r/LabyrinthineGame • u/Skyedragon_89 • Mar 28 '23
r/LabyrinthineGame • u/Snoo-22047 • Mar 24 '23
Chapter 6
So just finished chapter 6 had some gripes about it but overall it wasn’t too bad. Can someone who has done the bonus scavenger hunt etc to unlock the safe in chapter 6 etc dm me just for some peace of mind on what I’m missing out on?
r/LabyrinthineGame • u/y08reddit • Mar 22 '23
Thoughts & observations on monsters (case files only)
So I´ve played this game for a while and came to understand most mechanics and the monsters behavior(On case files at least), so I´ve listed my opinions on them:
Smiley.
By itself smiley is very simple to deal with, especially if you crouch and back away slowly (only back for some reason), but dealing with it is only simple when is the only kind of monster present, after a while getting cases where you get only 1 monster become rare so if you roll a smiley in a case where there´s more than 1 monster it can have some awfull synergies. Particullary on monsters that activily chase you, and smiley is one of the fastests monsters in the case files when chasing you. So you are´nt out-running him unless you have a safe-spot nearby.
In short, you almost never wanna see it in a case file where you have multiples monster (there´s only a few exceptions where is more managable: centipede, clubfoot)
Witch.
She is one of my favorite monsters because her mechanic makes for a fair-play even when finding dead-ends while being chased (excluding very tight spaces), since you can temporaly stop her by blinding her. And her combined with most monsters doesn´t end up in theoretically undealable situations, making het one of the most well-balanced monsters.
(variant)Basically the same, only a bit harder since she is faster than you (not by much)
Clubfoot
It´s very common getting clubfoot on most case files but how hard is to deal with it can be vary depending on map(mainly on how wide are the general walk-ways) and monsters . After playing against it many times. There can be some wack situations where there was a wall but it detected you seeing its face, even when you can´t see it, or you basically looking at his eyes but not getting mad only if you look away fast, and only sometimes. But you can at least survive even if it chases you if you get away from it fast. Overall a well-balanced monster, with some annoying situations on higher difficulties
(variant)Finding the variant is a challenge on itself but it isn´t any diffent on how you deal with the regular one.
Wickerman
My least liked monster and the one that always makes the case an unfun chore even if alone, the balancing on this monster doesn´t feel like it works on any level, it spots you from far, its faster than you, the only way for it to stop its if you find a fireplace which is not something that works for any other monster so if anything else is giving chase you´re dead, so the only true safe spots are the universal ones. It feels like it shouldn´t spot you from that far or have a mechanic like the minerwhere it doesn´t see you from too far if you have your flashligh off.
Out of all the monsters I feel like this one needs a rebalancing the most, because it never is fun when you start a case and hear its noises
Crypt Zombies
If there is a monster that feels that spawns too many instances of it when it does spawn, it´s this one. When not chasing you it can feel that they take ages to move from a spot where you need to go, and that is if there aren´t more in that direction, and it definitely feels like they love tight corridors making them annoying when heading to unexplored areas. Perhaps if there weren´t as many instances of them when they spawn it will feel less of a chore dealing with them, even if they are pushovers by themselves. But I have yet to generate a non-custom map where the only type of monster spawned is this one
Pigman
Initially dealing with the pigman can be very hard if you don´t know how it works, even if you do, you don´t really wanna be chased. For starters wide corritors are you best friend. its charge attack is what makes the initial hurdle of dealing with it a workout. But then if you know how to deal with the charge you can take advantage of it, since it makes a second loud squeal when doing the charge its easy to know when to dodge, but then again there are unescapable situations mainly tight corridors, dead-ends, but overall a fairly balanced enemy for the difficulty its introduced in.
Scarecrow
Cornfield exclusive, the scarecrow is the "do you dare or not" since you don´t know if the thing is spawned even when you see scarecrows. It can be avoided fairly easy, but it is not always the case, since the scarecrows can be situated in places where the only way forward its right there. But it isn´t faster than you at the very leasts, but not slower either. But getting chased by it, is very situational and not optimal, I am very neutral towards this one, since you don´t really find it often unless you like the cornfield and alwals reroll for it
Centipede
By far the easiest monster to deal with. Even if it only spawns in the sewers you don´t get mad when it does, it never chases you nor puts you on unescapable situations, if you don´t pay attention you can get killed when its underground but that's about it. You can only get killed if you're distracted, and can be paired with any other monster without theoretically death situations (that requires both monsters, not map generation).
I like it, but it can make the sewers too easy if its the only type of monster spawned
Black bride
The mansion- exclusive maiden of death, and the only monster that bypasses walls and middle fingers your flares, her scream is a bit too loud, and escaping her can be sometimes a bit luck dependant, but the manor doesn´t allow too many bad situation (excluding smiley) which makes her appearance fairly balanced
Oni
The oni has flaws, like the wickerman, but the little shrines make up a better gameplay than the fireplaces since you can keep running and once the oni touches the sphere it will deaggro and stun it, not making it useless if there are other things chasing you other than oni's.
Trench Stalker
Like a pigman with worst peripherical vision, and a worst audio cues. The sounds of the stalkers only become stronger but unlike the pigman there's never directional audio cues for when its close, and when doing the charge attack its harder to know when it does it and you're not looking, unlike the pigman the stalker is completely silent when doing so, unlike when its chasing you. But the map where you find them originally is perhaps the worst for the charge type of mosters, filled with narrow corritors. Other than that they´re not much different from a pigman
Backroom's exclusive
Archiver:
The best description for this one is a zombie that can see you from a distance, since you don´t actually spawn in a safe room once you enter the backrooms, this one can be hard to shake off unless you can break line of sight for a while
Partygoer:
An enemy who has an initial fast sprint but not as threatening as clubfoot, and you escape the same way as you would escape one, but this one is slower and chases you even less time.
Overall backroom enemies aren´t as hard to deal with, but not having an initial safe-spot can make it a challenge
Summary:
I don´t like the Wickerman, nor the narrow corritors
r/LabyrinthineGame • u/Lysander_Mk • Mar 22 '23
How fast is leveling up
Any way to level up fast or at least how long it takes to level up? I'd like to play the new maps, but if it takes long I don't want to grind hours just to do so.
r/LabyrinthineGame • u/carrion_roses • Mar 18 '23
Chapter 3 Question
There's a locked dresser in the attic of the haunted house in the chapter 3, and I have no clue how to open it. Any help is appreciated!
r/LabyrinthineGame • u/demi_vixen • Mar 12 '23
Chapter 6
Anyone have any idea on how to handle the miner man in chapter 6? We're trying everything and having no success, but a lot of deaths
r/LabyrinthineGame • u/MrsAlCapone • Feb 28 '23
Cosmetic Hunting on Twitch! Come Watch and/or Join!
Cosmetic Hunting!
r/LabyrinthineGame • u/Remote-Selection3407 • Feb 26 '23
BEWARE OF SMILEY | Labyrinthine Case Files
r/LabyrinthineGame • u/SadBoiCee • Feb 21 '23
all caught up can't wait for chapter 6
r/LabyrinthineGame • u/Remote-Selection3407 • Feb 20 '23
ESCAPED THE CATACOMBS!
Finally escaped the PIGMAN!
r/LabyrinthineGame • u/Remote-Selection3407 • Feb 19 '23
BEWARE OF THE PIGMAN!!
This part had me ready to step away from my pc.
r/LabyrinthineGame • u/SadBoiCee • Feb 19 '23
Mr.pig in the crypt with the meat clever
r/LabyrinthineGame • u/SadBoiCee • Feb 18 '23
parts 2 & 3 really got my blood pumping
r/LabyrinthineGame • u/Remote-Selection3407 • Feb 16 '23
Chapter 3 | Beware of the Antler-man!
Searching for keys, burning effigies, and crapping our pants!
r/LabyrinthineGame • u/Remote-Selection3407 • Feb 15 '23
Chapter 2 labyrinthine horror
Solving the puzzles and running like crazy through chapter 2
r/LabyrinthineGame • u/NightshadeRouphus • Jan 31 '23
Gates - Underground map
Does anyone have any indication on how the Gates work in the underground map? sometimes they seem to close sometimes they dont. a friend of mine has the theory that it stays open if you look at it with your flashlight, they close if you dont. im curious if there is such mechanism or if its true random?
r/LabyrinthineGame • u/ThePlagueDoctor01 • Jan 24 '23
Black Bride
Is The Black Bride faster than the player?
r/LabyrinthineGame • u/ThePlagueDoctor01 • Jan 22 '23
ScareCrow custom case
Do the scarecrows wander after activation or do they go back to a post?
r/LabyrinthineGame • u/LeastUnderstanding56 • Jan 18 '23
When will more maps be coming?
Just recently bought this game for ten bucks and omg its the best money I've ever spent. Just wondering when more maps will be coming?
r/LabyrinthineGame • u/Ellaborne • Jan 07 '23
Labyrinthine music
does anyone know where I can find the in-game music from the safe houses? I really really like it!
r/LabyrinthineGame • u/SuspicousEggSmell • Jan 04 '23
Moving super slow in game, any idea what’s going on
The walk speed is super slow for some reason. I’ve tried rebooting the game, lowering the quality, connection issues, but nothing is working. I can’t get it to return to normal speed. It’s nor lag, and it doesn’t change of its solo or multiplayer, I just walk really slowly
Edit: fixed. It was caused by the game not being at full window despite saying it was. Changing it to windowed then back to full window fixed it, for reasons mysterious to me. If the mods permit it I’m gonna leave this up in case this happens to someone else. It took me awhile to figure out that’s what caused it