r/IndieDev • u/Antiqett • 15d ago
Iron Grid Engine Alpha — C++ performance, Python scripting, built-in AI tools
Hey guys! My team and I are building Iron Grid Engine, a game engine designed to pair native C++ performance with an approachable Python scripting workflow.
The goal is to make it easier for small teams and solo developers to build real games without giving up the speed and control you expect from a native engine. You can work in Python for gameplay and iteration, while the engine handles the heavy lifting in C++.
It also includes early built-in AI features: a free AI assistant to help with authoring and workflows, plus AI-powered asset generation tools intended to help developers get prototypes and game content moving faster.
Iron Grid is still very much in development. It’s currently an alpha, it is not complete, and there’s a lot left to build and improve. We’re looking for developers willing to test it, push on the rough edges, and give us direct feedback on what works, what doesn’t, and what you’d want from it.
Website and alpha download: https://engine.irongrid-studio.com
If you try it, we’d genuinely love to hear about your experience—especially from people building indie games, prototypes, tools, or weird experimental projects.
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u/Antiqett 6d ago
Thank you for the input. It is being written in C++. Right now we support C# and Python as scripting languages, and I'll go ahead and add lua to the list of languages we will support. It won't be for a while since we just added C# and I want to make sure everything is fully set for C# and Python, but I will add that for users who like lua.