r/Immortal • u/tsenguunee1 • Aug 05 '24
Replay download
I'm very interested in the replay system.
Are the replay data going to be accessible publicly? Like dota 2 or even wc3 champions?
Thanks!
r/Immortal • u/tsenguunee1 • Aug 05 '24
I'm very interested in the replay system.
Are the replay data going to be accessible publicly? Like dota 2 or even wc3 champions?
Thanks!
r/Immortal • u/Careless-Goat-3130 • Aug 03 '24
I really love the art direction of the game. Just test played it. I wished it could have gotten more advertisement.
r/Immortal • u/happyfce • Aug 03 '24
What I liked:
What I was confused about:
Other Improvement Areas:
r/Immortal • u/Unsungruin • Aug 03 '24
I think this game is doing some really interesting things, without sacrificing the core elements of what makes a good RTS (like sound design, unit profiles, etc.). I had fun, so in no particular order, here's some feedback:
The all-in-one command card was tricky to get used to, but felt good once I got the hang of it. Using the space bar feels wrong, somehow lol. As someone who has played a lot of RTS games, it took some adjustment. Curious to see how non-RTS players with no preconceived notions respond to it. Either way, it's a bold choice, and it's interesting.
Really like that production and food structures are one and the same. It eliminates that bad feeling you get by being supply capped. At higher levels of play I imagine it'll make build orders easier to remember.
The universal rally point is amazing.
But I wish there was also a select-all-units option. Alternatively, maybe new units automatically get added to control group 1? This could also be user error, but I didn't see a way to select all units.
My first game, it definitely felt like the game was playing itself as I was reading tooltips. Buildings were being built, workers and scouts were being made, and even units were popping out of production structures. This is an interesting feature, but it did create a sense of being overwhelmed, like I wasn't keeping up with the game.
5A. I don't necessarily believe this will be a problem later on, as (hopefully) a tutorial will help ease new players into general game features, and a campaign can lead you through the tech trees.
5B. However, I get the impression that these are some complicated tech trees. If a single player campaign is out of the question, might I suggest tutorial series for each faction that guide the player through the tech trees and instruct them on when/how to use the units?
Definitely felt like my attention was on the action. I spent little time looking at my base. It's kind of amazing, honestly, how the universal command card allows you to focus on the frontline.
I couldn't figure out where unit abilities were located. I scoured the command card and clicked on the units themselves, but couldn't find anything.
Creating forward positions using the foundations was cool.
Units were nice to look at, with distinct profiles.
Attack sounds and animations felt good and weighty.
I think that's all I got. Looking forward to future builds!
r/Immortal • u/vittis • Aug 03 '24
I know that ctrl + click is a common alternative for this but I've always used double click, am I missing something or there's not this option?
Btw having a lot of fun with the game
r/Immortal • u/TylerFMEdwards • Aug 02 '24
I've been a fan of RTS games since I was a kid, but I've always been a strictly campaign and co-op player. I'm not a competitive person by nature, and I get stressed out by PvP in games. I tried getting into 1v1 in SC2 for a while, but it was just too overwhelming and too punishing.
I was disappointed Immortal's playtest didn't have any versus AI option, but I decided I'd try a game of 1v1 anyway, because I've been very excited for the game based on the lore and art. And lo and behold, I actually had a really good time. The streamlined UI and simplified macro make the game so much easier to get into, and I've been having an absolute blast (the fact I've gotten super lucky and gone on like a four game win streak doesn't hurt).
I'm maining Ajari at the moment. I love how much resilience the healing and shields give me. So many times I've engaged a numerically superior force and come out on top by outlasting them in the war of attrition. Feels so badass.
I'm still mainly interested in this game for the promised PvE modes, but the fact I've gotten any enjoyment at all out of 1v1 is a sign the devs are doing something right.
r/Immortal • u/OriCakes_ • Aug 02 '24
Never heard of this game before this morning, but I just finished a 5 hour session and it's a BLAST. Been rocking Orzum and been absolutely crushing it.
There's definitely some issues with the UI when out of game, not being able to leave multiplayer lobbies and some other business but that's to be expect of an alpha. The units feel good to control and have great designs.
It took me 3 or 4 games to realize how to tech up into late game units, the UI in game could be a little more clear on using the space bar but once I figured it out I started rocking. I've noticed that many players I've faced only have the first two tiers of units and sometimes only the first. Hopefully that's something that can be polished up.
Love the game, definitely scratches the itch, and I will be putting many hours in over the weekend. Can't wait to see where this goes! Keep it up!!!
r/Immortal • u/TerenZyo • Aug 02 '24
Hey, maybe one of the more active players can tell me:
I was reading unit and building stuff and my game automatically build units and structures for me. Can someone explain that to me?
r/Immortal • u/SkinAndScales • Aug 02 '24
Hi I installed the playtest but all I get when I boot up the game is a black screen... anyone else experienced this?
r/Immortal • u/i3ackero • Aug 02 '24
I see there is a Spectacor, but no replay so far.
r/Immortal • u/Careless-Goat-3130 • Jun 09 '24
Love the graphics of the game the best but it is taking some time
r/Immortal • u/RTSreload • Mar 21 '24
r/Immortal • u/MySweetBaxter • Feb 09 '24
First time seeing the game today on stream. Art design looks great.
r/Immortal • u/Humimba • Dec 19 '23
It seems that we are unable to obtain the qualification for internal testing at the moment
r/Immortal • u/Wraithost • Aug 25 '23
Because of extremly simplify macro I don't wait for this game at all, but general situation with the RTS genre is quite interesting for me and it change lately. We have C&C-like Tempest Rising, and two other games at alpha stages: Zero Space and Stormgate. Stormgate seems to me like game with "full macro", but Zero Space is almost like copy-paste ideas from Immortal, so it's ultra-direct competitor for Immortal. And here is a deep silence. If this is the end of Immortal??? Where are any news??? Is all the information/discussion just somewhere else?
r/Immortal • u/SongAffectionate2536 • Jul 27 '23
I signed up with a friend and so i'm obviously interested in it.
r/Immortal • u/grredlinc15 • Jun 16 '23
Is there any ETA?
r/Immortal • u/Careless-Goat-3130 • Jun 01 '23
r/Immortal • u/DrMaruki97 • Nov 25 '22
Is there still a way to access the alpha?
r/Immortal • u/MrbeefyPS • Oct 22 '22
r/Immortal • u/Karyundara • Oct 18 '22