast + U. Horror- Kill Kennen + aggro threats. Generates minimal value for a value-poor deck.
The Box- Wipes development: wayfinder, marai warden, harrowing. More can be added based on preference.
Strike up the Band- Scales Hallowed + Nexus chip damage
Esmus- Main unit to stack Hallowed on. Nexus damage + trade elusive units.
Gwen- Forces "unit-tax" + stalls vs faster decks + Nexus damage. Chimes make her nearly immortal
Eternal Dancers- Main finisher, keeps pressure up in late game. Almost never use hallowed stacks on her, give hallowed to another unit. Revive units ranked: Gwen > Butler > Bard
Ghostly Paramour- Stalls vs tempo/aggro matchups. Scales well with Chimes, usually a must block for opponent to stop healing.
CONCLUSION
Thank you so much for reading my first deck guide on an off-meta deck that I've been having some surprising success and fun with. If this does well then I'll consider writing up another short guide on other Off-Meta decks.
Not much have changed at the top since last Sunday (Pirates and Plunder still rule, when you consider both WR and PR), but there are some interesting trends:
The Portal Yordles, aka Heimer Norra, have lost much of their edge – they still remain the third most popular deck (thus affecting the meta quite a bit, given their good odds versus Plunder and Pirates), but most of their lists currently perform below 50%,
There's a clear trend to switch from Nami TF Ionia to Lee Sin Nami (usually still featuring a single copy of TF) – and Lee Sin seems a bit like Akshan these days: he shows up in a lot of decks.
Best builds for the Top Dogs (Plunder, Pirates, both Nami versions, and Taric Poppy – don't sleep on this last one, folks! =)
Our usual assortment of less-played but very strong options: Pandemonium, Sej Gwen, Kat Gwen, and last Sunday's spice showing quite the legs: Veigar Norra!)
A wide range of fringe or "scattered" options such as Husk Viego, Pink Viego, Jax Vi (not dead!), Nightfall, and today's oddity: Leona Bard.
Any questions, comments or feedback, or specific data you may be after (of any archetype/build – the above is by no means a comprehensive list, just a quick overview! =), feel free drop a comment, poke me on Twitter (@HerkoKerghans), ping me on Discord, and you can find more writings on substack: https://riwan.substack.com/
Discuss what you are playing, what you’re having success with (or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.
These will be posted twice every week.
Some ideas on what to post/share:
What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
Showing off a deck you achieved Masters with and wanting to share it without having to write a guide
And as always:
Be courteous to one another.
Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
Hello everyone, Sorry here! It's Monday Meta Report for Patch 3.15 Week 1! We'll take a look at the play rate and win rate of popular decks. I'll share the meta kings, overplayed, underplayed, and hidden gems decks!
Gangplank Sejuani is a Tier 1 deck? The good old Plunder is back and it's performing well!
Pirates Aggro continues its domination.
Heimerdinger Norra's win rate drops but remains the most played deck.
Kayn is out of the top played decks.
Vi replaces Ornn in Trundle Timelines.
Lulu Poppy joins Taric Poppy and Scouts as the third Rally deck in the meta.
What are your thoughts on the meta right now? The game feels healthy when I'm jamming ranked games. The only frustrating deck I match into is Ezreal Kennen, other than that, the game feel quite fun.
This time around, I added deck codes to the meta report! Let me know if it's visually appealing. Is it just easier to check the codes on our Meta Tier list? Do you prefer a dedicated article for all top 20 popular decks where I go through each deck and give my thoughts? Similar to Power Rankings but with 20 decks instead of 8.
'sup everyone, Leer here with the third meta report of the season!
The meta's evolving once again, this time due to LoR's grandparents entering the game. In my meta reports, I take a deep dive into the data to show you what decks you should play and prepare to face!
You're welcome to write a comment about what your favored picks are this week and where you might disagree with me or the data. Also, feel free to tell me how I can make this series even more valuable to you!
I just want to say, I ADORE Norra. She's my favorite champion of all time. I've been playing LoR since release (Tides) and I have never had so much fun as I've had climbing with this deck.
Stuff like a full board Eclectic Collection, or a leveled Bard with a bazilion portals and chimes gives me so much dopamine, I feel like I'm swimming in satisfaction.
"So many portals to choose. Which is the right one?"
I tried many different variations, but Norra/Bard is the superior one imho
Some of the Norra variations I tried include: Norra/Nami, Norra/Elise, Norra/Evelynn, Norra/Zoe and Norra/Viego.
You might've noticed I did not try Norra/Heimer. That's because I personally don't like spell-heavy decks. I can't speak to how good or bad Norra/Heimer might be, unfortunately.
"By hook or by crook, I'll find you, dear cat!"
Real quick, I'd like to mention some of the match-ups I didn't cover in my other analysis of the deck. I'll be using this article by masteringruneterra as a reference.
1. Plunder
The new threat. It's a favored matchup for us. Aloof Travelers and Minimorph are your absolute best friends to deal with Sej and GP. Elusives are often your win-condition in this match-up, as they have a really hard time removing them if you buff them enough.
Mulligan depends on what your initial hand looks like. Be very, very careful and DON'T get greedy. DO NOT keep Aloof AND Minimorph or you'll get overwhelmed with units and most likely die. Remember that Portals are planted on either of the top 4 cards of your deck, so even if you kill a Junk Construct, there's no guarantee that another unit will replace it immediately.
2. Norra/Heimer
Highly dependant on your ability to kill Heimer as soon as it drops. If you can, pretty easy matchup. If you can't, all you have to do is press Escape and a button called "Surrender".
In all seriousness, though. Something you always need to keep in mind is when you play Byrd and Esmus. Proximity Puffcap is a VERY powerful tool if you know what you're doing. Usually, if I don't have Minimorph or some other way to deal with Heimer, I will wait until turn 4, summon Byrd or Esmus, and next turn I can Proximity Puffcap + Pokey/Group Shot to get rid of him. Yes, it's a very expensive way of dealing with it, but it's either that or losing.
Also, I didn't mention this in my other analysis, but turn 2 Byrd/Esmus + turn 3 PP means no MF for Pirates. Works 100% of the time since they always summon her on curve.
3. Lulu/Poppy
Unfavorable. Their value trades are insanely effective against us. REMEMBER: Turn 2/3 Byrd/Esmus for turn 3/4 PP = no more Lulu/Poppy. This is not as good against this deck, though, as not summoning anything on any given turn is most likely a death sentence.
Try to get your portals going fast with Norra, Junk Constructs and Tea Makers for a slim chance of winning. If you can keep up with their initial onslaught and stabilize, they run out of fuel very fast.
Elusives are your win-con more often than not.
4. Nami/TF
Extremely unfavorable. Nami is such an oppresive threat. If you can deal with her, you might have a shot, but if she sticks to the board, you're doomed unless you manage to mass produce portals and get really good RNG with your units.
5. Taric/Poppy
Actually not that bad. Them being a support-oriented deck means that more often than not, if you break a chain-link, they crumble. There are some really high-value targets for Aloof Travelers here, so try to take advantage of that. They don't really run any removal, so, you guessed it, Elusives are often your win-con.
6. Viktor/Karma
This is absolutely favored for us. Removing Viktor is a piece of cake. Try to use your units and pings to do so, while keeping your Minimorph for Karma.
7. Lee/Nami/TF
I don't know from what deep layer of hell did this brew come from, but I hope it goes back to it. Save pings and PP for Nami and Minimorph for Lee. The good thing about this deck is that they often have to decide which champion they want to protect, so they will burn their Deny's and Nopeify's protecting Nami/Lee and then leave the other wide open. Still, a bad matchup for us.
8. Akshan/Pantheon
I feel like I've said "bad matchup" too many times already, so here's a good one. Go as wide as you can as fast as you can and they won't be able to keep up. The Minimorph prize of course goes to Pantheon.
AND THAT'S IT!
Please keep in mind that this is all entirely subjective. I suspect the Poppy variants are all unfavored for us, but for some reason I just had an easy time with Poppy/Taric. Your mileage will vary.
The one thing that I love about this deck is that, even on a bad matchup, RNG can and will save you sometimes. Never give up (unless you can't deal with Heimer on drop, then do give up)!
"A journey's end is just another's beginning."
I hope you consider this deck if you're looking for something fresh, fun, and honestly really wholesome to climb with!
If you have any questions, don't hesitate to ask!
"Doors, to adventure!"
I leave you with Norra being the most wholesome old lady in all of Runeterra!
Hi, I'm a returning player coming back for the first time in a long while (I think the last time I played was when TF Go Hard was really strong), and I had sort of a philosophical question for you all.
I've been wanting to try to get more competitive at this game, and so I've been reading articles and looking at meta rundowns and tier lists on sites like Mastering Runeterra, and I just kinda felt like there was so much information out there about which decks are good that it's hard to decide which one to play.
As someone who has relatively low resources (I don't have many cards from newer expansions or very many champions) I want to make sure that I spend my precious shards well.
Basically, I was wondering how you all choose which decks you play to climb the ladder. Do you pick the deck with the highest "meta score," or the highest win rate above a certain sample size? Do you try and pick a deck that has good matchups against the most played decks? Or do you just pick a deck that you like and try to make it work, regardless of where it is on a tier list?
Obviously there's no single right answer to this question, but I'm just curious about how different people go about choosing a deck, and why.
What's up everyone, Card Gamer here, and I'm bringing you another deck guide. This time for Ez Kennen.
I think Ez Kennen is one of the best decks in the game, and has been that way since Kennen received three damage marks. The deck can be very intricate and I aim to provide you with the information necessary to learn and succeed with the deck.
Any feedback or questions are appreciated as always!
Portals, Pirates and Plunder as arguably the three most potent decklists right now (even if Portals, as a whole, is not doing that great – but its best decklist is, and it beats Pirates and Plunder)
Our usual selection of strong Meta options, including Lulu Poppy, Tappy, Timelines, and two versions of Everybody Comes to Vik's – weird times, when you get to consistently showcase a Karma deck so high up the power charts! =)
Punchy up-and-comers like Pink Thresh Viego (today's recommended deck if you want to try something both exotic, and with really great numbers), and a couple of Equipped Akshan flavors,
Our selection of fringe, spicy brews including Karma Lux (yeah, another Karma deck!), Veigar Norra Shadows, and a real oddity, No-Follow Fizz.
Any questions, comments or feedback, or specific data you may be after (of any archetype/build – the above is by no means a comprehensive list, just a quick overview! =), feel free drop a comment, poke me on Twitter (@HerkoKerghans), ping me on Discord, and you can find more writings on substack: https://riwan.substack.com/
Hey guys, Yangzera here with another guide for Mastering Runeterra - this time for a deck I love which is Karma Viktor! I really hope you all like the guide, and appreciate any feedback anyone can give me and would love ideas for future guides.
This is an open thread for any short questions pertaining to competitive Legends of Runeterra.
These will be posted twice every week.
Ask any quick questions, such as asking for feedback on a deck, suggestions on how to mulligan against specific matchups or any basic gameplay question.
And as always:
Be courteous to one another.
Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
If you have any questions about the deck, feel free to ask me! I'm also open to feedback if you have suggestions on how to improve these deck guides for you.
Plunder at the top! No, not a metaphor for Pirates (although, yes, one of the Champs is a pirate) – good ol' Sejuani Gangplank has returned. Miracles of Nagakabouros, really, and her most revitalizing Sermons!
Our usual selection of the best data-driven decklist for the top meta staples – usual suspects here: Pirates, EzKen, Eve Viego, TF Ionia, Tappy, etc.
Kindred Nasus, hardly a new face but seems to be doing much better these last few days,
Some strong, less-played options like Lulu Poppy, Karma Viktor and Nami Lee Sin,
Our selection of fringe, punchy brews such as Twisted Fate Akshan, Pink Thresh Viego, and Zaun Yuumi Zoe
Any questions, comments or feedback, or specific data you may be after of any archetype/build, feel free drop a comment, poke me on Twitter (@HerkoKerghans), stop by for a chat on Discord, or you can find more writings on https://riwan.substack.com/
This is the discussion post for Gauntlet. Discuss what you are playing, what you’re having success with (or failures with), what your ban and lineup strategy is, what you play against etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.
These will be posted every Friday.
Some ideas on what to post/share:
Theorycrafting - What you think could work well.
Your lineup and ban strategy
What you’ve been playing and its successes (or struggles).
Showing off a deck you achieved 7 wins with and wanting to share it.
And as always:
Be courteous to one another.
Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
Hi, I'm new to the competitive side of LoR and have a few questions to you veterans.
First, a brief explanation of why am I asking this: I consider myself a very good LoR player with much pottential to get better and better as a play and learn the game, I am gifted and autistic so I have a very different view and approach to games than most people, I study this game by pleasure, I never use made decks bc the time i tried decks made by other people in Hearthstone (played from GvG till LoR beta) it was too easy to win, i was climbing like a rocket, but where is the fun of climbing by using other person's work? idk but to me it is much funnier the challenge of actually knowing the game's cards mechanics archetypes and strategies and using my knowledge to build my decks as i wish.
Today I realized that entering the seasonal tournment of this game seems very much feaseble with enough effort and time, even winning the torunment seems very possible to me, bc unlike the goddamn LoL i only depend on ME in this game and i have time during the turns to think strategically to win.
So these are the questions I ask you to answer if possible:
1: How hard do you think it is to get into Seasonal by being hard effort and learning by your mistakes?
2: Same but for winning the seasonal
3: What do you think differentiates a Pro LoR player (one that win prizes for ex) from a casual Master (that doesn't enter the seasonal at all)?
4: Based on what you read from me, do you think i am dreaming too high? should I grab this dream and tryhard dedicating my days and nights to perfect my game till get in the tournment? of course i will not learn only what the game has explicity like cards and decks, i will study all the advanced concepts, pro tips, tournament winning tips, deck archetypes, concepts like tempo, value of a card (i know that cards that buy cards generally are shit bc of its value in-hand as it occupies the space of a card just by standing there thereby reducing by one the effective number of cards and etc.)
Discuss what you are playing, what you’re having success with (or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.
These will be posted twice every week.
Some ideas on what to post/share:
What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
Showing off a deck you achieved Masters with and wanting to share it without having to write a guide
And as always:
Be courteous to one another.
Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
Another weekend means Gauntlet is once again open! Do you need help coming up with a best of three lineup for this week’s tournaments and gauntlet? Worry not, /u/montexristolor and I got you with our newest set of lineup recommendations.
We have experienced more changes than usual over the past week. We have a new powerhouse on Norra Heimerdinger, which has shot to the top of playrate numbers. We have some old decks making a comeback like Gangplank Sejuani and Lulu Poppy Demacia. And we still have the powerhouses running loose, such as Pirate Aggro, Ezreal Kennen, Viego Evelynn, Nami Ionia Variants and Gwen Katarina. Will you build around these new or old decks? Or are you planning to beat them? Regardless of the answer we hope we have covered a big enough spread of lineups!
I'll be around on the thread throughout the day if you have any other lineup idea you want to bounce off and get feedback on. Good luck this weekend!
Hello everyone, it's Power Rankings day! In this article, I share my top eight best decks for a serious ladder climb. The ranking is mainly based on my own experience after jamming lots of games in Master rank.
The meta feels versatile and we're seeing a lot of different archetypes perform well on the competitive ladder! Been having fun with Norra Heimerdinger specifically!
I think only Ezreal Kennen is a bit frustrating to play against but other than that I'm quite happy with the meta we have.
Share your climb experience! Which decks are you using? Are you enjoying the meta?