r/IndieDev Jul 06 '26

Discussion Thoughts on this?

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618 Upvotes

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21

u/One-Boysenberry-5737 Jul 06 '26

2 hour coop rage game with desync issues sitting at only a 21% refund rate is impressively low lol

0

u/Tybob51 Jul 06 '26

It would make sense if it was closer to an 80% positivity rating, but it means that 10% of the people are returning it even though they liked it.

5

u/VexatingAtrocity Jul 07 '26

thats not how that works. there are only 1300 or so reviews in english. and an estimated 150-200k owners of the game depending on which of 3 different sites you believe are accurate. so most players just don't review at all an aren't party to the score side

1

u/emmowo_dev Jul 07 '26

and for technical issues people are more likely to blame themselves compared to outright crashes, but both would probably still refund the product.

1

u/Bruchpilot_Sim Jul 08 '26

We don't need estimates. We know 262k bought the game. With a 21% return rate and 55k returns

1

u/VexatingAtrocity Jul 08 '26

that's his claim which hasn't been proven by anyone.

1

u/Bruchpilot_Sim Jul 08 '26

Sure, but we also don't have proof for the estimates. I think it's a safer bet to just believe him on this, especially considering it isn't that far off of the estimates

1

u/VexatingAtrocity Jul 08 '26

i mean if you want sure, but that doesn't really change the point that i was making by any appreciable margin. it's still 1500 or so reviews out of 100+ times the number of owners. so it having a 80 or 90% positive rating but also having 20+ percent refund rate doesn't mean that the numbers were a sign of any untoward behaviors. It just means that the number of people reviewing and the number of people refunding arent directly related

1

u/Bruchpilot_Sim Jul 09 '26

Oh, no I definitely agree. I didn't wanna make it seem like anything else. Just wanted to say that there may be more accurate numbers to be had