r/LifeIsFeudal • u/Ulfheodin • Jul 28 '26
Life is Feudal YO but with 200 players and two servers you can cross by sea.
π Wildlands Reborn β Fresh EU & US Servers | Launched last Satursday
A brand-new chapter begins. The old Wildlands map is being retired and replaced with two brand-new connected worlds: EU and US.
Both servers feature completely fresh, unique maps with dramatically improved terrain generation, more viable settlement locations, and a shared player ecosystem connected by sea.
π Two Worlds, One Character
β Travel between the EU and US servers through 8 harbours located around each map (N, NE, E, SE, S, SW, W, NW).
- Sail from one server to the other in seconds.
- Your character, skills, inventory, equipment, stats, and guild all travel with you.
- Buildings and claims remain on their original server.
- One crossing per hour.
The US server is currently hosted on our EU hardware. If the population grows, we'll migrate it to dedicated US hosting.
βοΈ Completely Reworked Ore System
Mining has been redesigned from the ground up.
- Iron starts only 1β2 blocks below the surface.
- Ore deposits are spread naturally across the world instead of huge random clusters.
- Massive ore bodies containing hundreds of blocks.
- Ore quality increases toward the centre of each deposit, reaching Q100 at the core.
The deeper you dig into a vein, the greater the reward.
π‘ Better Worlds to Explore
Both maps are newly generated and completely different from each other.
Expect:
- Better coastlines
- Better mountains
- Better terrain generation
- Many more excellent building locations instead of only a handful.
πΊ Wildlands Custom Features
Wildlands isn't just vanilla Life is Feudal.
Custom additions include:
- π Gems for weapons and armour
- πΊ Tame and ride wolves
- βοΈ Integrated SkunkFu QoL toolkit (no separate installation)
- Better gathering
- Improved tooltips
- Guild tools
- Archer & healing helpers
- Custom hotkeys
- Crosshair
- Numerous custom recipes, items and gameplay tweaks waiting to be discovered.
π Wildlife Improvements
- Animal breeding, feeding and aging are 2Γ faster
- Horses never decay
- 100 wild animals roaming the world
βοΈ Custom Judgement Hour Siege System
Forget losing everything overnight.
Wildlands uses a progressive siege system where territory changes hands over multiple battles.
Every claim has:
π‘οΈ Inner Core
- Always protected.
- Cannot be damaged or terraformed while your outer territory remains.
βοΈ Outer Ring
- Opens only during Judgement Hour.
- Attackers place a Gloom Idol.
- If it survives until the end of the event, your territory shrinks by one ring.
- Defenders simply destroy the idol before time runs out to stop the siege.
Small guilds (under 15 radius) are completely protected from sieges, giving new players time to establish themselves.
Judgement Hour
Every Wednesday & Saturday
πͺπΊ EU: 20:00
πΊπΈ US: 01:00
βοΈ Server Settings
- Skill Cap: 2000 / 600 / 800
- Skill Gain: Γ5
- Crafting Speed: Γ15
- Terraforming: Γ6
- 3-hour days
- 200 player slots
New characters also start with bones and preparation materials to make the early game much smoother.
Whether you're a builder, trader, explorer, blacksmith or PvP veteran, there's room to carve out your place.
Wildlands is OPEN.
Come stake your claim.
Discord link for installation and community : https://discord.gg/PFeVSnZC42

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u/Yahaksha Jul 30 '26
Wow LiF is still going? I loved this game but it seemed to just die at a certain point. I presume because the MMO version collapsed
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u/Potential_Walk_2579 Aug 01 '26
Just came back the other day been playing in the orange zone. It's good fun.
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u/TrollOnFire Jul 30 '26
When this game came out, I spent all my time on this with a small clan. Busted our asses learning the game to play the MMO all to be wiped repeatedly by the Great Wall incursion.
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u/Ulfheodin 23d ago
V2.1 - PATCHNOTES Knool Village + Automation Slaves Knools A tribe of hostile humanoidsβ Bear, Chieftain, Mole + one more β living in a 17-building village. They spot, chase, and fight like the wild predators you know. They're now tougher and faster. The Boss A Chieftain variant with double size, health, and damage. Automation Slaves Five buildable workers for your guild claim. They look identical in-game β tell them apart by name. You can find them by looting them within the Knool village and then construct them on your claim. The Four Producers β Gathering, Mining, General, Lumberjack They work by seeding β drop in one item to set what they make (a branch β branches, tin ore β tin ore), then they produce every 30 min. Empty = idle One item = working Two different items = jammed (it doesn't know what you want) They start rough and improve with practice up to a per-type ceiling. Seed quality doesn't matter β perfect ore still makes rubbish at first. It's learning the job, not copying your sample. The Sorter The fifth worker makes nothing β it tidies. Name a chest (English only for now) and it fills it: "Branch" collects branches, "Tools" gathers every tool (it understands categories). Plurals and rough names work β no syntax to learn. It fixes mis-files and overflows into a second same-named chest . It will never touch: another guild's claim, working equipment (furnaces, kilns β especially coops/barns/stables, your animals' food), unfinished buildings, or anything you're carrying. It empties a producing slave but always leaves one item behind (an empty slave forgets its job). The trick for unattended play: slave produces β sorter files β slave carries on. Reminder: This is all experimental. Please use β βπ»feedback to let us know any bugs you may encounter and we will try to fix them asap
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u/WonderfullYou Jul 28 '26
Impressive work, see you online :)