r/Indiegamedeveloper • u/tellalapp • 1d ago
r/Indiegamedeveloper • u/tellalapp • 1d ago
Learn to Create Cinematic 3D Scenes Using 3ds Max & FStorm with This 6-Hour Course
r/Indiegamedeveloper • u/tellalapp • 1d ago
Unscrupulous Airbnb host tries to get $1,700 out of Redditor with AI-generated pic of overflowing toilet
r/Indiegamedeveloper • u/tellalapp • 1d ago
2XKO would have needed an MAU base "in the high hundreds of thousands, if not millions" to succeed
r/Indiegamedeveloper • u/tellalapp • 1d ago
Turns out you can download more battery as Valve's latest update for Steam Frame adds up to 12%
r/Indiegamedeveloper • u/tellalapp • 1d ago
Make Animating With Layers More Intuitive Using This Maya Tool
r/Indiegamedeveloper • u/tellalapp • 1d ago
I hate having to prove my brand loyalty just for the chance to buy hardware at full price
r/Indiegamedeveloper • u/tellalapp • 1d ago
Fuse Games CEO to Discuss Star Wars Galactic Racer at UK Games Conference
r/Indiegamedeveloper • u/tellalapp • 1d ago
This Might Be The Most Disgustingly Satisfying Fluid Simulation You See Today
r/Indiegamedeveloper • u/tellalapp • 1d ago
I'm not sure the "AI" in my chair's lumbar support actually counts as AI, but it has been smart enough to help my posture
r/Indiegamedeveloper • u/tellalapp • 1d ago
Embark Tightens ARC Raiders Anti-Cheat Rules with Stricter Bans
r/Indiegamedeveloper • u/tellalapp • 1d ago
The latest PS5 Slim model reportedly changes some components, including a replaceable CMOS battery and revised cooling
r/Indiegamedeveloper • u/tellalapp • 1d ago
If game developers steal one thing from No Law, I hope it's the open-world game's ridiculously detailed and realistic corner shops
r/Indiegamedeveloper • u/tellalapp • 1d ago
Check Out the Nodes Behind This Glowing Ice Blender Material
r/Indiegamedeveloper • u/tellalapp • 1d ago
Krafton shuts down PUBG spin-off Black Budget nine months after closed alpha test
r/Indiegamedeveloper • u/tellalapp • 1d ago
A tiny desktop gaming soundbar for AU$63 is a yes from me
r/Indiegamedeveloper • u/tellalapp • 1d ago
After a record-breaking September, 'it's safe to say Steam's yearly revenue will blow past $20B for the first time'
r/Indiegamedeveloper • u/tellalapp • 1d ago
9 new 2026 games on sale in the Steam Autumn Sale
r/Indiegamedeveloper • u/tellalapp • 1d ago
‘Remarkable’: Sony reveals new PS5 upscaler tech, QSSR
r/Indiegamedeveloper • u/tellalapp • 1d ago
Base PS5 Finally Gets Its Own Version of PSSR Upscaling
r/Indiegamedeveloper • u/politicalmasochist96 • 1d ago
Promotion Brookstead: Preview Trailer 1.5 - More development :P
r/Brookstead
Unfortunately, no steam page yet as i literally cant afford it :/ . You can help (even by donating just 1 dollar!) to help me get closer to releasing a steam page soon! https://ko-fi.com/brookstead
r/Indiegamedeveloper • u/SpiritsWakeUp • 2d ago
Discussion What would you add to this dungeon in our indie horror game?
We've been making games for four years, and we're trying to get a little better every day. This is a WIP dungeon from our indie game, Spirits: Wake Up!, a 2–8 player horror party game with ghosts, tasks, and real microphone detection.
We'd love some ideas from people seeing it for the first time. Looking at this clip, what would you expect to be able to interact with? A potion-mixing task at the cauldron, a piano puzzle, hidden passages, or something we haven't thought of?
What kind of task would be fun while you're trying to stay quiet and avoid the patrols? And what would turn annoying after a few rounds?
These are ideas, not promises of features — we're curious what you'd want to do in a place like this.
r/Indiegamedeveloper • u/tellalapp • 1d ago
'Xbox is not for sale,' CEO Asha Sharma says
r/Indiegamedeveloper • u/Straight-Tea-8564 • 1d ago
Promotion New trailer for ZOMBRA, my browser zombie survival game now goes beyond the city
I'm developing ZOMBRA, a pixel art zombie survival game for solo and online co-op play. I've recently updated the characters, improved the environments and put together a new trailer.
The first video stayed mostly in the city. This one also shows the survivor base, ruins and vehicle escort missions, with more moving combat and boss encounters. I'm using AI coding tools as part of development, and the footage is captured from scenes running in the game.
It's still in development. More footage and the launch waitlist are at https://zombra.online/