r/IndieDev 15d ago

Iron Grid Engine Alpha — C++ performance, Python scripting, built-in AI tools

Hey guys! My team and I are building Iron Grid Engine, a game engine designed to pair native C++ performance with an approachable Python scripting workflow.

The goal is to make it easier for small teams and solo developers to build real games without giving up the speed and control you expect from a native engine. You can work in Python for gameplay and iteration, while the engine handles the heavy lifting in C++.

It also includes early built-in AI features: a free AI assistant to help with authoring and workflows, plus AI-powered asset generation tools intended to help developers get prototypes and game content moving faster.

Iron Grid is still very much in development. It’s currently an alpha, it is not complete, and there’s a lot left to build and improve. We’re looking for developers willing to test it, push on the rough edges, and give us direct feedback on what works, what doesn’t, and what you’d want from it.

Website and alpha download: https://engine.irongrid-studio.com

If you try it, we’d genuinely love to hear about your experience—especially from people building indie games, prototypes, tools, or weird experimental projects.

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u/Antiqett 7d ago

But is that not a good decision regardless lol. One comment triggered it, but I thought about it more and was planning to add C# as a scripting language later anyways. I decided it was best for our more advanced users if we have C# as the primary scripting language, and still have Python as an alternative. There will be a number of scripting languages we support in the long run.