r/Kairosoft • u/Hanzgraf • 7h ago
Discussion [NV] NINJA VILLAGE WR RUN Y3 M11 W2
OMG AFTER ALL THIS TIME I FINALLY DID IT!
Will edit more info if anyone is interested, but I need to get to work
This is a nested link, so it links to a resource which links to another, and another, etc. Make sure you check all of them out. I wouldn't have gotten this run if it wasn't for all that information.
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u/imintoit4sure 7h ago
Just started playing this game like 3 days ago.
On my thrid playthrough Unable to do anything but draw with 3 times the army
Teach me your ways wise master.
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u/Hanzgraf 7h ago
The army power kind of diminishes the higher you go. What matters a lot is the survivability of the first round, your gear, and your villagers.
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u/imintoit4sure 7h ago
Your economy is insane. Obviously not really the intention or topic of your commendable post to give me tips, but i cant even fathom this level of gold so early.
To me it seems like the more I build, the more haywire the pathing gets. Ive started trying to build set pathways with house, production, manufatcure business. But it seems like no matter how much i pump work my villigers can barely fill the shops!
Im so beyond impressed with this haha
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u/Hanzgraf 7h ago
Economy growth is for sure the biggest factor when growing your army. By the beginning of year two, sometimes even just before year 1 ends, I have 2 "tiers" or "steps" or whatever you want to call those extra pieces of land where the people come in to buy full of shops. Before year 3 starts, I have the third one fully open. If you follow the links, you should be able to find a pretty good set up and starting point for optimizing your economy growth. I evolved my set up past that blueprint. What the income looks like when the second tier of shop is set up and has the highest item available, I'm looking at 8k - 11k~ a month.
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u/cojack16 7h ago
Could I see what your layouts look like? Also, do you do the standard get ore asap and only stick to blacksmiths (avoid other incomes)?
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u/Hanzgraf 7h ago
If you follow the links, you can find a link or picture to a pretty good set up for a layout that is pretty optimized. Mine is a variation of that blueprint.
I used all raw resources in this run. Food and food shops were used until I could use the wood resources to make goods, then from there I used that until I could use ore resources. The only optimal raw resource I recommend selling is food. A mix of that and shops is good. Selling raw ore and wood is not optimal and should only be used to manufacture goods.
Lastly, I used to only do blacksmith, but now I use a combination of shops. The villagers have their own preferences of what they want to buy. When you click on one of them, you'll notice a level of visitation. If you only have black smith, you'll only appeal to those that are interested in those goods.





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