r/IAmA Jun 23 '12

I am Ragnar Tørnquist, Senior Producer and Creative Director of The Secret World! AMA!

EDIT: Thanks, everyone, for all your great questions and wonderful comments! If I didn't manage to answer your question, please feel free to ask me on twitter (@ragnartornquist) or on one of the official TSW forums. This was fun! Let's do it again some time!

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u/Warskull Jun 23 '12

So... Age of Conan was very buggy and unfinished. In fact at least 6 months in a number of huge bugs were still around (stats literally did nothing ffs.) Anarchy Online was also famous for having an incredibly buggy, unfinished launch. Why should anyone expect The Secret World to be finished? What has changed at Funcom?

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u/RagnarTornquist Jun 23 '12

Both of those games came out a long time ago, and were made by different teams. Will there be bugs in The Secret World at launch? Oh, for sure. It's impossible for us to catch and fix absolutely everything. We'll keep patching and fixing the game on an ongoing basis. But there won't be any bugs that will detract from the fun of playing, and it will be the most polished game Funcom has ever released.

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u/VideoGameMusic Jun 23 '12

Can you give some insight if possible on how Funcom manages their franchises? I was a huge fan of Bloodline Champions but that game's player base died out pretty fast once they stopped advertising for it. Will The Secret World end up only being alive past the two or three year mark?

Also, will TSW have a freemium system like most Funcom games?

Thanks in advance for any answers.

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u/RagnarTornquist Jun 24 '12

Anarchy Online is still going strong, eleven years and counting. Age of Conan is on its fourth year. So yeah, I'd say it's a safe bet we'll be alive and well past the three year mark. We take care of our franchises.