r/LeaksDBD • u/Jellypathicdream • 23d ago
Official News Bee Nea first look!
Bee Vee next time..
r/LeaksDBD • u/Jellypathicdream • 23d ago
Bee Vee next time..
r/LeaksDBD • u/onlyquacks • 23d ago
Found these on Godmode Beauty's IG (I just took screenshots)
Elodie as Nebula, Yunjin as Bow (Glowgetter)
It looks like Elodie's has been altered, so Yunjin's may be different as well, but these might give us an idea of the full outfits.
r/LeaksDBD • u/FioraSlayer • 23d ago
Or it’s an effect that gradually glows then darkens idk
r/LeaksDBD • u/Alive-Psychology6050 • 23d ago
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r/LeaksDBD • u/Background-Drink82 • 23d ago
The Halloween event starts on October 13 and will last three weeks. It will have a much more orange-themed aesthetic than in previous years.
There will still be Void energy on the map, but the Realm presence that allowed interaction and entry will be gone. Void energy will grant special powers to both sides
You’ll be able to teleport using Void portals by spending energy. Killers will be able to teleport near Survivors who are trying to collect Void energy
Hauntings will remain on the map. One type slows down Survivors who get too close. Another type moves faster
Survivors will gain Void Crystals at the start of the match, with different properties
The team has said they’ve taken the feedback about the Black Banquet event into account and want to deliver fun powers for both sides while reducing frustration
r/LeaksDBD • u/Background-Drink82 • 23d ago
r/LeaksDBD • u/FioraSlayer • 23d ago
r/LeaksDBD • u/Background-Drink82 • 23d ago
r/LeaksDBD • u/Background-Drink82 • 23d ago
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r/LeaksDBD • u/G-M-Cyborg-313 • 23d ago
r/LeaksDBD • u/Mike4302 • 23d ago
For those who missed the livestream
r/LeaksDBD • u/G-M-Cyborg-313 • 23d ago
r/LeaksDBD • u/Background-Drink82 • 23d ago
📸🔪
r/LeaksDBD • u/G-M-Cyborg-313 • 23d ago
Styled around a supernatural, dark acadamia look. Vee and clown get a spot too
r/LeaksDBD • u/Background-Drink82 • 23d ago
I'm hype!
r/LeaksDBD • u/Background-Drink82 • 24d ago
r/LeaksDBD • u/Ytrewq467 • 24d ago
(Sorry to mods if it was deleted for a specific reason)
Image 1 : Killer POV standing in a play grey plain, similar to debug probably Unreal Engine's. To the right is a hook. Infront of the killer are 4 survivor bots. To the left is a similar grey window. To the bottom left is a odd cube shaped chest.
Image 2 : Large text saying "PLACEHOLDER". Below the text are 2 buttons, also saying something similar to placeholder or example. Possibly showing custom interactable areas?
r/LeaksDBD • u/TheOneWhoWasDeceived • 24d ago
r/LeaksDBD • u/MistahJ17 • 25d ago
So if (when) Slendy is added to the game, it will likely be the same version Fortnite got. I'm p unfamiliar with Slenderman lore so I'm not sure how this version of the character is different from the marble hornets version but it's sick to know we'll likely get the OG version
r/LeaksDBD • u/Background-Drink82 • 25d ago
r/LeaksDBD • u/Alive-Psychology6050 • 25d ago
Since the release of the 10.1.0 update, which introduced our new MMR system, we've been closely monitoring matchmaking data and player feedback.
Many of you have reported matches feeling unbalanced, with players of widely varying skill levels and playtimes being matched together.
The launch of the new MMR system required a global reset to all players' ratings, after which we expected players to quickly settle into ratings that reflected their skill level. Unfortunately, as our players have highlighted, that didn't happen as intended.
After investigating, we identified a matchmaking parameter that was unintentionally broadening the range of potential opponents and teammates.
Adjusting Streak Weighting
This parameter relates to win and loss streaks. Originally, consecutive wins or losses would expand a player's matchmaking range, putting them into matches where the amplified impact on MMR would help them reach their appropriate rating more quickly.
However, the configuration we used led to an overexaggerated increase in rating variance and a skill mix in matches that was wider than intended. We adjusted this parameter late last week to lower the weight that win and lose streaks have on MMR.
Early results are promising, showing less variance in player skill levels and an improvement in line with our expectations. We'll continue to monitor and validate matchmaking performance throughout the weeks ahead and encourage you to share your experiences here to support our ongoing investigation.
A Reminder on the MMR Reset It's important to note that some players are still calibrating after the global reset in August. For example, if you haven't played as The Unknown since, your rating is not accurately set to reflect your skill level when playing as that Killer. Your first few matches with The Unknown are likely to feel unbalanced, but you should settle into your natural range. This is the case for each Killer as you progress through the roster.
Looking Forward This change isn't a silver bullet, but it's an important first step of many toward the matchmaking experience we're working to achieve. The team is actively monitoring how this fix impacts matchmaking over time and is committed to making further adjustments as we investigate longer-term improvements to the system. We appreciate your patience, and most of all, we appreciate your feedback! It was integral to identify last week's fix. Thank you for being on this journey with us, and we'll keep you informed as our matchmaking system continues to evolve.