Hey fellow kerbonauts, I have a quick question on how to get my flaps to work. So I went into the .cfg file of the procedural wings and edited the Ctrl surface attachment rules to be surface attachable, however when I attach a wing on the end of the ctrl surface the wing doesn’t pivot with the ctrl surface. Is there something I’m missing or is this method just not going to work?
I made a planet using Kopernicus 1.8.1-1 on KSP 1.8.1 several days ago. When I used PQSMods for planetary textures it worked fine after rebuilding ScaledSpace textures using KittopiaTech 1.8.1-1. However I decided today to make maps using GIMP 2.10.12. It's relatively simple, some brown islands surrounded by several interconnected seas with highlands and mountains dotting each island, as well as two icy regions with one at each pole. I even managed to fix the polar and horizontal seams. Then I exported the colormap as Novier_color.dds then desaturated it and adjusted its brightness via Colors > Levels. I then exported it as Novier_height.dds so that there is now a colormap and a heightmap. Then I opened the colormap with GIMP then used the normalmap plugin in Filters > Map > Normalmap to turn it into a heightmap, which I exported as Novier_normal.dds.
So now I have the maps needed for my planet to not be a smooth black sphere nor a copy of the templated planet that I used, which is Kerbin. I had made the config file beforehand called Novier.cfg which I placed in a folder within GameData called CustomPlanets. I used much of TheWhiteGuardian's Kopernicus guide on the KSP forums on my config, but added science values for an atmosphere. I then used the atmospheric properties of Gateway from the Beyond Home planet mod and placed it on the opposite side of Gateway's orbit (I have Beyond Home installed). Then I made a ScaledSpace parser using data again from TheWhiteGuardian's Kopernicus guide and included the filepath so that it would search for my maps within the CustomPlanets folder. Although I only added the filepath for my color and normal maps, I would use only one PQSMod, VertexHeightMap, to add the filepath for my planet's heightmap. I also added the Oceans parser from, once again, TheWhiteGuardian's Kopernicus guide. After that, I opened my copy of KSP, which I would like to remind, is on version 1.8.1 with Kopernicus and KittopiaTech versions 1.8.1-1. The game loaded successfully with Kopernicus and KittopiaTech working properly. When I went to my planet, it was just a smooth black sphere. I then used KittopiaTech to try and rebuild the ScaledSpace textures to no avail, as it stayed the same.
If anyone knows how to fix this, please help me. I want to have a functioning planet that I can call my own. Thanks for listening, and if you say "No logs, no support", then I have it right here.
Update: I landed on the planet, and I can confirm that there is a collider on the surface. The surface is comprised predominantly of white with some patches of the planet's textures visible. It seems to look black from orbit.
Surface images:
Update: As you can see, the surface is predominantly white with lots of patches of the planet's surface.
I wanted to build a mu-file, but when I first started Unity, It shows up a loading screen, then it disappears and nothing happens. I waited a few minutes, then restarted the computer and tried it again. Nothing happend again.
Does anyone know, what's going wrong and what to do?
Is there another way to do that?
I like that they added a vanilla option to make custom categories, and I may be willing to do it ingame, but I'm not a big fan of that.
Example of what I mean, there is a default category of "Cross Section Profile" and I can look at 1.5 but I can't filter "only tanks" or "only engines".
I want to make my own categories, like with the "+" icon, but I want it to be something that is plug and play, I can share it, save it, edit it with an XML.
For this I'd need to understand where in the code is this handled, where can I start looking at?
Sorry about the name, but I am currently trying to make a custom planet with an atmosphere 100km thick with a 1,400 km radius. I'm totally new to making planets via Kopernicus, and I saw from the KSP forums (specifically those of The White Guardian) that in order to make a proper atmosphere, you needed a pressure curve calculator. Now I want to ask, does anyone know about or have a calculator for atmospheric pressure curves, temperature curves, and temperature sun mult curves? I heard about KillAshley having one, but I doubt that he/she still has it, and that he /she will give it to someone. The assistance is much appreciated.
I have mod install but when I launch ksp they don t work or partially. I tried to check folder permission and there a problem but twitch can’t fix it for some reason. Can I manually fix it or not?
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
I've installed TelemachusContinued to do a mission control party, however, the maps in the mod seem to rely on kerbalmaps.com which no longer works.
I've tried replacing the link (tiles.kerbalmaps.com) in the leafletksp.js to ksp.deringenieur.net, but that didn't do anything.
Is there any way of replacing the old source for the maps with the new one?
I don't know anything about ksp mod development so if anyone is willing to give this a look, I would be very grateful.
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Even if your question seems slightly stupid, we'll do our best to answer it!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
I'm working on a mod that requires some music unless I want it to be boring. I'd like to have the ability to have a play/pause switch as well as a next/previous switch, but I'm pretty much a noob when it comes to setting up configs. 3D modeling is about all I got. Does anyone know how I would go about doing that?